Hello folks!
OK. I know. You look good, too. I've missed you.
Let's get down to business. Just a few things to mention:
- Winston and myself are extremely busy.
- I've taken lead on the team again.
- There are some new features.
- Recharge is never, ever coming back.
- The "2.0.0" era is over.
We also have some new mandates as a development team:
- Listen to the players.
- Make the game fun and easy to play.
- Release early, release often.
We don't have much else to say, other than:
Well, do you?
Well, do you?
See you in the servers soon.
i still have a copy of 2.0.0 on my laptop and sometimes we all get together and have a lan party and play it
Hell, yeah!
YES!
xD
"Recharge is never, ever coming back."
Yea, I'm done.
Instead of adding in the Recharge module, we'll be adjusting the natural regeneration so that it's faster.
wont work
We'll see. :)
'Listen to the players'
I'm assuming that recharge includes armor regen, hp regen, and all that.
Have you seen how many people left since you took out regens?
Give back regens are what the players are saying - if you ignore this, you're already contradicting yourself.
... Although I will admit the old MC had too many tanks, that could easily be fixed by taking away resistances and just adding a 'light' HP regen.
Nope, just the Recharge module.
Alright then, although I must admit that one of the modules I missed the most was the Aux Regen, when I started playing agian...
You've not listened to us then, and you wont do it now. You only had to low the Tanks power and add fun NPCS, and you did NOTHING, you just erased lots of modules instead of light them, and only added 2 sucky monsters and 1 fletche module which... I dont like.
Im over playing this untill you really listen the community
We have made mistakes, no one will dispute that. Recharge module will not be coming back, but that doesn't mean other modules won't be. We're interested in making the game fun again. I personally believe it can be done without passives.
That being said, I'm not saying that we will or will not add passives back in.
What happened was, we took out the regens to get a baseline reading so we could make an intelligent decision about how to get them back in a more interesting way - one that required some small but real consideration on the part of the user and the opponent. Then the team fell apart and nothing really got done at all for months, and I think players got the impression it was supposed to be that way - it wasn't. Sorry. :(
Argh what I mean to say is, nothing got done ON THAT ISSUE. Winston put in some good hours on things you guys haven't seen yet. ;)
Whatever choices you make are totally up too you.
It's your mod, your piece of art so to speak. Obviously don't complete ignore them/us. :P
As for removing regen, I'm somwhat glad you removed that aspect of the mod. It made my character too overpowering in some aspects. Though having not played the older version (With Regen) enough to know really.
Anyway, this is a cool mod, keep up the good work!
^ What he said
Tbh, i like tanks.
Alot of people moaned but alot of people are sourpuss about not winning
tanks were a challenge! Thats why i liked them.
Recharge was acctually useful though, Especially since it would let you make a class the could cloak indefinately, giving you at least the element of surprise over tanks. Although, now that tanks are gone, this is more or less pointless...
Pssshh, Brute Force Ninjas FTW!
how about creating an ACTIVE pvp? No more passive modules, same level players, and active-only modules?
Welcome back.
Even without recharge the mod is still fun, despite not being able to use the modules as often as I'd like. I saw your comment above about the natural aux regen adjustment. Looking forward to it.
My "F1" is not working anymore sorry :)
F1. It could be intresting.
I'd press f1, however it seems that i have bound "yes" to another key. I'll press f6 instead.
I think we need more custom manhack enemies.
FastHack anyone? :D
[/shamelessflauntingofcustommonsters]
I guess I'm not invited back. :\ I genuinely wish the best of luck to you, but since those were our original mandates when I joined eight months ago, I'm pessimistic. Here's hoping last year was a fluke and you guys prove me wrong. ;) Still a fan!
Weapon upgrades much...?
It's been about one and a half months since the last news update. I say we all switch to one older version of modular combat, during health regen, resistances, etc.
Recharge PASSIVE is gone forever... how about a recharge ACTIVE...?
the pole on the modular combat forums, and almost everyone voted to bring the regen back. and it never happened :S
I can't continue playing this game because the only thing keeping me a little while after it was taken out was the hope that regen would come back some day.
can't you make a server with regen and one without for the people who don't want regen?
totaly agree with above
I couldn't agree more about the health/armor/aux regen. As a cloaker what kept me alive during all those hard battles were health and aux regen (I might have spent some points in armor though, I don't remember). Know I'm always running everywhere to find health pack not to die. When I had aux regen I spent hours setting up traps just because I could (and sometimes get some sneaky kills). I can't remember much about the first days of ModCom but the best thing I did then was trapping monsters and people.
lol... I like how everyone is whining...
I understand that for some people it might not be fun, although for me and quite few other people, its challenging, and the challenge of not having regen makes it fun.