I like to smoke weed. Naked.
You and Missing Information should combine forces. You're both working towards the same goal so why not?
For example, the scene in the first lab where the two Sin guys get gassed and turn into bloodsuckers, this is how I would fix it up. I'd take the recordings of the scientists, cut them up a little, apply a radio filter and other things to hide the bad voice acting, and make it into a short 1 and a half minute sound clip on the computer. At the end you can have them screaming, and the guard firing, and then have it cut to silence. Then on the computer, have a gallery of pictures that show the scientists bloodied bodies, and also one of the bloodsuckers bodies too, and have a report file detailing what happened. There is enough optional information there for the player to piece together what happened in this room, and whats best about it, is that the player does it at his/her leisure. Theres no forcing them through a 5 minute cutscene with bad animations and bad voice acting, which kills immersion completley.
And there, you've turned an embarresing, overly complex, immersion breaking cutscene into a simple source of information that the player can choose to view whenever he/she wants. Immersion is reinforced, the story is portrayed, and the player can continue exploring the lab without thinking afterwards "What the **** did I just watch?", but instead thinking "Damn, this place is hostile and the scientists here had no idea what they were doing!"
- disabled the strange cutscene on Swamp on request
Please tell me thats the Illuminati scene after you pass out in Doc's house! If so, the greatness of this game just tripled.
As to what Amez said, I agree. There needs to be an option to disable most of the cutscenes. A lot of scenes can be done better by simply just leaving the player and his camera in full control. It's more immersive when theres a scene, and you can actually still walk around in first person, while you and other characters speak. And most if not all the cutscenes in the first lab you go to are pointless.
Use the computer feature more. It's hardly used and it can really help things. For the lab scenes, you can just have everything written down on that computer that you can download, or maybe have recordings or maybe even a movie of that cutscene, in place of where a security camera would be. Now that would really be awesome. Hey, it's better than what's currently there. It's a pain in the *** having to make realistic animations for complex scenes, and also good voice actors. You can save yourself so much trouble and make the game look better by simply utilizing the computer feature more.
Theres so much **** in Lost Alpha that can be fixed with features already present. Instead you insist on making cheesy scenes with bad voice acting and animations. You don't need to do all this **** to tell a story. The best scenes in STALKER games are the ones where YOU, the PLAYER is in control. You have overthought many aspects when making Lost Alpha, and as a result you have not only made things overly comlicated for yourselves, but you've made a mess of the game.
You, Dezowave, should listen to people like me and others who are not afraid to speak their minds of your game. I don't hate it, I think it has great potential. But it has maybe too much work ahead of it, and a development team that refuses to listen to anyone but themselves. Lost Alpha should have recieved many more good reviews and popularity when it was first released, and especially now that there are 3 patches and an SDK. But no, the reviews have hardly gotten any better, and the popularity is very small for a 'game' of this scope and magnitude.
The lack of artifact detectors in Lost Alpha is also a problem. You should have done your best to try and port that system from Cs and CoP, over to Lost Alpha. Whats that you say? It's too hard? Waaaaaahhhh, stop crying. You took on this job of making a game, and it's that kind of attitude that is a hinderance of Lost Alpha. GSC added that system for a reason. It makes artifacts much more precious, anomalies much more deadly, and the risk that much great. It did nothing except do good for the game and the atmosphere. And by keeping the old SHoC system (artifacts are pieces of candy scattered everywhere), you have taken a step backwards in STALKER. I suggest you get to work on porting it over, and if you're too lazy, at least leave the resources and the ability in the game so the community can fully fix it.
Why can't you guys just remove that scene which happens in the Marshes when you talk with Doc? That stupid Illuminati scene is ruining your game. Just remove it completley for **** sake. I'm playing it now and it's so awful and boring, I don't think I'll be able to put up with the rest of the game.
It kills the atmosphere, and brings the pacing to a grinding halt. It is so confusing you can't help but wonder "What the **** was that ****?" periodically throught the game after that. It is so awfully put together, that you can barely understand the voices of those weird flashing slabs. And the sound effects for when the agent teleports... Seriously? Where did you get that sound effect? From the Soviet Library of Cheesy Soundeffects circa. 1973? Why not nab a soundeffect from Half-Life 2? Have you no respect for the game you're making?
