Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.

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3 comments by Cariboo on Aug 2nd, 2013

I’ve been spending the last week reworking my network architecture playing around with macros.

It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.

I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.

I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.

Post comment Comments  (0 - 10 of 13)
TheScriptan May 8 2014, 2:33pm says:

Sad, that games like this dies...

+1 vote     reply to comment
Bwiotook Jan 1 2014, 2:18pm says:

It's very good, i love pixel art :D

+1 vote     reply to comment
*Flame* Jun 17 2013, 5:42pm says:

Cant wait to get my hands on this n_n

+1 vote     reply to comment
Guest Jun 17 2013, 11:18am says:

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EvilizedProductions May 30 2013, 1:38pm says:

Tweeted this !:)

+1 vote     reply to comment
ceriux May 17 2013, 1:21pm says:

looks great tracking! =D

+1 vote     reply to comment
siveon May 4 2013, 7:59pm says:

3v3? Wow, now that's teamwork.

+1 vote     reply to comment
Cariboo Creator
Cariboo May 5 2013, 2:15pm replied:

Not sure if you're being sarcastic :3

+7 votes   reply to comment
siveon May 18 2013, 11:33pm replied:

Sorry! I actually think it's a pretty cool idea, and adheres to the thought of teamwork in a multiplayer game.

+3 votes     reply to comment
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RT @Toasticus: I JUST FOUND THIS ON @polycount AND IT IS AMAZING cc @mflux

18hours 46mins ago

UE4 and Corona SDK are now free. Way to not finish any project you're already working on :3

Mar 3 2015, 2:57am

Strange that nodejs disables the Nagle algorithm by default. (or maybe it's not?)

Feb 27 2015, 10:21am

@___discovery @sunjammer @andy_li @ncannasse Still makes sense to use TCP for some type of games though, lockstep or *slow* games like RTS.

Feb 27 2015, 9:00am

@lowtax Indie devs probably do that because it's one of the easiest style to get into (and not necessarily for the retro aspect)

Feb 27 2015, 7:57am

Debugging determinism for a little multiplayer project.

Feb 26 2015, 6:33am

Here comes the biannual Diablo 2 stress, not sure how but i know Matt Uelmen isn't helping resisting <3

Feb 21 2015, 11:16am

@Occivius Plain html+css? :)

Feb 19 2015, 8:49am

@Occivius Yeah i get that, the hassle of making dopresskit works is what motivated doing my static version. What are you using now?

Feb 19 2015, 8:49am

@Occivius I'm probably a bit late but i made a static version of dopresskit() here which hopefully works for you.

Feb 19 2015, 7:18am

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