I’ve been spending the last week reworking my network architecture playing around with macros.
It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.
I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.
I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.
Latest tweets from @caribouloche
Django :D T.co
4hours 22mins ago
Ahhh... what would be IRC without its daily java & PHP bashing.
14hours 47mins ago
Not sure if i should go dedicated server or VPS for my game.
16hours 9mins ago
16hours 57mins ago
@lordkryss Oh shit yeah I forgot i did this because of the discussion U_U
16hours 58mins ago
@lordkryss what was it about?
17hours 1min ago
Made myself a little IRC client w/ embedding when possible trying to get away from the past. I still like xchat :) T.co
23hours 12mins ago
Wow the ionic framework API doc is awesome, GIFs + interactive examples <3
Jul 31 2014, 2:45pm
@Phrohdoh I still think that it's really hard (beside the OS design itself) to be attractive when killer apps like photoshop won't be there.
Jul 31 2014, 10:15am
@Phrohdoh I think you're way too optimistic, but i'll give it time because i like what they are trying to do.
Jul 31 2014, 10:14am