I’ve been spending the last week reworking my network architecture playing around with macros.
It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.
I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.
I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.
Latest tweets from @caribouloche
...color-themed ads. That's also something that annoys me if i'm ever going the ad way with my game.
14hours 3mins ago
Just realized that i forgot to disable adblock on polygon & now it kinda breaks the layout. I'm curious if there's a market for themed ads.
14hours 5mins ago
Doooood, just when i'm wrapping up my little achievement/login backend this stuff appears in my TL: T.co :(
15hours 20mins ago
RT @YouPorn: Do we have any competitive LoL, DOTA2, or HeartStone players following us? What do you think about YouPorn sponsoring a team?
15hours 56mins ago
It's getting meta T.co U_U
18hours 1min ago
18hours 41mins ago
@Worthless_Bums Isn't it a pleonasm? (HO HO)
20hours 40mins ago
RT @Totalbiscuit: EA Mobile on Dungeon Keeper Mobile - "I think we might have innovated too much". Please stop being living, breathing cart…
22hours 16mins ago