The player ,one of the thousands of subjects sealed in the old extended relaxation shafts is forcefully awoken by its pod's malfunction triggered by a shock trough the facility.
The events escalate...
How much of this mod do you think will be exploratory- going through abandoned rooms and places, and finding our way around, and passing by areas with expository visual information (the Half-life-ish part of the gameplay), and how much will be just puzzles? I really hope to see both.
All the mapping and concept art looks great. I like the idea of passing through abandoned offices-it's seeing places made for people, and not just large rooms and chambers, that helps create the feel of a derelict area.
Also, it would be interesting if the original portal gun - the Aperture Science portable quantum tunneling device, only seen as a silhouette in P2, was found somewhere, in some abandoned office from the 50s. Even more interesting is if we could use it (but jumping is disabled and you move much slower); maybe it's the first portal gun we find, and then, we find the old portal gun (as seen in concept art)- we can abandon the ASPQTD with a sigh of relief. Just an idea.
There's multiple reasons that concept wouldn't work.
First is the player starts out rising from the late 60's era.Second is technical limits and the lack of source code to have two different portal guns in the mod.
Third is gameplay wise it wouldn't be much fun to have you move slowly ,not being able to jump and play such tests that would be designed with these limits in mind.
How much of this mod do you think will be exploratory- going through abandoned rooms and places, and finding our way around, and passing by areas with expository visual information (the Half-life-ish part of the gameplay), and how much will be just puzzles? I really hope to see both.
All the mapping and concept art looks great. I like the idea of passing through abandoned offices-it's seeing places made for people, and not just large rooms and chambers, that helps create the feel of a derelict area.
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I'll be honest,I got quite some plans for the mod and it's not a team effort,so don't expect a release anytime soon
Exploring old aperture and more of it's background is a major focus of the mod.
Actually, that sounds even better.
Also, it would be interesting if the original portal gun - the Aperture Science portable quantum tunneling device, only seen as a silhouette in P2, was found somewhere, in some abandoned office from the 50s. Even more interesting is if we could use it (but jumping is disabled and you move much slower); maybe it's the first portal gun we find, and then, we find the old portal gun (as seen in concept art)- we can abandon the ASPQTD with a sigh of relief. Just an idea.
There's multiple reasons that concept wouldn't work.
First is the player starts out rising from the late 60's era.Second is technical limits and the lack of source code to have two different portal guns in the mod.
Third is gameplay wise it wouldn't be much fun to have you move slowly ,not being able to jump and play such tests that would be designed with these limits in mind.
I guess you're right. Still, great work!!! I look forward to seeing more updates.
Looks great, keep up the great work, the maps you made feels like ones from Portal.
This looks badass