Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.

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3 comments by Cariboo on Aug 2nd, 2013

I’ve been spending the last week reworking my network architecture playing around with macros.

It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.

I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.

I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.

Post comment Comments  (0 - 10 of 13)
TheScriptan
TheScriptan May 8 2014, 2:33pm says:

Sad, that games like this dies...

+1 vote     reply to comment
Bwiotook
Bwiotook Jan 1 2014, 2:18pm says:

It's very good, i love pixel art :D

+1 vote     reply to comment
*Flame*
*Flame* Jun 17 2013, 5:42pm says:

Cant wait to get my hands on this n_n

+1 vote     reply to comment
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EvilizedProductions
EvilizedProductions May 30 2013, 1:38pm says:

Tweeted this !:)

+1 vote     reply to comment
ceriux
ceriux May 17 2013, 1:21pm says:

looks great tracking! =D

+1 vote     reply to comment
siveon
siveon May 4 2013, 7:59pm says:

3v3? Wow, now that's teamwork.

+1 vote     reply to comment
Cariboo Creator
Cariboo May 5 2013, 2:15pm replied:

Not sure if you're being sarcastic :3

+7 votes   reply to comment
siveon
siveon May 18 2013, 11:33pm replied:

Sorry! I actually think it's a pretty cool idea, and adheres to the thought of teamwork in a multiplayer game.

+3 votes     reply to comment
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Berserkrgangr
Platforms
Windows, Mac, Linux, Web, Flash
Developed By
Cariboo
Engine
Custom Built
Contact
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Release Date
TBD
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Style
Genre
Arcade
Theme
Medieval
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @caribouloche

@nico_m__ Noted, kinda fixed it but I probably need to dig error handling a little more later :D

May 4 2015, 2:48am

RT @Sosowski: Made a TinyScreen game for @slapmybitsup's 1 hour weekjam! T.co

May 3 2015, 12:57pm

More animations. #gamedev #screenshotsaturday T.co

May 2 2015, 1:39pm

RT @bigsylvain: Brand new tool to check if your character visual design does match its identity! #gamedev T.co

May 1 2015, 4:53am

Great to see #haxe support on the first page of Visual Studio Code wanted features list o//

May 1 2015, 4:50am

Stumbled upon a nice medieval house/town generator (cc @mflux) T.co T.co

May 1 2015, 4:19am

Improved the attack a bit + inverted counter. #haxe #luxeengine #screenshotsaturday T.co

Apr 26 2015, 1:07pm

RT @t_machine_org: New post: Kickstarting Entity Systems in Unity3d - What to include? T.co

Apr 26 2015, 12:26pm

@jeffool Yes.

Apr 25 2015, 4:06pm

@jeffool That's a really good idea, i thought about adding some screenshake, but the spider shaking seems better indeed!

Apr 25 2015, 3:25pm

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Berserkrgangr
Berserkrgangr
Statistics
Last Update
1 year ago
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