This member has provided no bio about themself...
Nope, that is too far ahead for what we have planned.
I am afraid we cannot give a release date, we desire to release this one with all the listed factions scene stuff down. We have a lot of factions to do still.
I don't think in the modern context of the era this would work, at least outside a Civil War style event.
We've been experimenting with some features that are quite difficult to show in static screenshots, you'll be surprised though.
The wait will be worth it.
I personally hate mods that use the scenes from default Warband despite a different time era it really pulls you out so this is worth it.
It's still being made. There is no download.
These screenshots are taken in map maker. Shaders in game will be a bit more subtle than that.
We're doing VALVE time. The wait is worth it.
We've removed them and have added a few other ways to make money instead, as well as new resources for those who want to keep on trading.
Don't put money on that bet.
Frenzied might move onto either a new project or mess around and start modding FO4.
There are new companions confirmed and have long been done.
Still no confirmed date.
Not out yet.
Just remember the AI is going to be just as quick at shooting and killing with those two :)
No, we're entirely different. Our name is based on a slightly modified version of a famous Bismark speech.
Yep, plus if it is a huge hit we might do a little more as well. For the time being please do be patient with us.
On the multiplayer side of things for a related Warband DLC mod you'll soon be satisifed ;).
Possibly with scenes, we're doing the big exterior stuff first. And we're working on adding man made and natural LM to the overworld map :).
We're keeping things simple. We won't be adding steampunk death robots and the nazis.
We sadly only have one scener and he has to do hundreds of scenes still.
It'll come when it is ready, please just be patient :).
At the time being there will be no new factions. Read the FAQ to know why.
We will try and either curb the random battle generator for doing this but that is something really hard to avoid now due to the nature of the engine.
If we had more sceners we would have some custom battlefields now.
onewildtexan is a fantastic scener, we're lucky to have him.
We will consider this, but we have stuff we need to put in first.
Alongside Borrodino style ground defences we might do all three.
Making huge 18th century fortresses takes time.
Development is on going. Our scener has to do hundreds of scenes for this.
I am finishing the companion dialogue as I type this.
Thank you for your support.
I know the mod developer and he said they'd be more practical for sieges really than open battles.
Apparently they are deadly up close and useful mid range but any cav can easily rush them when distracted as you have to get off of them to turn them right around.
Reguarding new facions read the FAQ.