Check my website for more info.
Its lower on the right.
Glad you liked it, thanks for the feedback.
Looks really cool, lot of potential. Smart ideas rarely seen elsewhere.
Intrigued to see how it will work out.
Hope that means you liked it :)
Amazing looking work. I'm very impressed.
Yes, we are working on it.
It's a mod, it uses files from the Source SDK.
You can't really complain about downloading 3 things to play a free good quality game. Besides if you don't even have Steam at this point, you shouldn't be looking around for mods.
Most games nowadays are over 10 GBs.
Including both the SDK and the mod download, this is still under 10.
If you don't have the patience for that, you won't even have the patience to play through the game anyway.
This glitch is resilient, that is true. I wrote that changelog because I had fixed a potential reason for it and tested the issue and it was resolved on my end.
But this appears to be a random bug that happens in specific circumstances. Not every player encounters that bug, but a lot of players indeed do.
It will be fixed for the Steam release.
Once your friend has successfully opened his ports, he must start the map by typing "map dotd_crookcounty" to begin the game.
Once the game has launched, he must go to www.whatismyip.com and give you his IP address so that you can connect to him.
Whatever his IP address will by, you will need to add :27015 which is the default Source Port number.
I feel I must reiterate that this "coop" mode is not operational. It's a hack, a workaround. It's something to be used by advanced users who know what they are doing and are willing to get their hands in the mud in order to have a semi-enjoyeable experience.
If typing coop 1 "breaks everything", then don't type it. Although I don't see why it would.
Charly's a busy man indeed.
I think you guys did pretty good.
In this tutorial the dismemberment and gibs system was explained:
The console command you are looking for is:
uh_maxsergibs (8): How many Server Side gibs can there be in the level before the oldest one is turned into a clientside ragdoll.
g_ragdoll_maxcount (16): How many client ragdolls can exist in the level before the oldest one fades out.
Thanks for the feedback, can't wait to finish all the remaining chapters.
Source Engine 2007 mods don't work with a separate .exe, the .dlls and content are mounted on hl2.exe
Try uninstalling/reinstalling the game, and make sure that the archive was not corrupted when you downloaded it. Double check the size.
It should be "1,588.68mb (1,665,854,889 bytes)"
Should mention it's a Work In Progress.
This guy's the man!
This mirror works:
How could it be running on 2013 if it came out in 2010?
Source Engine 2007 was indeed missing the multi-threading option.
Source Engine 2013 and above do include this feature, therefore this problem will be resolved once we have switched to the new engine.
There's an article on this very page that answers your question, here's a quote :
"This means that the 2013 version of Underhell will be released on Steam, when it's ready to go up there.
This means a lot of extra work for us, as we will have to create, replace and improve the assets of the game to make sure they are up to standards."
As for the character models, we are looking into it, but it's not as straightforward as modeling weapons.
There already are trophies in the game, if you go in the garage in front of the house after finishing it, you will find some trophies based on your actions.
These will probably be turned into steam achievements.
That's the intention, although we might need to do some changes to the engine overtime which might make saves incompatible.
Hard to say.
Prologue was about 650 MB to download, and chapter 1 is 1.5 GB, which is barely double the size for 10 times the content.
What takes up a lot of space are models and textures, Levels tend to compress well on source.
I can't imagine the final thing being over 5 GB, and that would hardly be the "biggest mod" in byte size on ModDB.
I cannot wait for this game, I loved every Mount and Blade games, and I am very excited for this sequel.
I wish I could do something to help production !
If you grab the barrel with your hands, when the gun goes up because of recoil your hands could slip.
Putting your fingers in the grip, and actually gripping it, gives you greater control over the vertical recoil.
Might've heard it here:
We are currently switching the website to a new server, everything will be back up in a few days.
You can ask away in the forums, and we'll discuss there.
The game is not really made for that, disabling all the cameras would take many dangerous steps, and many events of cutscene wait for a camera to reach a position before the scene continues.
If the camera is disabled, then it will never reach the position, and the cutscene will be stuck.
Just hang around him in the Safe Room right after you rescued Joseph and Lily.