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Nurdbot
Nurdbot May 3 2015, 1:59pm replied:

August or September really. We'll see.

+3 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot May 2 2015, 10:50am says:

I posted my thoughts on merging the lores together and the Imperial Age era time line in the thread.

Read and think over it, thank you.

+2 votes   news: Now panic, because we're back, bitches!
Nurdbot
Nurdbot May 2 2015, 10:47am replied:

Uh, you are aware this module is set in a fictional 1870 setting right? Long after the 18th century?

Such a tactic would get men utterly massacared by the new weaponry being used in this era.

+3 votes   media: New Vaegir Cavalry & Vaegir Hussars
Nurdbot
Nurdbot May 1 2015, 10:28am says:

Just a reminder and confirmation of some things, there are plans for pseudo Chinese, Japanese and American nations with Imperial Age lore.

Balion is the name of North America with us. The only major difference really is the lack of Not Canada, sorry Canadians.

+6 votes   news: Now panic, because we're back, bitches!
Nurdbot
Nurdbot Apr 30 2015, 9:43am replied:

Possibly in the distant future. For now though, new factions are on hold.

+3 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 29 2015, 1:35pm replied:

We'll release with an update with a huge amout new scene content plus bug fixes and a few other improvements in the summer.

+4 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Apr 28 2015, 7:49pm replied:

This has to be I am afraid, we do not have the time to merge every hair mesh with every hat mesh or model.

+3 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 28 2015, 9:42am replied:

It has a huge *** fortress nearby.

+2 votes   media: Vaegir Tsardom City Of Rayvedan
Nurdbot
Nurdbot Apr 27 2015, 6:48pm replied:

Not sure, somebody needs to make a NPC light artillery OSP pack.

+2 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 26 2015, 9:54am replied:

We have concept factions for both mentioned plus several others, for the time being though until all scene work is done additional factions are on hold.

+4 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 19 2015, 10:41am replied:

We have both.

+3 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 17 2015, 11:41am replied:

Alright but the faster reload with the needle gun is the issue not the accuracy. You might want to look into possibly scripting the older percussion caps being allowed to be reloaded slowly on the move whilst the needle gun has to be still to load faster.

Possibly look into giving needle guns only 15-20 rounds too.

+1 vote   mod: 1864 this mod is DEAD
Nurdbot
Nurdbot Apr 16 2015, 10:04am replied:

Do not be afraid to slip slightly away from history for the sake of fun or balance.

+1 vote   mod: 1864 this mod is DEAD
Nurdbot
Nurdbot Apr 16 2015, 10:02am says:

Interesting idea, considering the setting (early to mid Victorian) it was a good idea to expand on the factions in the module for full variety.

Have faction units have choice of either rifled percussion cap muskets or needle guns for balance if you can!

Have you talked with the Blood & Iron developers? they can give you some assets you can work on or use. Fingers crossed you can find a good scener too.

Also promote the module in the TaleWorlds and FSE forums.

+2 votes   mod: 1864 this mod is DEAD
Nurdbot
Nurdbot Apr 14 2015, 2:09pm replied:

It is.

+1 vote   media: Alvion's Khazidan allies
Nurdbot
Nurdbot Apr 13 2015, 12:53pm replied:

It isn't out yet. It is still being developed.

+4 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 11 2015, 8:34pm replied:

Balion is just going to be the American style continent and nothing more with us.

Also, the Kessicks evolved from the Khergits and other minor Khergit styled people over time.

+3 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Apr 9 2015, 1:02pm says:

A brief reminder from one of the creators:

While we enjoy people using our comment feed, we'd rather they'd use our TaleWorlds forum threads for general purpose discussion as you clutter it up.

I'm also going to point this out as well, we're basing the module on the fantasy land of Calradia not the real world. While we are using real world to inspire us we'd like to put a sort of entertaining fantasy spin.

Basically we are using creative licence. It is more fun that being stuck to realism. I'm sorry if some of you dislike this, but I am sure if you are patient somebody will get around to doing a real world version of things.

+7 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 9 2015, 12:45pm replied:

This mod is focused towards the mid Victorian era. This combines elements of both and will stay that way.

+5 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Apr 6 2015, 9:26pm replied:

We're still in debate over it, we'd have to change the module build over to the sister mod if so.

+1 vote   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Apr 6 2015, 3:26pm replied:

Long fixed in the coming update.

+3 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Apr 1 2015, 6:30am says:

I still liked the old look better.

+1 vote   media: Ancien Units
Nurdbot
Nurdbot Mar 31 2015, 5:18pm replied:

Please post all your other suggestions in our TaleWorlds thread, thank you.

+2 votes   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Mar 30 2015, 12:39am replied:

All I can suggest is check out the Imperial Age mod DB page for the screenshots of the scenes being worked on.

+1 vote   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Mar 24 2015, 11:13am replied:

The ranges are correct. They will never be fixed. They are to encourage the player and AI to get up close and actually engage like they did in this era instead of the gross long ranged half *** shoot outs with usual ranged Warband combat.

Without the ranges there would be no point for Light Infantry or Rifle types.

+2 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Mar 22 2015, 11:51am replied:

Every faction will get new scene stuff. This take time as we only have one scener.

+2 votes   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Mar 20 2015, 3:41pm replied:

We never said we weren't going to add a non Red Wars styled Balion now.

We have an American civil war style scenario in the time line.

+1 vote   mod: Calradia: Blood & Steel - 1870
Nurdbot
Nurdbot Mar 20 2015, 12:57pm says:

Hello? I send you a PM recently and not heard back from you. Congratulations on the update.

+1 vote   download: V1.6 updated pack for 1.521
Nurdbot
Nurdbot Mar 20 2015, 12:53pm replied:

This seems quite a troubling issue. I am surprised you are the first to report it. Anyone else have this?

+1 vote   mod: Calradia: Imperial Age
Nurdbot
Nurdbot Mar 11 2015, 4:50pm replied:

We have made some changes now and will be adding a banking system, It is something we'll look at.

+1 vote   mod: Calradia: Imperial Age
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