Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.

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Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 14 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

UT2004 Mapping (Video Tutorial)
Unreal Tournament 2004

UT2004 Mapping (Video Tutorial)

Feb 03, 2007 Unreal Tournament 2004 Basic mapping/technical 5 comments

The basics of UT2004 mapping.

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Dec 01, 2009
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United Kingdom United Kingdom
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