I’ve been spending the last week reworking my network architecture playing around with macros.
It will help me a huge deal with prototyping : i don’t want to have to maintain my network dispatcher everytime i’m adding a new feature anymore, it will also add some safety since everything will be abstracted : less bugs and more time to spend on actual game design.
I’m also not satisfied about how i’m handling my skills code-wise, they are not entity-component-friendly and that annoys me. I might refactor them, again i’m a bit scared about delaying actual gamedev work so we’ll see.
I’m setting aside gamedev for 3 weeks but hopefully i would be able to throw *another* playtest mid-september.
Latest tweets from @caribouloche
@nico_m__ Noted, kinda fixed it but I probably need to dig error handling a little more later :D
May 4 2015, 2:48am
May 1 2015, 4:53am
Great to see #haxe support on the first page of Visual Studio Code wanted features list o//
May 1 2015, 4:50am
Apr 26 2015, 1:07pm
Apr 26 2015, 12:26pm
Apr 25 2015, 4:06pm
@jeffool That's a really good idea, i thought about adding some screenshake, but the spider shaking seems better indeed!
Apr 25 2015, 3:25pm