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As would I, though are there any plans for Rogue Republic to go retail?
try installing this: Commandandconquer.com before you install Rise Of the Reds
I don't think so
Just wondering how is work going on the mod?
Interesting, so it seems that the CSS will have expensive but powerful units.
Thanks for letting us know though you might want to contact Moddb before your page is archived.
This game looks amazing, I will gladly pay what ever the planned price of this game is going to be.
Do you think that the Juggernaut could make an appearance?
Correct me if I'm wrong, but from what I understand SWR wants to limit the amount of stuff that can kill the pilots of vehicles because units that use a code workaround that referred to as "bike logic" to use their abilities(like the crusader tank and pandur) get instantly killed if they get his with a weapon that kill the pilots.
Looks like it might be interesting
sure those things that you mentioned are detached from the brutality of warfare but not the human cost if a bomber, artillery piece, CAS air craft gets blown up then whoever is piloting them still dies, unlike a drone.
yes, fi you get the Manticore you also unlock the anvil and if you unlock the Pandora you also unlock the fenris.
I wonder will it have a machine gun like it does in the halo games?
I think that you should finish what you working on before you announce any more C&C games that your making.
I think I know what my favorite sector for the U.S will be though from what I've seen on the wiki there will be some strong competition from the other sectors.
In the render for the AC-130 it mentioned that for the Air Force Sector " several can be found grounded but can be targeted." dose that mean that they are buildable for the Air Force Sector?
Thanks for the responses, also why was the direct fire mode disabled?
For some reason in the direct fire upgrade for the Juggernaut stays grayed out and never lets me get it even when I have everything build.
Also dose GDI have Gears in the released version?
Any way awesome mod I can't wait until the next version
another thing that they could do to make it balanced, if it is possible is make the tiberium fields spawned by this power stop regenerating and decay if the liquid tiberium center is killed.
So nod is kind of turning in to a late game steamroller that if left alone long enough will become an unstoppable force?
SWR team members have stated multiple times that they will not add the apache)to ROTR because it is overused in other mods
Great Idea adding a faction that lets you play as the Adeptus Arbites an the PDF.
Also How do get the private version?
If you got it from the Ultimate collection then you have to install the fixed launchers first before installing ROTR
you can find the fixed launcher here: Commandandconquer.com