Just remove it completley. It isn't needed. Infact there are so many pointless cutscenes that can be solved by simply cutting, adding the information to ingame PC's (thus actually using them for once), and by not making it a 3rd Person scene. Just show it from the players point of view, and leave the player in control. There is no need for silly camera angles, ****** animations, and disgustingly bad voice acting.
I have patch 1.3003
Weather is constantly getting stuck on 'af_partly'. Even using the command 'sv_setweather' to change the weather to something else will not work. I'm having to do the switch to Static Lighting trick to fix it every 30 minutes, because the weather system eventually rolls onto af_partly, then gets stuck.
Weather is still completley broken. Been playing for days, the most the weather has changed is to cloudy and sunny. No blowouts, no rain, nothing.
This screenshot is of the worst scene in Lost Alpha
- disabled the strange cutscene level on Swamp
Is this that awfully disgustingly bad Illuminati scene? If so, you've regained my favor, and there is hope for Lost Alpha and STALKER as a whole. I haven't touched LA in months because of this awful story plot with the Illuminati. For the love of GOD please cut that scene out, destroy it, and murder whoever it was that thought it was a good idea to have ILLUMINATI IN A STALKER GAME.
I've managed to get everything working, except all the hostage missions are broken. I die as soon as the map starts, with a message saying the hostages are dead.
You guys should have called this game The Lost Kingdom Of The Crystal Alpha
Did you remove the Illuminati from the story yet? No? Then I'm still not interested.
Infact, I can proudly say that this is the Kingdom of the Crystal Skull of S.T.A.L.K.E.R.
The movie had aliens, this has the Illuminati. What the **** were you thinking Dezo?
I've followed this mod since around 2009, and I've been a hardcore fan ever since. This is how bad the game is right now, that someone like me is so disappointed with it, that I can't even complete half of the game without cringing.
At this point I don't even care about the bugs and patches. I just hope the developers actually FINISH the game.
Please remove the Illuminati from the story. Who the **** wrote that **** in? Was he high? Or just retarded?
It would be retarded to leave this painfully disgusting flaw in the games story. I can't even play this game anymore because the story stinks like ****.
Also I switch the engine off when going down hill, or when I'm going fast enough. That saves A LOT of fuel.
Theres 3 in Agroprom where you rescue mole and theres 3 next to the first car you get in Dark Valley. But yeah I agree, fuel is sometimes scarce for traders. No one ever sells it when I have a car :/
Thats a bug http://www.dezowave.com/forum/viewtopic.php?f=3&t=1762&p=8522#p8522
But thanks for ******** on my comment i guess
Protip: Save every artifact you come across until you get to Yantar. Sakharov gives you the full amount for artifacts. This can get you rich very fast.
Use the starter cars in Dark Valley and Darkscape. Look after them, and use them to carry every single item you come across. Then take it to the Bar, sell it all, and bam.
Looting the bandit base in Dark Valley can give you enough for a car.
I can't disable this EAX reverb ****. It still sounds way too loud and crackly, and now it won't disable no matter what I do.
They updated the info box on the top left. I think it's gonna be downloadable soon.
Too long ; Didn't read = Crash to desktop.
In other words, if you don't read that, you'll have a bad time what with crashing all the time.
Does anyone know how to refuel and repair cars? I can't do much with them right now. And is the trunk feature still ingame?
Crash when trying to enter Construction Site from Rostok. The error says something about a missing p90 model
Awesome way to have it. I can't wait til the fun starts :D
BTW dunno if it's been reported yet. Crash when you try to open the repair menu for the Duty guy. And the repair menu for the guy in Cordon was kinda not working.
Really enjoying this piece of art you've made :D
Are there actually any blowouts in Lost Alpha? I've been through 2 days so far and I haven't had one. Are they pretty rare?
Sun shadows needs optimisation.
I keep crashing when I try to buy a AK-74 from Sid, every time. Is there an official place where bugs can be reported?
I just found that it's the sun shafts that are causing the lag. I have the same problem in Call of Pripyat too