Pompi Pompi Entertainment is a one man indie company. Ofer is doing all the art work and programming, although the music and sound assets are outsourced.

Comment History  (30 - 60 of 114)
PompiPompi
PompiPompi Sep 15 2012, 3:22pm replied:

lol

+1 vote   media: Plushie on a Gun
PompiPompi
PompiPompi Sep 11 2012, 11:14pm replied:

Thanks.
I didn't exactly understand what you mean by the rigid bodies though? The only rigid body in respect to the ragdolls is the gun. But the ragdoll works pretty badly without the gun as well.

+1 vote   news: Spring time!
PompiPompi
PompiPompi Sep 11 2012, 11:32am replied:

Well, I will see what I can do. Maybe, we will see...

+2 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Sep 11 2012, 11:01am replied:

Yea, heh. I thought about that too.
I don't know why but his leg kept kicking, and that made the whole mesh fly around.

+2 votes   news: Spring time!
PompiPompi
PompiPompi Sep 10 2012, 5:47am replied:

I tried to look this integrated GPU, and like most integrated intel GPU it seems to be quite low performance.
What kind of 3D games can you run on it?
It might be possible to run the game on it on a very low quality.
If only the GPU is the issue, then I could have a fall back with really minimal requirements. Probably almost no textures and very simple shading.
If the CPU is an issue as well it's going to be harder though.
I think your GPU support DX10 which is the minimum features I need.
Take a look here:
Intel.com

Anyway, I don't know, it might run on your laptop. We shall see. :P

+2 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Sep 2 2012, 2:11pm says:

Why not pay what you want?
And why $10 for 3 games? 90 percent from $4 is still very little, whatever percent you give the developer.
Sounds like another middle man platform.

+2 votes   news: IndieBundle.org Open Beta
PompiPompi
PompiPompi Aug 30 2012, 6:51pm says:

Hi, I would like to use our models. However, you re brand new in this site, so I can't trust you yet. :P
Notice the level and rating.

+1 vote   member: juanmilanese
PompiPompi
PompiPompi Aug 30 2012, 6:49pm replied:

Heh, don't be so sure. :P
Someone ran the game with a GeForce 8800. Not sure what was his CPU though.
I hope you would be able to at least run the fallback.

+2 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Aug 24 2012, 4:23pm replied:

Well, my time is GMT +2(Jerusalem), so I test whle I am awake.
But apart from that, there is no schedule for testing. Most of the tiem I am coding, so alot of time I wouldn't ask you to test. When I need to test I just look who is online and try to see if he is available.
From time to time I try to test with a few people at the same time. For a death match, but that is more rare.

+1 vote   news: Update, gameplay video.... cats.
PompiPompi
PompiPompi Aug 23 2012, 1:23pm replied:

Yea, I didn't think the IndieDB crowd won't be interested in it.
Just that the mods of IndieDB won't publish a news post which is "educational" about the technology or whatever, instead of actual news post.
Overgrowth used to have alot more technially detailed posts in their blog, but I don't recall they were putting these deailed technial blog posts here at IndieDB.
The overgrowth weekly updates are more about the new features rather than how they made them, if I am not wrong?
Well anyway, I could do weekly updates of new features, although I am not tracking the new addtions tha well. Maybe I should make a list.
But in any case, I don't think the mods here will publish an article like the ones Wolfire used to have, where they describe the tech they are using and developing.

+2 votes   news: Update, gameplay video.... cats.
PompiPompi
PompiPompi Aug 23 2012, 5:41am replied:

Oh, that's a good idea.
I can do a technical\design overview of the coding side.
The thing is, I am not sure IndieDB like these kind of technical posts. Do you think I should post it here?
In any case, I have a devblog so I can post it there.
PompiDev.net

+2 votes   news: Update, gameplay video.... cats.
PompiPompi
PompiPompi Aug 15 2012, 4:52pm replied:

Sent you a PM with my skype. And thanks for helping me :)

+2 votes   news: I NEED YOUR HALP!!! (over dramatic title)
PompiPompi
PompiPompi Aug 1 2012, 4:28pm replied:

Yea, it annoyd me as well. I have made a "fix" I think now it's not annoying but now the footsteps annoy me as well. :/

Youtu.be

+1 vote   news: SSS getting serious.
PompiPompi
PompiPompi Aug 1 2012, 1:16pm replied:

Thanks, I only did the coding though. And rigged the golem and animated him. But the Golem's model is from TurboSquid, including the texturing.
I did make an automatic fixer for the displacement map texture as seams in this texture become gaps after tessellation.

