Pompi Pompi Entertainment is a one man indie company.
Ofer is doing all the art work and programming, although the music and sound assets are outsourced.
Yet again, games that haven't been here at all, pop up put one video a few screenshot and then grab the prizes.
It shows the indie spirit is about being dicks.
Yes, I would like it to be playable on mobile as well.
Of course the biggest issue on mobile is controls...
Though even if it will be only really playable with a gamepad it would be worth releasing on mobile.
Hmm, I wonder, where did you get 21, 5 stars ratings from?
And only 2 written reviews.
Not to mention only +2 on Google+ recommendation.
Don't buy reviews, seriously. People can tell... :P
Though it might not matter in the long run.
Although looks like a really nice game in any case.
Thank you! :)
Yea those are programmer animations :P
Thanks, I appreciate that. :)
Currently there is only the flea behavior implemented.
I do intend to add more of a group behavior.
Maybe I should make a new video after I have implemented it.
lol, passive aggresive FTW.
The game is a dragon flight simulation.
You play as the rider of a dragon.
Most of the game revolves around air combat with dragons.
I actually didn't think of the story yet but I plan on having one with a few campaign levels. That's about it. :)
Dragon Strike :P
Congratulation! Good job!
Wow... looks amazing!
Is there no DEMO I can download without logging in to Desura?
Yea, it's the kind of animation that only programmers can make and won't make into an AAA game XD.
I am hoping the first Google Play version will be available in a month? Not sure. I want to finish this pretty quick.
Just blue guy vs red guy. :)
As it's going to be on a mobile you will only play against the AI, (unless I add multiplayer, which is not likely for this kind of game).
Ooops yea, the gliding occurs when he walks backwards, right?
Or does it also happen when he walks forward?
Anyway, I will fix the gliding.
It's free on google play :)
Artwork look simple but awesome! Keep up the good work.
So does the smoke look ok? Or should I improve it? Do you have any tips on how to make good looking smoke?
The bullet speed is 250m/s. It's a bit slow.
I read on wikipedia that a hand gun bullet is about 300m/s
There might also be a small delay until you see the smoke because the smoke rise slowly. So it looks as if it takes time for the bullet to hit the wall.
The issue with having faster bullets is that they are too fast to render or see. Unless I do something fancy.
Well anyway, this should be tested... I can make the bullet speed being a parameter in a configuration file. :)
lol trolling much? Looking forward to it.
A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!
That's the plan :)
Thanks buddy :)
lol, so cute.
Looks awesome! (Tracking)
Just a technical question, what FPS do you get on a phone device? Tablet?
Yes sir XD