A 1 on 1 fighting game similar to old arcade fighting game. Although it's a boxing game there will also be round house kicks. The game is aimed for the mobile platform.

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Fly kick Concussion Boxing on the App Store iPad port WIP
Blog RSS Feed Report abuse Latest News: Big update for Concussion Boxing! (1.16)

0 comments by PompiPompi on Mar 6th, 2014

Hi there,

I have made a big update for Concussion Boxing in Google Play and OUYA market. It now have better animations from a real artist(as opposed to my... abysmal animations).
The animations are still not perfect because my artist didn't have that much time to work on it. But they are a real improvement.

So the gameplay is different now because different animations mean different attacks.
The OUYA version also have local multiplayer. You always wanted to give your friend or significant other a concussion, right?

Visuals are also improved. It has SHADOW MAP! And... shakey camera!
Also a crowd from mexico cheering on the fight(well that is what I found on a stock sound website).

So if you want you can try it out and if you want to be nice you can give me feedback. I also like the mean comments if they are funny.


And on OUYA
(Mandatory archiving prevention screenshots)




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Guest
Guest Jun 19 2013, 12:23am says:

Looks pretty cool.

When will it be available?

+1 vote     reply to comment
PompiPompi Creator
PompiPompi Jun 19 2013, 5:04pm replied:

I am hoping the first Google Play version will be available in a month? Not sure. I want to finish this pretty quick.

+2 votes   reply to comment
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Concussion Boxing
Platforms
Windows, Android, AndroidTab
Developed By
PompiPompi
Engine
Custom Built
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Official Page
PompiDev.net
Release Date
Released Jul 5, 2013
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7

4 votes submitted.

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Style
Genre
Fighting
Theme
Fighter
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pompipompi

Hmm, yea... #indiedev #gamedev #screenshotsaturday T.co

May 22 2015, 7:15pm

This track was created from this curve(and a small road patch) #indiedev #gamedev T.co

May 5 2015, 11:40am

Another demonstration of different Offscreen rendering resolutions #indiedev #gamedev T.co

May 3 2015, 11:59pm

Original Resolution, Resolution x 2(back buffer) and Resolution x 0.5(Back Buffer) #indiedev #gamedev T.co

May 3 2015, 11:40pm

Typical no clear buffer #BeautifulFails T.co #gamedev #indiedev T.co

May 3 2015, 10:01am

With and without smooth extruding curve: T.co

Apr 26 2015, 2:35pm

@McFunkypants @kinifi @tha_rami Personally I am going to export my game to a Chinese console and I translated my game to Japanese/Spanish

Apr 25 2015, 12:31pm

@McFunkypants @kinifi @tha_rami The numbers are huge indeed, but somewhere I saw that China has "only" 500 million smart phones(newer gen)

Apr 25 2015, 12:30pm

@kinifi @McFunkypants @tha_rami It is indeed worthwhile but those numbers are misleading when you think how many have relevant devices.

Apr 25 2015, 12:13pm

@ComputereGamePa Hi, yea, there are still many things to add and improve. :) I am more worried about the gaemplay and content right now.

Apr 24 2015, 5:52pm

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