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Sins 1.9 no longer needs LAA, correct?
Also, is there a list somewhere of how all of fighters/bombers compare to each other?
ex. Do I want a Mando Dreadnaught with Scyk fighters, or an Imp Dreadnaught with Tie fighters? B-Wing or Y-Wing; X-Wing or A-Wing?
Is there something about the Acclamator-II that makes it better than the Acclamator-I? Because for me the damage is the same, but the I has better health/shielding.
Well i guess that explains why my 1.8 games were always so buggy.
Is there a way we can see if we have LAA applied? If so, is there a way we can turn it off?
Are the Alliance DP20s supposed to be able to become invulnerable for long periods of time? Because it's rather annoying
Right-click SoaSE and click "Properties". Then go to the "Betas" tab and select "184mods - v1.84 for Mod Use Only"
Our capital ship is venting atmosphere.
Buzz droids don't affect anything larger than a corvette in game. Realistically, it might be possible with hundreds of thousands/millions of them.
If you're asking how they are in atmosphere, that's just a different skybox.
If you're asking how one ship is physically lower than another, EaW naturally spaces ships out according to their ship classification. Capitals are lower than frigates, etc.
It may also just be the angle of the picture.
So I was playing the game as UNSC last night, the Shield Refit worked fine. Now that I've loaded my game this morning, I can't Refit any of my new capital ship units.
Is there a limit to the amount of units you can Shield, or is this a bug?
I like the Guilty Spark logo on it
YES!! You have the Shield/Phoenix combo! I've used that as my emblem since the launch of Halo 3.
Same with my friend and the chicken.
Is there an ETA on ships/structures that repair things?
Isn't he in there as a minor hero unit? Like Luminara Unduli/Barriss Offee?
Or am i thinking of a different mod?
That, and the size of the little icons on each one.
He's gaining on me!
I might have phrased that wrong.
I'm saying that it would be cool if you could combine Interregnum with Distant Stars, just like you've already combined it with E4X. So you would have Interregnum w/E4X, and then adding Distant Stars.
Would be cool if you could combine this with Distant Stars like you did with E4X.
Fox Two! Fox Two!
I might be able to help playtest it, I've looked through the 0.56.1 code often enough. Should be easy enough to help debug and stuff.
Is it just me, or does the model look really... glossy?
Who cares, we get Venators again.
Does this mean star-bases finally get guns?
You might need to enable the "Large Address Aware" if you haven't already
It's an .exe that comes with the mod
Stop the lag? Surely you jest.
It becomes unplayable online too