Check my website for more info. Its lower on the right.

Comment History  (0 - 30 of 745)
Mxthe Apr 23 2015, 12:38pm replied:

Glad you liked it, thanks for the feedback.

+1 vote   mod: Underhell
Mxthe Apr 4 2015, 4:21pm says:

Looks really cool, lot of potential. Smart ideas rarely seen elsewhere.
Intrigued to see how it will work out.

+3 votes   mod: From Earth
Mxthe Mar 16 2015, 4:46pm replied:


+2 votes   mod: Underhell
Mxthe Feb 7 2015, 12:02am replied:

Hope that means you liked it :)

+4 votes   mod: Underhell
Mxthe Jan 28 2015, 3:55pm says:

Amazing looking work. I'm very impressed.

+4 votes   mod: Repercussions
Mxthe Jan 27 2015, 11:38am replied:

Yes, we are working on it.

+7 votes   mod: Underhell
Mxthe Jan 21 2015, 4:33pm replied:

It's a mod, it uses files from the Source SDK.
You can't really complain about downloading 3 things to play a free good quality game. Besides if you don't even have Steam at this point, you shouldn't be looking around for mods.

Most games nowadays are over 10 GBs.
Including both the SDK and the mod download, this is still under 10.

If you don't have the patience for that, you won't even have the patience to play through the game anyway.

+4 votes   download: Silent Hill: Alchemilla (v.1.0)
Mxthe Jan 20 2015, 6:55pm replied:

This glitch is resilient, that is true. I wrote that changelog because I had fixed a potential reason for it and tested the issue and it was resolved on my end.

But this appears to be a random bug that happens in specific circumstances. Not every player encounters that bug, but a lot of players indeed do.

It will be fixed for the Steam release.

+3 votes   mod: Underhell
Mxthe Jan 20 2015, 6:54pm replied:

Once your friend has successfully opened his ports, he must start the map by typing "map dotd_crookcounty" to begin the game.
Once the game has launched, he must go to and give you his IP address so that you can connect to him.
Whatever his IP address will by, you will need to add :27015 which is the default Source Port number.

I feel I must reiterate that this "coop" mode is not operational. It's a hack, a workaround. It's something to be used by advanced users who know what they are doing and are willing to get their hands in the mud in order to have a semi-enjoyeable experience.

If typing coop 1 "breaks everything", then don't type it. Although I don't see why it would.

+4 votes   mod: Underhell
Mxthe Jan 19 2015, 4:55pm replied:

Charly's a busy man indeed.

I think you guys did pretty good.

+2 votes   mod: Silent Hill: Alchemilla
Mxthe Jan 16 2015, 11:46am replied:

In this tutorial the dismemberment and gibs system was explained:

The console command you are looking for is:

uh_maxsergibs (8): How many Server Side gibs can there be in the level before the oldest one is turned into a clientside ragdoll.


g_ragdoll_maxcount (16): How many client ragdolls can exist in the level before the oldest one fades out.

+3 votes   mod: Underhell
Mxthe Jan 16 2015, 3:31am replied:

Thanks for the feedback, can't wait to finish all the remaining chapters.


+2 votes   news: Underhell Chapter One - Anniversary
Mxthe Jan 16 2015, 3:10am replied:

Source Engine 2007 mods don't work with a separate .exe, the .dlls and content are mounted on hl2.exe

Try uninstalling/reinstalling the game, and make sure that the archive was not corrupted when you downloaded it. Double check the size.

It should be "1,588.68mb (1,665,854,889 bytes)"

+1 vote   mod: Underhell
Mxthe Jan 16 2015, 3:08am replied:

Should mention it's a Work In Progress.

+3 votes   mod: Underhell
Mxthe Jan 15 2015, 12:56pm says:

This guy's the man!

+3 votes   member: Swaggletooth
Mxthe Nov 20 2014, 3:34pm replied:

This mirror works:

+1 vote   mod: Underhell
Mxthe Nov 15 2014, 9:29am replied:

How could it be running on 2013 if it came out in 2010?

+20 votes   news: Nightmare House 2 - New version is coming
Mxthe Oct 21 2014, 4:51pm replied:

Source Engine 2007 was indeed missing the multi-threading option.
Source Engine 2013 and above do include this feature, therefore this problem will be resolved once we have switched to the new engine.

+6 votes   mod: Underhell
Mxthe Aug 10 2014, 5:20pm replied:

There's an article on this very page that answers your question, here's a quote :

"This means that the 2013 version of Underhell will be released on Steam, when it's ready to go up there.

This means a lot of extra work for us, as we will have to create, replace and improve the assets of the game to make sure they are up to standards."

As for the character models, we are looking into it, but it's not as straightforward as modeling weapons.

+10 votes   mod: Underhell
Mxthe Jul 13 2014, 7:32pm replied:

There already are trophies in the game, if you go in the garage in front of the house after finishing it, you will find some trophies based on your actions.

These will probably be turned into steam achievements.

+5 votes   mod: Underhell
Mxthe Jul 1 2014, 7:56pm replied:

That's the intention, although we might need to do some changes to the engine overtime which might make saves incompatible.

Hard to say.

+6 votes   mod: Underhell
Mxthe Jun 30 2014, 1:39am replied:

Prologue was about 650 MB to download, and chapter 1 is 1.5 GB, which is barely double the size for 10 times the content.

What takes up a lot of space are models and textures, Levels tend to compress well on source.

I can't imagine the final thing being over 5 GB, and that would hardly be the "biggest mod" in byte size on ModDB.

+8 votes   mod: Underhell
Mxthe Jun 27 2014, 3:09am says:

I cannot wait for this game, I loved every Mount and Blade games, and I am very excited for this sequel.

I wish I could do something to help production !

+3 votes   game: Mount & Blade II: Bannerlord
Mxthe Jun 11 2014, 2:59pm replied:

If you grab the barrel with your hands, when the gun goes up because of recoil your hands could slip.

Putting your fingers in the grip, and actually gripping it, gives you greater control over the vertical recoil.

+4 votes   media: New Benelli M4 by Alexander Voysey
Mxthe May 21 2014, 8:31pm replied:

Might've heard it here:

+5 votes   mod: Underhell
Mxthe Apr 22 2014, 11:26am says:

We are currently switching the website to a new server, everything will be back up in a few days.

+7 votes   mod: Underhell
Mxthe Mar 30 2014, 5:54pm replied:


+4 votes   mod: Underhell
Mxthe Mar 15 2014, 2:00pm replied:

You can ask away in the forums, and we'll discuss there.

+1 vote   mod: Underhell
Mxthe Mar 14 2014, 12:51am replied:

The game is not really made for that, disabling all the cameras would take many dangerous steps, and many events of cutscene wait for a camera to reach a position before the scene continues.

If the camera is disabled, then it will never reach the position, and the cutscene will be stuck.

+2 votes   mod: Underhell
Mxthe Mar 4 2014, 7:04pm replied:

Just hang around him in the Safe Room right after you rescued Joseph and Lily.

+3 votes   mod: Underhell
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