Pompi Pompi Entertainment is a one man indie company. Ofer is doing all the art work and programming, although the music and sound assets are outsourced.

Comment History  (0 - 30 of 112)
PompiPompi
PompiPompi Dec 3 2014, 12:04pm replied:

Thank you! :)

+1 vote   article: Afternoon Hero! New game released!
PompiPompi
PompiPompi Dec 16 2013, 2:39am replied:

Yea those are programmer animations :P

+2 votes   article: CoBo Champion!
PompiPompi
PompiPompi Oct 13 2013, 12:53am replied:

Thanks, I appreciate that. :)

+2 votes   article: Version 1.07 is on Google Play!
PompiPompi
PompiPompi Oct 1 2013, 3:31pm replied:

Currently there is only the flea behavior implemented.
I do intend to add more of a group behavior.
Maybe I should make a new video after I have implemented it.

+2 votes   article: So many sheep...(Progress update)
PompiPompi
PompiPompi Sep 27 2013, 7:57am replied:

lol, passive aggresive FTW.
The game is a dragon flight simulation.
You play as the rider of a dragon.
Most of the game revolves around air combat with dragons.
I actually didn't think of the story yet but I plan on having one with a few campaign levels. That's about it. :)

+2 votes   article: Grave of Creativity. A tip for the budget indie lone programmer.
PompiPompi
PompiPompi Sep 23 2013, 2:41pm replied:

Dragon Strike :P

+1 vote   game: Dragons High
PompiPompi
PompiPompi Aug 29 2013, 11:45am says:

Congratulation! Good job!

+2 votes   article: Kingdoms Rise got Greenlit!
PompiPompi
PompiPompi Jul 27 2013, 5:47am says:

Wow... looks amazing!

+2 votes   article: Kingdoms Rise now on Greenlight!
PompiPompi
PompiPompi Jul 5 2013, 12:42pm says:

Is there no DEMO I can download without logging in to Desura?

+2 votes   article: A Day In The Woods
PompiPompi
PompiPompi Jun 25 2013, 3:14pm replied:

Yea, it's the kind of animation that only programmers can make and won't make into an AAA game XD.

+2 votes   media: Testing AI
PompiPompi
PompiPompi Jun 19 2013, 5:04pm replied:

I am hoping the first Google Play version will be available in a month? Not sure. I want to finish this pretty quick.

+2 votes   game: Concussion Boxing
PompiPompi
PompiPompi Jun 15 2013, 4:35pm replied:

Just blue guy vs red guy. :)
As it's going to be on a mobile you will only play against the AI, (unless I add multiplayer, which is not likely for this kind of game).
Ooops yea, the gliding occurs when he walks backwards, right?
Or does it also happen when he walks forward?
Anyway, I will fix the gliding.

+2 votes   article: Concussion Boxing, punch a real virtual brain!
PompiPompi
PompiPompi Jun 15 2013, 3:33am replied:

It's free on google play :)

+1 vote   article: Pompi Pompi dev status update.
PompiPompi
PompiPompi Apr 27 2013, 5:36am says:

Artwork look simple but awesome! Keep up the good work.

+4 votes   game: Berserkrgangr
PompiPompi
PompiPompi Apr 25 2013, 2:52pm replied:

So does the smoke look ok? Or should I improve it? Do you have any tips on how to make good looking smoke?

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi
PompiPompi Apr 25 2013, 2:24pm replied:

The bullet speed is 250m/s. It's a bit slow.
I read on wikipedia that a hand gun bullet is about 300m/s
There might also be a small delay until you see the smoke because the smoke rise slowly. So it looks as if it takes time for the bullet to hit the wall.
The issue with having faster bullets is that they are too fast to render or see. Unless I do something fancy.
Well anyway, this should be tested... I can make the bullet speed being a parameter in a configuration file. :)

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi
PompiPompi Apr 7 2013, 2:52pm says:

lol trolling much? Looking forward to it.

+1 vote   article: The Game Is Looking Better Then Expected
PompiPompi
PompiPompi Apr 6 2013, 4:53pm replied:

A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.

+1 vote   game: Shoe String Shooter
PompiPompi
PompiPompi Mar 29 2013, 4:22pm replied:

Heh thanks.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!

+1 vote   game: Shoe String Shooter
PompiPompi
PompiPompi Mar 26 2013, 4:04pm replied:

That's the plan :)

+2 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Mar 17 2013, 2:29pm replied:

Thanks buddy :)

+2 votes   article: Flashlight gameplay test
PompiPompi
PompiPompi Dec 29 2012, 7:38am says:

lol, so cute.

+1 vote   article: Christmas Present from Stampede 3D - Free Soundtrack!
PompiPompi
PompiPompi Nov 3 2012, 11:32am says:

Looks awesome! (Tracking)
Just a technical question, what FPS do you get on a phone device? Tablet?

+1 vote   media: Stampede 3D -Progress Update (Almost Finished!)
PompiPompi
PompiPompi Oct 14 2012, 1:27pm replied:

Yes sir XD

+2 votes   article: Rocket Launcher Club
PompiPompi
PompiPompi Oct 14 2012, 2:56am replied:

Yea, the lack of an artist shows XD

+2 votes   article: Rocket Launcher Club
PompiPompi
PompiPompi Oct 4 2012, 4:59am replied:

The lots of polygon only happen when you have a DX11 compatible GPU on the PC.
There are fallbacks with fewer polygons for the PC as well.
For the Android it will automatically use the fallback.