+1 vote   news: SSS getting serious.
PompiPompi
PompiPompi Jul 24 2012, 4:45pm replied:

Short answer: I hope so.
Long answer: Low end performance isn't at my top priority right now. I use Geforce 550 Ti to run this. But it wasn't extremly cheap when I bought it. Lower end DX11 GPUs might handle it as well, I am not sure.
In addition, it is possible I will have a fallback for older GPUs that don't have DX11 features. I even had in mind having a fall back for Tablets with Tegra.

+3 votes   game: Shoe String Shooter
PompiPompi
PompiPompi Jul 17 2012, 1:02pm replied:

I would like to do that at smoe point, yes.

+2 votes   game: Sumerian Blood: Gilgamesh Against the Gods
PompiPompi
PompiPompi Jul 16 2012, 2:19am says:

Looking great!

+2 votes   news: Rune Masters released on Desura!
PompiPompi
PompiPompi Jul 12 2012, 11:57pm replied:

Thanks. Yea, there are some issues I know off, mainly the gaps in the displaced geometry.
Some of it is just me not bothering with getting seamless textures everywhere, because with displacement you need to worry about seams in the height map.

+2 votes   news: Design by chance
PompiPompi
PompiPompi May 17 2012, 5:59pm replied:

Thanks :)
Still working on it. :P

+1 vote   news: Sumerian Blood available on Indievania
PompiPompi
PompiPompi May 12 2012, 11:20pm replied:

About a year and 5 months.
I am hoping to finish it soon.

+2 votes   news: Sumerian Blood available on Indievania
PompiPompi
PompiPompi Mar 31 2012, 7:18pm says:

One copy please. :3

+1 vote   news: Offspring Fling has been RELEASED!
PompiPompi
PompiPompi Mar 7 2012, 3:34pm says:

Probably one of the best indie games currently in development.

+2 votes   game: Red Rogue
PompiPompi
PompiPompi Feb 2 2012, 11:25pm replied:

I did read the article.
I guess you didn't fully read my reply.

0 votes   news: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Feb 1 2012, 4:24pm replied:

How was I suppose to know where the advice starts before reading it?

+1 vote   news: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Jan 31 2012, 2:56am says:

All the glorifying of the designer are really unnecesseray, and look kind of stupid, to be honest.
I guess I will listen to the video because I didn't seem to understand what the post was trying to teach me.

+1 vote   news: RAW MEAT: GAME DESIGN TIPS FROM TEAM MEAT’S EDMUND MCMILLEN
PompiPompi
PompiPompi Jan 12 2012, 10:23am replied:

Thanks! I think the gameplay and balance is slowly improving as well!

+2 votes   news: Development update 2012.01.11
PompiPompi
PompiPompi Jan 8 2012, 12:00pm says:

It's inspired by Archon, but it has different units, different abilities, different strategy goals, different terrains.

+1 vote   news: Private Alpha(Sort of)
PompiPompi
PompiPompi Dec 29 2011, 2:23pm replied:

I guess you are right. Part of it is that the two armies are suppose to be different, they are the same right now because I didn't make the other armies' sprites. But I guess I should think of how to make it clear which unit belongs to which side. Thanks.

+1 vote   news: WIP torward a private alpha release(Feedback needed)
PompiPompi
PompiPompi Dec 22 2011, 6:14pm says:

Thanks both of you.
loozzer, the controls for Android were only temporery.
I am going to focus on a playable alpha version for the PC. I don't want to keep you waiting for too long. :)
What takes me the most time are the animations and sprites, most of the gameplay is already coded. But I am making progress with the animations as well.
Thank you for the support.

+1 vote   news: Networking is awesome(Android and Windows).
PompiPompi
PompiPompi Dec 12 2011, 11:45am says:

What's with the demonization of AAA developers? lol

+1 vote   news: Survivors of Ragnarök - Who The Hell Do You Think We Are!?
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