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Comment History  (0 - 30 of 133)
Poiananana
Poiananana Jan 4 2013, 3:51pm says:

I tried to download the demo several times but I does not work on Mountain Lion...
I tried it on 2 different Mac with the same unfortunate outcome...

+1 vote   download: Pre-Alpha Demo : MAC version
Poiananana
Poiananana Dec 22 2012, 11:34am says:

Cheers mate!
Too bad ModDB has no copies of the file in its servers...
I'll manage to get a copy, in a way or another! :P

Merry Xmas!

+1 vote   download: Pre-Alpha Demo
Poiananana
Poiananana Dec 21 2012, 8:22am says:

Good news!
I'll try the demo out during this holidays!
Thanks!

+1 vote   download: Pre-Alpha Demo
Poiananana
Poiananana Dec 21 2012, 5:47am says:

Is it available for Mac?

+1 vote   download: Pre-Alpha Demo
Poiananana
Poiananana Dec 14 2012, 1:16pm says:

What am I doing wrong?

The application is closed just after its opening in Mountain Lion...

Too bad... I was so curious to see the showcase!

BTW, I successfully bypassed ML's GateKeeper... any help?

+1 vote   download: War for the Overworld - MAC playable showcase
Poiananana
Poiananana Dec 14 2012, 8:25am says:

In order of preference: B, A, C.
How about randomly picking a theme for each room?

+5 votes   article: Community Vote! Part 2
Poiananana
Poiananana Dec 8 2012, 5:37am says:

The green collar around the neck of the HEV suite is rather weird...
Maybe a shiny metal surface would be better, imho, much like original guards helmets or similar...
Not a big issue, anyway, given that we will only see that model in game for just a few moments...

You have my vote!

Keep up the good work!

All the best!

+6 votes   article: Guard Duty and Operation Black Mesa- MOTY update
Poiananana
Poiananana Aug 16 2012, 5:04am says:

Great news! Keep up the good work!
OS X compatibility still lacking due to the SDK limitations?

+2 votes   article: ZPS 2.3 Update Live!
Poiananana
Poiananana Jun 14 2012, 5:55am says:

Hi there, thanks for posting this...
It was ages I was waiting for a game set in Victorian time!
I am a PhD student in AI, I have no experience in actual game development but I am really curious of since it could be my research filed in the near future!
Let me know if I can help somehow (just consider I could need some assistance at the beginning! :P)

All the best with you game!

+1 vote   article: Vanitas Features/Changes & Job Listings
Poiananana
Poiananana May 17 2012, 4:38am replied:

They are clearly working on HL3 with a major engine update...
Remember how long it took HL2 to come out and the huge improvements it had over HL1?

Just my 2 cents...

+1 vote   mod: Black Mesa
Poiananana
Poiananana May 14 2012, 8:32am says:

A couple of days ago, Black Mesa was no more appearing as the first hit when searching for "black mesa" on ModDB...

But then, the devs had an interview where they announced something "soonish" and they immediately managed to get the first rank again by the search algorithm...

if I did not know that they do not give a (d)uck of their own ModDB page, I would say that the devs are playing on their fan base...

Anyway, let's hope for the best... even if their attitude towards fans is not very encouraging...

+1 vote   mod: Black Mesa
Poiananana
Poiananana May 21 2011, 10:51pm says:

Sorry for my noobness, but where can I download the Mac version?
TIA,
P.

+1 vote   article: DUKE NUKEM ETERNITY 1.3D RELEASED!
Poiananana
Poiananana Apr 25 2011, 9:18pm says:

is it playable on Mac as well now?

+1 vote   article: ZPS 2.2 Release!
Poiananana
Poiananana Mar 21 2011, 8:52pm says:

Hi!

I'm so happy you keep updating this great game, however I was wondering if it was possible to play it on a Mac... I recently switched to Apple and I'm missing ZP:S so much!

Do you plan to release a Mac-friendly version or have you to face too much technical problems to provide one? I had a quick look in Internet but I haven't found anything useful...

Thanks,
P.

+2 votes   mod: Zombie Panic: Source
Poiananana
Poiananana Mar 7 2011, 5:49pm replied:

Hi guys!

Sorry if I reply to the above comment but it's the only way to add the comment on the first page and be visible...

Great to know you have updated ZP:S! Thank you!

Btw, I recently had to switch to a Mac... Do you have any plan to release it for such a platform (soon)?
I don't have any idea of the work required to achieve such a porting, so am I simply asking...

Again, thank you and keep up the good work!
P.

+1 vote   article: ZPS 2.1 Released!
Poiananana
Poiananana Mar 6 2011, 10:30pm says:

Hi guys!
Great to know you have updated ZP:S! Thank you!

Btw, I recently had to switch to a Mac... Do you have any plan to release it for such a platform (soon)?
I don't have any idea of the work required to achieve such a porting, so am I simply asking...

