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RADIALTHRONE1
RADIALTHRONE1 Jul 30 2015, 1:37pm replied:

No campaign?
Am disappoint.

+1 vote   media: Main Menu - Final
RADIALTHRONE1
RADIALTHRONE1 Jul 26 2015, 6:59pm says:

He's gaining on me!

+2 votes   media: Another Rogue Squadron shot
RADIALTHRONE1
RADIALTHRONE1 Jun 29 2015, 6:33pm replied:

I might have phrased that wrong.

I'm saying that it would be cool if you could combine Interregnum with Distant Stars, just like you've already combined it with E4X. So you would have Interregnum w/E4X, and then adding Distant Stars.

+2 votes   media: We Have a Release Date!
RADIALTHRONE1
RADIALTHRONE1 Jun 29 2015, 2:05pm says:

Would be cool if you could combine this with Distant Stars like you did with E4X.

+2 votes   media: We Have a Release Date!
RADIALTHRONE1
RADIALTHRONE1 May 18 2015, 11:01pm replied:

Fox Two! Fox Two!

+1 vote   media: New Covenant Titan
RADIALTHRONE1
RADIALTHRONE1 May 3 2015, 7:44pm says:

I might be able to help playtest it, I've looked through the 0.56.1 code often enough. Should be easy enough to help debug and stuff.

+1 vote   media: Playtester Applications
RADIALTHRONE1
RADIALTHRONE1 Apr 13 2015, 5:24pm says:

Is it just me, or does the model look really... glossy?

+1 vote   media: Procursator
RADIALTHRONE1
RADIALTHRONE1 Mar 31 2015, 6:43pm replied:

Who cares, we get Venators again.

+1 vote   news: Faction Profile: Pentastar Alignment
RADIALTHRONE1
RADIALTHRONE1 Mar 6 2015, 4:22pm says:

Lookin' good!

+1 vote   media: New Planet Icons
RADIALTHRONE1
RADIALTHRONE1 Feb 15 2015, 10:23am says:

Does this mean star-bases finally get guns?

+1 vote   news: Dawn of the Reapers V3 Onslaught Update
RADIALTHRONE1
RADIALTHRONE1 Feb 15 2015, 10:21am replied:

You might need to enable the "Large Address Aware" if you haven't already
It's an .exe that comes with the mod

+1 vote   news: Thrawn's Revenge II: Ascendancy 0.9 Beta Released
RADIALTHRONE1
RADIALTHRONE1 Feb 11 2015, 2:32pm replied:

Stop the lag? Surely you jest.
It becomes unplayable online too

+2 votes   media: Infinity Vanity
RADIALTHRONE1
RADIALTHRONE1 Feb 11 2015, 2:29pm replied:

"two potato"?

madre de dios

+1 vote   media: Approach
RADIALTHRONE1
RADIALTHRONE1 Feb 11 2015, 2:26pm says:

Does this include the DLC planet bonuses and artifacts?

+1 vote   download: SotP Galaxy Forge Map Editor v.0.56.1
RADIALTHRONE1
RADIALTHRONE1 Dec 2 2014, 4:21pm replied:

Yeah, I found that out when the enemy fleet arrived. RIP

+2 votes   download: Dawn of the Reapers V .2
RADIALTHRONE1
RADIALTHRONE1 Mar 6 2014, 5:03pm replied:

That's what she said!

+1 vote   media: Screenshots of mod version 1.15
RADIALTHRONE1
RADIALTHRONE1 Mar 6 2014, 5:03pm says:

Reminds me of a Scarab from Halo.

+1 vote   media: Screenshots of mod version 1.15
RADIALTHRONE1
RADIALTHRONE1 Jun 25 2013, 1:13pm replied:

Is it possible to create sub-menus in GC? If so, each unit could have its own menu for building variations of the base unit.

+1 vote   media: Apex Studios Update 21/06/2013
RADIALTHRONE1
RADIALTHRONE1 Jun 23 2013, 2:43pm says:

This is skirmish only right? If/When you add GC, will customizations carry over?

+1 vote   media: Apex Studios Update 21/06/2013
RADIALTHRONE1
RADIALTHRONE1 Jun 20 2013, 6:24pm replied:

Yep. I had two fully functional General Grievous units.

+1 vote   media: Grievous Fix
RADIALTHRONE1
RADIALTHRONE1 Jun 15 2013, 7:06pm says:

I remember how my game glitched once and i ended up with 2 grievous's. There was much pwnage that day..

+5 votes   media: Grievous Fix
RADIALTHRONE1
RADIALTHRONE1 Jan 4 2013, 8:43pm replied:

And Republic Commando 2

+8 votes   news: January (2013) Update
RADIALTHRONE1
RADIALTHRONE1 Dec 27 2012, 2:06pm replied:

Never mind i fixed it. Apparently i was missing the config.meg file in the games root data folder. How/Why i was missing this file i have no idea. Thankfully i have multiple FoC folders for different mods, and was able to see what was missing.

+1 vote   download: Covenant at War - 1.1 Patch
RADIALTHRONE1
RADIALTHRONE1 Dec 27 2012, 12:12pm replied:

Yeah thats what i thought as well.

+1 vote   download: Covenant at War - 1.1 Patch
RADIALTHRONE1
RADIALTHRONE1 Dec 26 2012, 10:46pm replied:

How would i update it?

+1 vote   download: Covenant at War - 1.1 Patch
RADIALTHRONE1
RADIALTHRONE1 Dec 26 2012, 10:39pm says:

I installed both downloads, and whenever i start the game i get this-
xml parse error - File.\Data|XML|GUIDialogs.xml: file has syntax errors, see log file
I've tried the shortcut and batch file, and running as an admin. Can't even find a guidialogs.xml file anywhere either. Playing Gold Pack.

+1 vote   download: Covenant at War - 1.1 Patch
RADIALTHRONE1
RADIALTHRONE1 Nov 2 2012, 8:39pm says:

An eclipse with the superlaser AND 200+ hard points?
So... Much... Win...

+3 votes   download: Lord Link's Model ReRig Pack
RADIALTHRONE1
RADIALTHRONE1 Oct 26 2012, 10:36pm replied:

I don't think combining would work, but I do think "Giant robot the size of the galaxy" could probably be arraigned

+1 vote   mod: Covenant at War
RADIALTHRONE1
RADIALTHRONE1 Oct 25 2012, 4:13pm replied:

The question is why "wouldn't" you need an even bigger ship.

+2 votes   mod: Covenant at War
RADIALTHRONE1
RADIALTHRONE1 Sep 23 2012, 12:33pm replied:

Yes there is-
1) Find the FoC folder in
C: > Program Files (x86) > LucasArts > Star Wars Empire...
2) Copy this, and paste it in the LucasArts Folder
3) Replace " - Copy" at the end of the new folder with "2"
4) In the new FoC2 folder, setup the mod as usual
5) If the mod has a shortcut in the mod folder, right click on it and select "properties"
6) On the line that says "Target" scroll left and put a 2 at the and of FoC
7) On the "Start in" line, put a 2 at the end of FoC. Click Apply
8) Right click on the shortcut and expand "Send to" then click "Desktop (Create shortcut)"

Any time you want to play RaW, you use the RaW shortcut. Any time you want to play CC, use the CC shortcut.
You can do this as much as you want to have several different mods available at once. Just change the number at the end of the FoC folder.

+1 vote   mod: Campaign Commander
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