Check my website for more info.
Its lower on the right.
It's not, it's in that extra fun map that's downloaded separately.
That's the regular Half Life 2 SMG.
Underhell Traditional Chinese language pack is being uploaded.
For those wondering how this works, the community members are the ones providing these awesome translations, not the dev team.
Asking us to "translate into X language" won't make it happen.
The community makes it happen, and they are doing an amazing job at it, and it's humbling.
Thanks to all the awesome translators, having a game in multiple languages is amazing.
I thought the point of being passive/aggressive was to be subtle!
I don't know about you guys, but I have no problem paying in order to play a 10+ hours high quality game with a multiplayer mode included.
This game started out as a mod. So what?
Ever heard of Counter Strike? Day of Defeat? Garry's Mod? Killing Floor? Insurgency? Project Reality?... list goes on and on.
This is an early access release, meaning it's not a final release.
This is the time to show your support to the devs for 10 years of work they put in recreating this game classic.
I think it's worth it.
Thanks for the kind words guys. Means a lot.
Right click on Underhell in your Steam Library, click on properties.
Click on Launch Options, and add "-windowed" without quotes.
The game should now start in windowed mode, and you should be able to change the resolution.
You're not the first, and won't be the last who thinks Underhell is dead.
I won't make the mistake of revealing an early release date only to delay the game again.
We'll talk about it when it's ready to be revealed.
Glad you liked it, thanks for the feedback.
Looks really cool, lot of potential. Smart ideas rarely seen elsewhere.
Intrigued to see how it will work out.
Hope that means you liked it :)
Amazing looking work. I'm very impressed.
Yes, we are working on it.
It's a mod, it uses files from the Source SDK.
You can't really complain about downloading 3 things to play a free good quality game. Besides if you don't even have Steam at this point, you shouldn't be looking around for mods.
Most games nowadays are over 10 GBs.
Including both the SDK and the mod download, this is still under 10.
If you don't have the patience for that, you won't even have the patience to play through the game anyway.
This glitch is resilient, that is true. I wrote that changelog because I had fixed a potential reason for it and tested the issue and it was resolved on my end.
But this appears to be a random bug that happens in specific circumstances. Not every player encounters that bug, but a lot of players indeed do.
It will be fixed for the Steam release.
Once your friend has successfully opened his ports, he must start the map by typing "map dotd_crookcounty" to begin the game.
Once the game has launched, he must go to www.whatismyip.com and give you his IP address so that you can connect to him.
Whatever his IP address will by, you will need to add :27015 which is the default Source Port number.
I feel I must reiterate that this "coop" mode is not operational. It's a hack, a workaround. It's something to be used by advanced users who know what they are doing and are willing to get their hands in the mud in order to have a semi-enjoyeable experience.
If typing coop 1 "breaks everything", then don't type it. Although I don't see why it would.
Charly's a busy man indeed.
I think you guys did pretty good.
In this tutorial the dismemberment and gibs system was explained:
The console command you are looking for is:
uh_maxsergibs (8): How many Server Side gibs can there be in the level before the oldest one is turned into a clientside ragdoll.
g_ragdoll_maxcount (16): How many client ragdolls can exist in the level before the oldest one fades out.
Thanks for the feedback, can't wait to finish all the remaining chapters.
Source Engine 2007 mods don't work with a separate .exe, the .dlls and content are mounted on hl2.exe
Try uninstalling/reinstalling the game, and make sure that the archive was not corrupted when you downloaded it. Double check the size.
It should be "1,588.68mb (1,665,854,889 bytes)"
Should mention it's a Work In Progress.
This guy's the man!
This mirror works:
How could it be running on 2013 if it came out in 2010?
Source Engine 2007 was indeed missing the multi-threading option.
Source Engine 2013 and above do include this feature, therefore this problem will be resolved once we have switched to the new engine.
There's an article on this very page that answers your question, here's a quote :
"This means that the 2013 version of Underhell will be released on Steam, when it's ready to go up there.
This means a lot of extra work for us, as we will have to create, replace and improve the assets of the game to make sure they are up to standards."
As for the character models, we are looking into it, but it's not as straightforward as modeling weapons.
There already are trophies in the game, if you go in the garage in front of the house after finishing it, you will find some trophies based on your actions.
These will probably be turned into steam achievements.