Again, thank you and keep up the good work!
P.

+1 vote   article: ZPS 2.1 Released!
Poiananana
Poiananana Aug 25 2010, 4:58am says:

Yes, of course!

+1 vote   article: Portal: Combat stopped developing.
Poiananana
Poiananana Aug 20 2010, 9:14am says:

Awesome!
I was concerned because I had the impression that some contents wasn't enough defined for a high-poly engine...

...but the final result is simply great... you experience the higher resolution but also feel the mood of the original game!

Good work!

I'm waiting for you guys to release it! ;P

S.

+2 votes   media: ReWolfenstein 3D Preview Trailer
Poiananana
Poiananana Jul 23 2010, 3:31am replied:

Speak for yourself!

I do not dare to express myself in such a stupid way!

-1 votes   mod: Black Mesa
Poiananana
Poiananana Jul 13 2010, 9:22am replied:

I saw that the hours spent on SDK by the team increased by roughly 5, but lets round it to 6...
Currently the dev team is composed by 41 persons (according to their page), so... after a simple calculation, they work on the mod in their spare time for about 8 minutes and 45 seconds each...
I'm impressed... this clearly shows to the skeptical persons out there that the mod is not dead, they are definitely working so hard on the mod that they will be able to bend time and release it for the 2009 release date...

LOL

0 votes   mod: Black Mesa
Poiananana
Poiananana Jul 11 2010, 5:28pm replied:

Probably a moron, just saying.

+3 votes   mod: Black Mesa
Poiananana
Poiananana Jul 8 2010, 4:16am replied:

I agree with you...
I actually start to wonder if they deserve a job in the gaming industry in the end...
I mean, they proved to dislike what they do... they proved they cannot get along with schedule very well... they proved they cannot handle public relations... If I were a gaming industry actor, I would consider people with the opposite attitude: being skills doesn't necessarily means to be able to successfully take projects to completion...

Sorry if I've been a bit to harsh, but I didn't wake up very well today... :S

+1 vote   mod: Black Mesa
Poiananana
Poiananana Jul 5 2010, 9:27am replied:

Yes, sh!t happens...
That's why if you don't have a solid schedule, you're gonna fail!

And sometimes a solid schedule is not even enough...

+1 vote   mod: Black Mesa
Poiananana
Poiananana Jul 5 2010, 9:26am replied:

That's not the right way to compute percentages...

If the whole project is 100%, you should consider its main parts and states how much of them are completed... doesn't matter the amount of things it's made of...

How you would know that? The first part of any given project is the analysis: thanks to it, you can judge how much work is required to finish the job, what are the most difficult parts that require more attention and so on... Hope they are not proceeding randomly...

And by the way, any real project has an internal schedule (and of course it's a choice of devs to share it with fans), I hope devs have one and stick to it instead of doing esthetic iterations or they will going to miss their 12 month goal someone reported here...

That's what I can say, speaking upon my marginal experience... now bury my comment!!! ;)

Hope they are not proceeding randomly or the project will really never end...

+3 votes   mod: Black Mesa
Poiananana
Poiananana Jul 5 2010, 3:53am says:

I hope to be wrong, but I've already seen some modders behave this way...

Initially they have a big plan, but at some point they realize they cannot accomplish it and start to keep the project secret until they eventually release what they have done so far because the engine won't allow what they planned to do...

An example? Project Revolution!
It was aimed to recreate the Starcraft universe in 3D thanks to WarcraftIII engine: they released a partially working Terran campaign, after many month of stubborn silence only to say that Zerg and Protoss campaigns were not possible due to engine limitations...

They already started to discard pieces of the project, such as the cooperative campaign and the training course, so, again, I HOPE TO BE WRONG, but this is the direction I think the devs are going to take...

I keep my finger crossed, but I prepare myself for the worst...

0 votes   mod: Black Mesa
Poiananana
Poiananana Jul 3 2010, 9:42am replied:

We also don't owe them anything...
If they want support, they have to earn it.
It is normal that people get angry when treated impolitely as the devs are doing...

Who sows the wind, the storm gathers...

-1 votes   mod: Black Mesa
Poiananana
Poiananana Jun 1 2010, 12:05pm says:

Epic!
(Still don't get why a bandage over the jacket... the wound would still bleed... on the hand is fine instead!)

+1 vote   media: Arms v2
Poiananana
Poiananana May 2 2010, 4:44pm says:

*IMPRESSIVE* media release!
You guys are my hero... every media release I see, I regret not being able to Hammer!

+4 votes   mod: Operation: Black Mesa
Poiananana
Poiananana May 2 2010, 1:49pm says:

By the way, the shield is octagonal... :-P

+2 votes   media: Long Octagonal Shield
Poiananana
Poiananana Apr 30 2010, 9:28am says:

I remember that!
It was far enough in the game, if I remember correctly!

+1 vote   media: Which map is it?
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