Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.

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3 comments by Cariboo on Aug 2nd, 2013

I’ve been spending the last week reworking my network architecture playing around with macros.

It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.

I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.

I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.

Post comment Comments  (0 - 10 of 13)
TheScriptan
TheScriptan May 8 2014, 2:33pm says:

Sad, that games like this dies...

+1 vote     reply to comment
Bwiotook
Bwiotook Jan 1 2014, 2:18pm says:

It's very good, i love pixel art :D

+1 vote     reply to comment
*Flame*
*Flame* Jun 17 2013, 5:42pm says:

Cant wait to get my hands on this n_n

+1 vote     reply to comment
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EvilizedProductions
EvilizedProductions May 30 2013, 1:38pm says:

Tweeted this !:)

+1 vote     reply to comment
ceriux
ceriux May 17 2013, 1:21pm says:

looks great tracking! =D

+1 vote     reply to comment
siveon
siveon May 4 2013, 7:59pm says:

3v3? Wow, now that's teamwork.

+1 vote     reply to comment
Cariboo
Cariboo May 5 2013, 2:15pm replied:

Not sure if you're being sarcastic :3

+7 votes     reply to comment
siveon
siveon May 18 2013, 11:33pm replied:

Sorry! I actually think it's a pretty cool idea, and adheres to the thought of teamwork in a multiplayer game.

+3 votes     reply to comment
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Berserkrgangr
Platforms
Windows, Mac, Linux, Flash, Web
Developed By
Cariboo
Engine
Custom Built
Contact
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Release Date
TBD
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Style
Genre
Arcade
Theme
Medieval
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @caribouloche

...color-themed ads. That's also something that annoys me if i'm ever going the ad way with my game.

14hours 3mins ago

Just realized that i forgot to disable adblock on polygon & now it kinda breaks the layout. I'm curious if there's a market for themed ads.

14hours 5mins ago

Doooood, just when i'm wrapping up my little achievement/login backend this stuff appears in my TL: T.co :(

15hours 20mins ago

RT @YouPorn: Do we have any competitive LoL, DOTA2, or HeartStone players following us? What do you think about YouPorn sponsoring a team?

15hours 56mins ago

It's getting meta T.co U_U

18hours 1min ago

RT @mazeon1138: Men At Arms (2 Knights) I have finished the duel animation. Animated version: T.co #pixelart T.c

18hours 41mins ago

@mazeon1138 @alexolsenpang That's such a gentle fight <3

18hours 41mins ago

@Worthless_Bums Isn't it a pleonasm? (HO HO)

20hours 40mins ago

RT @Totalbiscuit: EA Mobile on Dungeon Keeper Mobile - "I think we might have innovated too much". Please stop being living, breathing cart…

22hours 16mins ago

DumbWarrior 2.0 seems like a nice game with some damn good-looking style by @NewinGames T.co T.co

Jul 10 2014, 6:10pm

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Berserkrgangr
Berserkrgangr
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11 months ago
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