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All I can suggest is check out the Imperial Age mod DB page for the screenshots of the scenes being worked on.
The ranges are correct. They will never be fixed. They are to encourage the player and AI to get up close and actually engage like they did in this era instead of the gross long ranged half *** shoot outs with usual ranged Warband combat.
Without the ranges there would be no point for Light Infantry or Rifle types.
Every faction will get new scene stuff. This take time as we only have one scener.
We never said we weren't going to add a non Red Wars styled Balion now.
We have an American civil war style scenario in the time line.
Hello? I send you a PM recently and not heard back from you. Congratulations on the update.
This seems quite a troubling issue. I am surprised you are the first to report it. Anyone else have this?
We have made some changes now and will be adding a banking system, It is something we'll look at.
We've got a big update planned with the new scenes, we're kicking around the idea of maybe rebuilding from the ground up again and adding Freelancer. Watch this space.
We have considered this, but the TWOTSK system is pretty much all coded, animated and works. We just cannot find all the code in the game needed for it spread around the modules files.
If anyone can locate all that is needed and get it working for us feel free to do so and send it to us.
We cannot say at this time being.
Slow but steady.
The only trench warfare in the mid to late Victorian era was usually for the attackers trying to get at fortresses.
You won't be seeing much of that.
We are considering having Boer War style Khergit Commando.
We cannot say at the moment. Finding the artillery script in TWOSK is our white whale.
Stop being bitter over Warband modding you sad sad person. Any more comments will be deleted.
You alt accounts are incredibly obvious by the way.
You've had your say already, bugger off now.
We're aiming for early/mid summer. It'll be updated jointly with our Imperial Age module.
It is a beta, as well as a work in progress. We have a smaller and more busy team with less experince than the man who did L'Aigle.
Making this based on real world history would be beside the whole point of it being a fantasy based module. Performance issues will be dealt with in the long run.
They'll be bullets but due to the engine limitations they are technically still crossbow bolts.
I doubt we'll use anything from Carribean unless the developers are cool with cross modding purposes with the assets.
That is the plan.
The modern 17th century furniture?
We intend in the future after we push the scenes out to rebuild the module and include Freelancer.
The WFAS crew has given us permisson to use their assets.
It is either your hardware or your version of Warband. I suggest a reinstall.
You seem to be the only one with this issue.
All else I can suggest is that this mod doesn't work at all with the Tweak M&B modifier.
That is...odd. Are you running the most of to date version of the module and Warband on STEAM?
Try and reinstalling either or simply validating your Warband files.
Can you please go into more detail about this bug?
The Vaegir Empire annexed them. Check the timeline out.
Interesting. We'll put those aside for the future for either of the German inspired factions.