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Comment History  (0 - 30 of 84)
PhaserRave
PhaserRave Dec 16 2014, 4:38am replied: +1 vote   mod: Modular Combat
PhaserRave
PhaserRave Mar 30 2012, 2:35am replied:

It's not a replacement for the current logo, it's a background image. A wallpaper.
Thanks for the input.

+1 vote   media: Modular Combat Background
PhaserRave
PhaserRave Jan 24 2012, 4:55pm replied:

They're up, they just don't always seem to show up on the main server list, but they do work if they're on your favorites.
Add these IPs to your favorites.

209.44.100.13:27016
209.44.100.13:27015
216.6.233.43:27015

+2 votes   mod: Modular Combat
PhaserRave
PhaserRave Jun 7 2011, 7:00pm says:

Muwahahahahahahahahahahah!

+2 votes   media: My Point Booster...
PhaserRave
PhaserRave Jun 5 2011, 6:05am says:

Hope everything's ok.

+4 votes   mod: Modular Combat
PhaserRave
PhaserRave May 14 2011, 6:12pm replied:

Actually it depends on your character type and level. Some suits thrive on PvE (such as summoners/engies), others FFA, and others PvP (trappers). I've managed to create one which does well XP-wise (depending on the enemy levels) on all of them, but especially FFA.

+1 vote   mod: Modular Combat
PhaserRave
PhaserRave Apr 26 2011, 3:19am says:

This seems to be troublesome when making a mobius strip out of a plane, even with double sided turned on.

I869.photobucket.com

+2 votes   article: Blender: Fixing a non-manifold mesh
PhaserRave
PhaserRave Apr 1 2011, 5:27am replied:

One less person to contribute to the negativity in MC's servers.

+1 vote   mod: Modular Combat
PhaserRave
PhaserRave Mar 12 2011, 12:37am says:

Welcome back.
Even without recharge the mod is still fun, despite not being able to use the modules as often as I'd like. I saw your comment above about the natural aux regen adjustment. Looking forward to it.

+3 votes   article: Modular Combat: Well, do you?
PhaserRave
PhaserRave Mar 10 2011, 5:39pm says:

I hope that also comes with an aux regen mod, or something similar.

+2 votes   media: Well, do you?
PhaserRave
PhaserRave Feb 26 2011, 6:01am says:

That was fun.
When first trying to run the mod the program didn't seem to respond at all and crashed whenever I hit enter or escape, though I could still hear the developer commentary. I fixed this by typing -novid in the launch options.

I also noticed a problem on one of the levels where players can get stuck outside the map.

On this level: S869.photobucket.com
When you go behind the wall to the left you can place a portal up here: I869.photobucket.com
and then if you jump through the orange portal and strafe to the right, you can hop the fence and get stuck outside of the intended playable area here: I869.photobucket.com

+2 votes   mod: Factum Solus
PhaserRave
PhaserRave Feb 10 2011, 11:17pm says:

This mod is awesome! Not even at 1.0 yet and it still is cool. It's got great potential.

+1 vote   mod: Steam Defense
PhaserRave
PhaserRave Feb 9 2011, 2:27am says:

I hope all is going well!

+3 votes   mod: DUAL)(REALITY
PhaserRave
PhaserRave Feb 4 2011, 8:32pm says:

This game is going to be epic.

+1 vote   media: Blast a chump
PhaserRave
PhaserRave Dec 21 2010, 1:48am says:

Looks promising.

+1 vote   mod: Steam Defense
PhaserRave
PhaserRave Nov 20 2010, 8:34pm says:

The Debauchery game mode sounds just like The Thing maps in Starcraft.
The maps had the same exact concept, except only one player was a shapeshifting alien that can take the form of a human or alien.

This was an RTS. I've always wanted to play a FPS version of that game mode!
I can't wait! I love tricking other players in The Thing, and Debauchery has got to be even better.

+1 vote   mod: Debauchery
PhaserRave
PhaserRave Nov 16 2010, 3:48pm says:

Niiiice.

+1 vote   media: Kal hipoly again
PhaserRave
PhaserRave Nov 15 2010, 12:16am says:

That's pretty awesome or something or whatever.

+1 vote   media: NNY Spaceport
PhaserRave
PhaserRave Nov 9 2010, 12:42pm says:

Stylish.

+1 vote   article: I'm back!
PhaserRave
PhaserRave Nov 9 2010, 12:41pm says:

The ability to destroy bridges and crash trains?

+4 votes   media: Something ... big ... coming!!
PhaserRave
PhaserRave Oct 19 2010, 8:19pm says:

Brown chicken brown cow.
Very nicely modeled model.

0 votes   media: Exotic Dancer bot High Poly WIP
PhaserRave
PhaserRave Oct 13 2010, 12:10pm says:

Zomgies!

+3 votes   media: I have an explanation for this.
PhaserRave
PhaserRave Oct 8 2010, 6:30pm says:

I could probably help. I only have some experience in modeling, but if I were to help I would need instruction on how to convert models to source because I've spent hours trying to get it to work. I've used multiple smd exporters, and nothing so far has worked!
I use Blender 3D for my stuff.

Here's some of my stuff made in Blender. I've got some older things, but they were simple box modeled models made in Wings 3D years ago.
Autonomous-ink.deviantart.com
Autonomous-ink.deviantart.com
Autonomous-ink.deviantart.com

+1 vote   article: October 2010 News
PhaserRave
PhaserRave Oct 2 2010, 3:36am says:

The base aux recharge isn't enough to maintain most of the modules! I run out way too fast...

+3 votes   article: Modular Combat 2.0.3: Back to basics.
PhaserRave
PhaserRave Sep 20 2010, 10:24pm says:

That was strangely relaxing.
DO WANT.

+1 vote   media: Tech Demo Video
PhaserRave
PhaserRave Sep 19 2010, 3:42pm says:

w00t!

What do you mean by a free aim control scheme? I've played Fistful of Frags before, but probably not long enough to know what you mean. How is it different from any other FPS?

+1 vote   article: Back!
PhaserRave
PhaserRave Sep 15 2010, 11:53pm says:

You know that day that you once told me about, when Gotham would no longer need Batman? It's coming.

+1 vote   media: Vindictus "Dark Knight" Transformation
PhaserRave
PhaserRave Sep 14 2010, 4:58pm says:

DO WANT.

+10 votes   media: Mastiff WIP
PhaserRave
PhaserRave Sep 13 2010, 2:34pm says:

Still alive! ^_^

+9 votes   media: Random
PhaserRave
PhaserRave Sep 10 2010, 12:27pm says:

If Valve took this game up it would become their second hat simulator.

+4 votes   media: Beta 3.1 Trailer
PhaserRave
PhaserRave Jul 5 2010, 3:03am replied:

Thanks!

+1 vote   article: Modular Combat: Are We Dead?
PhaserRave
PhaserRave Jul 2 2010, 5:53am says:

I can't wait!

+1 vote   article: July 2010 News
PhaserRave
PhaserRave Jun 23 2010, 5:52pm says:

Grats, Winston!
I'm glad to hear from you. I don't mind a late release date so long as the devs are all alright. I understand that Modular Combat isn't your number one priority.

I'd love to see some screenshots of the new stuff in action, but it might cause unwanted hype from those who didn't get into the beta.

Hope everything goes well!

+3 votes   article: Modular Combat: Are We Dead?
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