Pompi Pompi Entertainment is a one man indie company. Ofer is doing all the art work and programming, although the music and sound assets are outsourced.

Comment History  (0 - 30 of 114)
PompiPompi Mar 20 2015 says:

Hmm, I wonder, where did you get 21, 5 stars ratings from?
And only 2 written reviews.
Not to mention only +2 on Google+ recommendation.

Don't buy reviews, seriously. People can tell... :P
Though it might not matter in the long run.

Although looks like a really nice game in any case.

+1 vote   news: Sky Driver now available for Android!
PompiPompi Feb 14 2015 says:

Thanks guys!

+1 vote   news: Let there be (more) light! (And quick trailer)
PompiPompi Dec 3 2014 replied:

Thank you! :)

+1 vote   news: Afternoon Hero! New game released!
PompiPompi Dec 16 2013 replied:

Yea those are programmer animations :P

+2 votes   news: CoBo Champion!
PompiPompi Oct 13 2013 replied:

Thanks, I appreciate that. :)

+2 votes   news: Version 1.07 is on Google Play!
PompiPompi Oct 1 2013 replied:

Currently there is only the flea behavior implemented.
I do intend to add more of a group behavior.
Maybe I should make a new video after I have implemented it.

+2 votes   news: So many sheep...(Progress update)
PompiPompi Sep 27 2013 replied:

lol, passive aggresive FTW.
The game is a dragon flight simulation.
You play as the rider of a dragon.
Most of the game revolves around air combat with dragons.
I actually didn't think of the story yet but I plan on having one with a few campaign levels. That's about it. :)

+2 votes   news: Grave of Creativity. A tip for the budget indie lone programmer.
PompiPompi Sep 23 2013 replied:

Dragon Strike :P

+1 vote   game: Dragons High
PompiPompi Aug 29 2013 says:

Congratulation! Good job!

+2 votes   news: Kingdoms Rise got Greenlit!
PompiPompi Jul 27 2013 says:

Wow... looks amazing!

+2 votes   news: Kingdoms Rise now on Greenlight!
PompiPompi Jul 5 2013 says:

Is there no DEMO I can download without logging in to Desura?

+2 votes   news: A Day In The Woods
PompiPompi Jun 25 2013 replied:

Yea, it's the kind of animation that only programmers can make and won't make into an AAA game XD.

+2 votes   media: Testing AI
PompiPompi Jun 19 2013 replied:

I am hoping the first Google Play version will be available in a month? Not sure. I want to finish this pretty quick.

+2 votes   game: Concussion Boxing
PompiPompi Jun 15 2013 replied:

Just blue guy vs red guy. :)
As it's going to be on a mobile you will only play against the AI, (unless I add multiplayer, which is not likely for this kind of game).
Ooops yea, the gliding occurs when he walks backwards, right?
Or does it also happen when he walks forward?
Anyway, I will fix the gliding.

+2 votes   news: Concussion Boxing, punch a real virtual brain!
PompiPompi Jun 15 2013 replied:

It's free on google play :)

+1 vote   blog: Pompi Pompi dev status update.
PompiPompi Apr 27 2013 says:

Artwork look simple but awesome! Keep up the good work.

+4 votes   game: Berserkrgangr
PompiPompi Apr 25 2013 replied:

So does the smoke look ok? Or should I improve it? Do you have any tips on how to make good looking smoke?

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi Apr 25 2013 replied:

The bullet speed is 250m/s. It's a bit slow.
I read on wikipedia that a hand gun bullet is about 300m/s
There might also be a small delay until you see the smoke because the smoke rise slowly. So it looks as if it takes time for the bullet to hit the wall.
The issue with having faster bullets is that they are too fast to render or see. Unless I do something fancy.
Well anyway, this should be tested... I can make the bullet speed being a parameter in a configuration file. :)

+1 vote   media: Sawed off double barrel shotgun test
PompiPompi Apr 7 2013 says:

lol trolling much? Looking forward to it.

+1 vote   news: The Game Is Looking Better Then Expected
PompiPompi Apr 6 2013 replied:

A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.

+1 vote   game: Shoe String Shooter
PompiPompi Mar 29 2013 replied:

Heh thanks.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!

+1 vote   game: Shoe String Shooter
PompiPompi Mar 26 2013 replied:

That's the plan :)

+2 votes   game: Shoe String Shooter
PompiPompi Mar 17 2013 replied:

Thanks buddy :)

+2 votes   news: Flashlight gameplay test
PompiPompi Nov 3 2012 says:

Looks awesome! (Tracking)
Just a technical question, what FPS do you get on a phone device? Tablet?

+1 vote   media: Stampede 3D -Progress Update (Almost Finished!)
PompiPompi Oct 14 2012 replied:

Yes sir XD

+2 votes   news: Rocket Launcher Club
PompiPompi Oct 14 2012 replied:

Yea, the lack of an artist shows XD

+2 votes   news: Rocket Launcher Club
PompiPompi Oct 4 2012 replied:

The lots of polygon only happen when you have a DX11 compatible GPU on the PC.
There are fallbacks with fewer polygons for the PC as well.
For the Android it will automatically use the fallback.

+2 votes   game: Shoe String Shooter
PompiPompi Sep 21 2012 replied:

The big issue with twin stick on a touch device is that you can only use the thumbs with them and then you can't run and shoot at the same time.
I have an idea for a few types of controls, I will try them out.
In this video I am not playing properly because I am looking on the PC screen and not on the phone.

+1 vote   media: Android Port WIP(vs PC)
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