Zombie Panic: Source v2.1 has been packaged and sent off to Valve and we're now all eagerly awaiting to play with the community. Keep an eye open on 2.1 Steam Update!
Posted by Tatsur0 on Feb 8th, 2011
It is our pleasure to announce that earlier today we sent v2.1 of Zombie Panic: Source to Valve and are eagerly awaiting it's proper release over the steam servers! We are beyond grateful for the support the community has shown us these last 3+ years. The current team working on ZP:S and this includes the new playtesters have been at it daily with multiple tests per day 7 days a week. With v2.1 our goal was to provide as promised a more stable, enjoyable, and balanced game and we're quite confident that's exactly what we've done. We begin work on v2.2 in a few weeks to add in more features, content, as well as further improving the existing game.
For veterans of ZP:S who aren't actively playing these days I also wanted to make a point to impress that with v2.1 we made sure to bring back survival horror to the game that was lost with the popularity of the mod and box camp maps. ZP:S is once again the game that it was meant to always be due to Sammy's unique system and we've also gone through a number of our favorite maps updating them visually and fixing minor issues that may have turned off players.
Check out the Media and Changelog below-
+ New waitress (human and zombie)
+ New Main Menu Screen
+ Fixed Knockback
+ Prevent zombies and humans from blocking other zombie/human melee attacks
+ Recognize kill assists
+ Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)+ Add baseball bats to fgd and random_def entity
+ Official Maps Flagged.
+ non-whitey zombie claws
+ zpo_tanker update
+ zps_silence update
+ zpo_harvest update
+ zpo_biotec update
+ zps_underground added
+ zps_thrillvile added
+ zpo_murksville added
+ zps_ruralpanic added
+ Carrier roar + roar highlight feature added
+ Weapon & ammo scaling feature added (zps only)
+ New ammo weight system (30 lbs is the max)
+ Plant IED feature added
+ User who planted IED can pick it up whilst planted+ Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up+ New waitress vocals
+ Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection
+ Infected players can't deduct zombie lives
+ Can choose playermodel now
+ First person spectating added
+ New keyboard model
+ New Winchester reload
+ New yellow border for donors and green for playtesters.
+ Keyboard attack produces random messages
+ Minor bug fixes
+ Feed-o-meter is yellow while being drained.
+ Sv_gravity changes physics objects' gravity (Not only players)
+ If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)+ If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team+ There's a delay to suicide if you use the kill command (5 seconds)+ New entity: logic_end_game.
+ Barricades take phys damage
+ Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available)
- weapon_hammer is removed
- zpo_deadblock removed
I would also like to thank NuclearFallout for their incredible support. If it weren't for them we would not be releasing v2.1 this month. After having to switch SVN hosts and manage other issues that would have delayed us for a considerable amount of time the NFO support staff made sure our playtest server was up and running with 24/7 support. I can't thank em enough and strongly believe them to be the best out there.
See you in game!