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Uh, we have a small secondary German faction like Prussia if that is what you are hinting.
What the **** IS A SONIC
Jokes aside, Zendar really doesn't fit into our own mods canon.
Please take anymore weapon balance theores and discussion to the forum of the mod, thanks people!
Like I said, we'll make sure cavalry is not useless considering the amount of time and resources we're putting into models and gear for them.
The faster firing breach loaders are for high tier soldiers, elites and expensive mercenaries. Half the time you'll be facing soldiers armed with slower firing percussion caps. So chill.
We will be done when it is done. It will be a mostly complete unbuggy mod. We will do a few patches and content releases.
I cannot say when, progress is being made.
You seem to getting in a slight tizzy over this. I assure you cav will have some use in the mod.
Charging head first into guys armed with modern guns will always be a bad idea.
Chances are it will be around 3-4 seconds long.
Not that loading time really matters as you'll die in one or two shots unless your a high leveled character.
I'm sorry to tell you but any modern warfare mod fundementally doesn't work with the Warband engine and your just going to be always frustrated with whatever is done outside the usual swords and crossbows thing.
Because of how map sizes, balance and damage values work is it close to impossible getting it all right.
I also believe some of the stuff in Blood & Iron was done for multiplayer balance reasons. I helped beta test it and I am a friend of the developer.
We'd be done much quicker if we could get a second experienced scener.
Maybe a sort of super expensive elite player item? we're sort of going for a mid Victorian era look and feel.
We have both.
If the gear can be bought or seen, you can use it.
We're running on the infamous VALVE time, progress daily is being made. It will come out.
We're looking at such a system already long in development.
It'll happen considering you can already fast travel between ports.
No I cannot say.
We cannot, we are considering a beta release if we can get around 70% of the scenes done in total. Just be patient.
Yes, we'll have a huge variety of both military and civilian clothing from the era you can purchase and wear freely.
we're making it so you can create regiments that you can dress up just as pretty.
This is an engine limitation we cannot fix, as we do not have the time to model five colours of the same flat hair style to the 70 or more hats we have. I'm afraid you'll have to live with this.
It's not released yet.
Warband really isn't made for modern firearms.
Go with it. It fits the theme perfectly.
You are thinking of a very different mod my friend.
We're never going to do a multiplayer add on sorry. I thought it was pretty decent of Parrot to give us his uniform and many OSP props so mentioning it to the people interested would be a nice thing to do.
If you don't care for the news, be polite and don't post in the comment section.
Congratulations on release Parrot, you and Will did a great job.
We're looking into that, we're considering creating unique uniform styles with a default colour that can be easily modded and replaced.
Try one of the older Red Wars releases.
Though Swadia also has Prussian influences alongside the Austrian ones.
Scenes wise they'll be living in a more rural baroque area compared to the up market Vienna-esqe cities of Swadia.
It's a big world yes, It is a mixed bag though as we're still doing a lot of scene work with those cities, villages and factions.
We're happy to accept anyone who knows their stuff with Warband scene stuff to help us now. Just send an example of your work to wildtexan on Mod DB.
When it is ready.
Unless anyone out there is willing to hire onewildtexan to do this in real time instead of doing his job :p
Oh, FYI to anyone in the same line of thought now Red Wars is currently OSP for anyone who wants this sort of setting or just after and think they can give Warband modding a go.