Pompi Pompi Entertainment is a one man indie company. Ofer is doing all the art work and programming, although the music and sound assets are outsourced.

Comment History  (0 - 30 of 111)
PompiPompi Dec 16 2013, 2:39am replied:

Yea those are programmer animations :P

+2 votes   article: CoBo Champion!
PompiPompi Oct 13 2013, 12:53am replied:

Thanks, I appreciate that. :)

+2 votes   article: Version 1.07 is on Google Play!
PompiPompi Oct 1 2013, 3:31pm replied:

Currently there is only the flea behavior implemented.
I do intend to add more of a group behavior.
Maybe I should make a new video after I have implemented it.

+2 votes   article: So many sheep...(Progress update)
PompiPompi Sep 27 2013, 7:57am replied:

lol, passive aggresive FTW.
The game is a dragon flight simulation.
You play as the rider of a dragon.
Most of the game revolves around air combat with dragons.
I actually didn't think of the story yet but I plan on having one with a few campaign levels. That's about it. :)

+2 votes   article: Grave of Creativity. A tip for the budget indie lone programmer.
PompiPompi Sep 23 2013, 2:41pm replied:

Dragon Strike :P

+1 vote   game: Dragons High
PompiPompi Aug 29 2013, 11:45am says:

Congratulation! Good job!

+2 votes   article: Kingdoms Rise got Greenlit!
PompiPompi Jul 27 2013, 5:47am says:

Wow... looks amazing!

+2 votes   article: Kingdoms Rise now on Greenlight!
PompiPompi Jul 5 2013, 12:42pm says:

Is there no DEMO I can download without logging in to Desura?

+2 votes   article: A Day In The Woods
PompiPompi Jun 25 2013, 3:14pm replied:

Yea, it's the kind of animation that only programmers can make and won't make into an AAA game XD.

+2 votes   media: Testing AI
PompiPompi Jun 19 2013, 5:04pm replied:

I am hoping the first Google Play version will be available in a month? Not sure. I want to finish this pretty quick.

+2 votes   game: Concussion Boxing
PompiPompi Jun 15 2013, 4:35pm replied:

Just blue guy vs red guy. :)
As it's going to be on a mobile you will only play against the AI, (unless I add multiplayer, which is not likely for this kind of game).
Ooops yea, the gliding occurs when he walks backwards, right?
Or does it also happen when he walks forward?
Anyway, I will fix the gliding.

+2 votes   article: Concussion Boxing, punch a real virtual brain!
PompiPompi Jun 15 2013, 3:33am replied:

It's free on google play :)

+1 vote   article: Pompi Pompi dev status update.
PompiPompi Apr 27 2013, 5:36am says:

Artwork look simple but awesome! Keep up the good work.

+4 votes   game: Berserkrgangr
PompiPompi Apr 25 2013, 2:52pm replied:

So does the smoke look ok? Or should I improve it? Do you have any tips on how to make good looking smoke?

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi Apr 25 2013, 2:24pm replied:

The bullet speed is 250m/s. It's a bit slow.
I read on wikipedia that a hand gun bullet is about 300m/s
There might also be a small delay until you see the smoke because the smoke rise slowly. So it looks as if it takes time for the bullet to hit the wall.
The issue with having faster bullets is that they are too fast to render or see. Unless I do something fancy.
Well anyway, this should be tested... I can make the bullet speed being a parameter in a configuration file. :)

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi Apr 7 2013, 2:52pm says:

lol trolling much? Looking forward to it.

+1 vote   article: The Game Is Looking Better Then Expected
PompiPompi Apr 6 2013, 4:53pm replied:

A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.

+1 vote   game: Shoe String Shooter
PompiPompi Mar 29 2013, 4:22pm replied:

Heh thanks.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!

+1 vote   game: Shoe String Shooter
PompiPompi Mar 26 2013, 4:04pm replied:

That's the plan :)

+2 votes   game: Shoe String Shooter
PompiPompi Mar 17 2013, 2:29pm replied:

Thanks buddy :)

+2 votes   article: Flashlight gameplay test
PompiPompi Dec 29 2012, 7:38am says:

lol, so cute.

+1 vote   article: Christmas Present from Stampede 3D - Free Soundtrack!
PompiPompi Nov 3 2012, 11:32am says:

Looks awesome! (Tracking)
Just a technical question, what FPS do you get on a phone device? Tablet?

+1 vote   media: Stampede 3D -Progress Update (Almost Finished!)
PompiPompi Oct 14 2012, 1:27pm replied:

Yes sir XD

+2 votes   article: Rocket Launcher Club
PompiPompi Oct 14 2012, 2:56am replied:

Yea, the lack of an artist shows XD

+2 votes   article: Rocket Launcher Club
PompiPompi Oct 4 2012, 4:59am replied:

The lots of polygon only happen when you have a DX11 compatible GPU on the PC.
There are fallbacks with fewer polygons for the PC as well.
For the Android it will automatically use the fallback.

+2 votes   game: Shoe String Shooter
PompiPompi Sep 21 2012, 11:17am replied:

The big issue with twin stick on a touch device is that you can only use the thumbs with them and then you can't run and shoot at the same time.
I have an idea for a few types of controls, I will try them out.
In this video I am not playing properly because I am looking on the PC screen and not on the phone.

+1 vote   media: Android Port WIP(vs PC)
PompiPompi Sep 15 2012, 3:22pm replied:


+1 vote   media: Plushie on a Gun
PompiPompi Sep 11 2012, 11:14pm replied:

I didn't exactly understand what you mean by the rigid bodies though? The only rigid body in respect to the ragdolls is the gun. But the ragdoll works pretty badly without the gun as well.

+1 vote   article: Spring time!
PompiPompi Sep 11 2012, 11:32am replied:

Well, I will see what I can do. Maybe, we will see...

+2 votes   game: Shoe String Shooter
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