+2 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Sep 21 2012, 11:17am replied:

The big issue with twin stick on a touch device is that you can only use the thumbs with them and then you can't run and shoot at the same time.
I have an idea for a few types of controls, I will try them out.
In this video I am not playing properly because I am looking on the PC screen and not on the phone.

+1 vote   media: Android Port WIP(vs PC)
PompiPompi
PompiPompi Sep 15 2012, 3:22pm replied:

lol

+1 vote   media: Plushie on a Gun
PompiPompi
PompiPompi Sep 11 2012, 11:14pm replied:

Thanks.
I didn't exactly understand what you mean by the rigid bodies though? The only rigid body in respect to the ragdolls is the gun. But the ragdoll works pretty badly without the gun as well.

+1 vote   article: Spring time!
PompiPompi
PompiPompi Aug 23 2012, 1:23pm replied:

Yea, I didn't think the IndieDB crowd won't be interested in it.
Just that the mods of IndieDB won't publish a news post which is "educational" about the technology or whatever, instead of actual news post.
Overgrowth used to have alot more technially detailed posts in their blog, but I don't recall they were putting these deailed technial blog posts here at IndieDB.
The overgrowth weekly updates are more about the new features rather than how they made them, if I am not wrong?
Well anyway, I could do weekly updates of new features, although I am not tracking the new addtions tha well. Maybe I should make a list.
But in any case, I don't think the mods here will publish an article like the ones Wolfire used to have, where they describe the tech they are using and developing.

+2 votes   article: Update, gameplay video.... cats.
PompiPompi
PompiPompi Jul 24 2012, 4:45pm replied:

Short answer: I hope so.
Long answer: Low end performance isn't at my top priority right now. I use Geforce 550 Ti to run this. But it wasn't extremly cheap when I bought it. Lower end DX11 GPUs might handle it as well, I am not sure.
In addition, it is possible I will have a fallback for older GPUs that don't have DX11 features. I even had in mind having a fall back for Tablets with Tegra.

+3 votes   game: Shoe String Shooter
PompiPompi
PompiPompi May 17 2012, 5:59pm replied:

Thanks :)
Still working on it. :P

+1 vote   article: Sumerian Blood available on Indievania
PompiPompi
PompiPompi Feb 2 2012, 11:25pm replied:

I did read the article.
I guess you didn't fully read my reply.

0 votes   article: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Feb 1 2012, 4:24pm replied:

How was I suppose to know where the advice starts before reading it?

+1 vote   article: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Jan 31 2012, 2:56am says:

All the glorifying of the designer are really unnecesseray, and look kind of stupid, to be honest.
I guess I will listen to the video because I didn't seem to understand what the post was trying to teach me.

+1 vote   article: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Jan 8 2012, 12:00pm says:

It's inspired by Archon, but it has different units, different abilities, different strategy goals, different terrains.

+1 vote   article: Private Alpha(Sort of)
PompiPompi
PompiPompi Nov 27 2011, 12:53pm replied:

The development began on PC, only after that I added Android support. So don't worry, PC will play as it ment to be.
I am not ready yet for a gameplay video, not with the new incarnation of the game. I want to present the gameplay when the sprites are ready.

+2 votes   article: The Tale of Gilgamesh, Sumerian mythology\history.
PompiPompi
PompiPompi Oct 7 2011, 11:59am replied:

It's C++ plus different replaceable modules(basically dlls).
So now I have for the(2D) graphics both an DX9 implementation and an SFML.
Someone without DX9 could use the SFML implementation and vice versa.

+2 votes   game: Sumerian Blood: Gilgamesh Against the Gods
PompiPompi
PompiPompi Sep 25 2011, 12:38am replied:

Hey, that's an excellent idea! Thanks!

+2 votes   article: Fatal Wars 2 annoucement.
PompiPompi
PompiPompi Dec 3 2009, 8:59am replied:

Haha, thanks for the comment, it made me laugh.
Well the blade isn't so long, and the character is not of human proportions.

+1 vote   media: Pain sword WIP
PompiPompi
PompiPompi Jun 21 2009, 4:53am replied:

Hi jeff,
Don't you guys in Wolfire have a deal with steam that if someone pre order directly from your website, he also gets a steam "copy"?
Maybe it applies here as well.

+1 vote   article: Pre-Orders, Exclusive Goodies for Aaaaa AAaaa AAAaa AAAAa AAAAA!!!
PompiPompi
PompiPompi May 25 2009, 10:35am says:

Thanks.
I have made his arms longer in the 3D mesh, but still I needed to have him let go the weapon and hold it with one hand.
Though instead of a hammer, I gave him a really big morning star, if it can be called that.

+1 vote   media: Gortimus concept
PompiPompi
PompiPompi Apr 20 2009, 11:29am says:

Hehe, thanks.

Adding an additional melee attack should be heavily considered, since it can easily ruin balance or make the first melee attack useless.
There is a different type of melee attack though. The berserk potion. You can see on this video I drank one of the berserk potion, but I did it when there were no enemies around.
Moreover, part of the melee combat is also defending, and the shield has a special role in combat.

I am currently working on the first armed enemy(no more innocent unarmed "aztecs" ;) ), which will be different than the touch enemies that I have showen so far.
So there is more gameplay to explore with the current attacks and defense abilities.

+1 vote   article: Plague, Freeze and Volleyball?
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