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Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

We cannot, we are considering a beta release if we can get around 70% of the scenes done in total. Just be patient.

Good karma+4 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Yes, we'll have a huge variety of both military and civilian clothing from the era you can purchase and wear freely.

we're making it so you can create regiments that you can dress up just as pretty.

Good karma+3 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

This is an engine limitation we cannot fix, as we do not have the time to model five colours of the same flat hair style to the 70 or more hats we have. I'm afraid you'll have to live with this.

Good karma+3 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

It's not released yet.

Good karma+3 votes
Nurdbot
Nurdbot @ Blood and Iron: Age of Imperialism

Warband really isn't made for modern firearms.

Good karma+2 votes
Nurdbot
Nurdbot @ Fallout 4: Rise of the Great Khanate (Wyoming)

Go with it. It fits the theme perfectly.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

You are thinking of a very different mod my friend.

Good karma+2 votes
Nurdbot
Nurdbot @ Want to play something like this? Check out Blood & Iron a NW DLC Multiplayer Mod!

We're never going to do a multiplayer add on sorry. I thought it was pretty decent of Parrot to give us his uniform and many OSP props so mentioning it to the people interested would be a nice thing to do.

If you don't care for the news, be polite and don't post in the comment section.

Good karma+2 votes
Nurdbot
Nurdbot @ Blood and Iron: Age of Imperialism

Congratulations on release Parrot, you and Will did a great job.

Good karma+4 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

We're looking into that, we're considering creating unique uniform styles with a default colour that can be easily modded and replaced.

Good karma+10 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Try one of the older Red Wars releases.

Good karma+1 vote
Nurdbot
Nurdbot @ Lannswig Teaser Trailer

Yes.

Though Swadia also has Prussian influences alongside the Austrian ones.

Scenes wise they'll be living in a more rural baroque area compared to the up market Vienna-esqe cities of Swadia.

Good karma+1 vote
Nurdbot
Nurdbot @ world trailer

It's a big world yes, It is a mixed bag though as we're still doing a lot of scene work with those cities, villages and factions.

We're happy to accept anyone who knows their stuff with Warband scene stuff to help us now. Just send an example of your work to wildtexan on Mod DB.

Good karma+2 votes
Nurdbot
Nurdbot @ Praven

When it is ready.

Unless anyone out there is willing to hire onewildtexan to do this in real time instead of doing his job :p

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Oh, FYI to anyone in the same line of thought now Red Wars is currently OSP for anyone who wants this sort of setting or just after and think they can give Warband modding a go.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

We were actually around way before Red Wars, we were developing the module before this one before L'Aigle was released too.

Good karma+2 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Already a mod that does that, and even with musket level modern firearms things really do get a little janky combat wise.

We're happy with our early and mid 19th century setting with both modules. It's a barely touched niche.

Good karma+2 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

We've just posted a quick video overviewing the map for those asking about the map size now.

Good karma+7 votes
Nurdbot
Nurdbot @ Praven

The vanilla scenes really wouldn't fit the tone of the module as well, just be patient. Bannerlord isn't coming out to 2017.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Thank you, we're trying our best but distractions and work commitments are always annoying!

Good karma+2 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Well, I'm thinking a combination of Sioux, Cheyanne with some Westernised frontier stylings. It's all a work in progress though as we really cannot add anymore factions as we'd need to make scenes from them and extend the development time further.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

You can only do so much with the Warband engine and some suggestions won't actually be possible to script or code, we're adding new resources and some mechanics with the trading side of things to simulate some form of the Industrial Revolution.

We're not going to stick barely technologically inferior armed tribals for players to play around as this is a)unsporting and b)kind of offensive.

We are considering in the distant future some factions based on North African, Indian and Central/South African states but like I mentioned in the FAQ we're using history as an influence and not a general source.

And no, we're not including slavery or any elements like that. Canon wise slavery is long over.

Good karma+3 votes
Nurdbot
Nurdbot @ Uxkhal

This is why this module is taking an age, we're dedicated to scener quality.

Good karma+3 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Don't get me wrong, your doing okay but we need a dude texan level to literally the other half of the module.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Unless we get a quality level scener with a lot of free time you sadly may have to wait.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

It's ahistorical following our fictional 18th and 19th century timeline.

Good karma+3 votes
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

It'll be out when the scenes are done really.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

Our development is slow but gradual. We're just knocking out some code stuff, the scene stuff is taking a while due to the factions.

Good karma+1 vote
Nurdbot
Nurdbot @ Calradia: Blood & Steel - 1870

We'd rather get the scenes done, push out some content or one or two new factions after a few patches and then call it on the project.

I strongly suggest you be patient, we're working as hard as we can to get this thing going.

Good karma+9 votes
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