The player ,one of the thousands of subjects sealed in the old extended relaxation shafts is forcefully awoken by its pod's malfunction triggered by a shock trough the facility.
The events escalate...

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We've produced quite a lot of content in fact, with Kevin's and my latest work being put into this scene:

(New mod logo at the start by Alex Demolisher and me.)

A few screenshots of the latest environments:

User Posted Image
User Posted Image
User Posted Image
User Posted Image
User Posted Image
User Posted Image

Some great tracks from Kevin as usual:

As for regarding help, if you posses some advanced modelling skills or know someone who does and would like to help out creating assets, I'd appreciate it very much as the mod's development process is seriously impeded by the lack of a modeler at the time.
If you're interested feel free to send me a PM.

Lastly, I'll close this article with an ambiance video with thunderbolts and lightning (very, very frightening):

See ya for now.
-Lemurr

Update #7: New Year, New People, New Stuff

Update #7: New Year, New People, New Stuff

News 13 comments

Hello again! It's that time of year again! (To update this thing with some stuff and prove that it is far from dead.)

Update #6 aka "Long time no see"

Update #6 aka "Long time no see"

News 9 comments

An (long overdue) update on recent efforts on the mod and beyond!

It's alive!

It's alive!

News 7 comments

Update on the portal gun,the Aperture Quantum Tunneling Device Mark IV.

Portal gun polutes, music and a 60 bucks

Portal gun polutes, music and a 60 bucks

News 6 comments

Bit of a bonus update for reaching 200 watchers with some progress, media and general news on the mod.

Comments  (0 - 10 of 152)
CamBen24
CamBen24

I cannot guarantee a steady supply of content for the mod, so I'm not gonna sign up to be an official part of the team for now. However, I do often times make useful models and textures, usually modified versions of ingame props for specific instances. If you want to use anything of mine be my guest, I'll post pictures if your interested.

For example I know you're using the props_bts/cage_light model in various areas, which I've made a higher detail version of: I.imgur.com
And I have prop_static versions of the underground pushbar doors, as well as a version of those doors with a latch instead of a bar, complete with animations (and sounds). I'm completely willing to provide these and others if you want.

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Guest
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Kittymatthew
Kittymatthew

Nice music!

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robske_110
robske_110

AWESOME mod. Watching it since quite a time...
Do you need translators at all (subtitles, etc)?
I'd be available for ENGLISH->GERMAN, if you'd like.
Keep working on this mod, hoping to see it soon-ish. (like 1 or 2 years).

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Alien_Grunt
Alien_Grunt

When is this mod set?

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Guest
Guest

From what I gather, it seems to be during/after the events of late Portal 2, when Wheatley takes over and the reactor core overloads.

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Guest
Guest

Honestly
From what i've seen it looks very good <3

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Ethosaur
Ethosaur

Absolutely stunning and probably one of the mods I look most forward to! If you need any help with mapping I can try to help! (I work on the punt maps and made a few other half-life 2 and team-fortress 2 maps)

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CW3D
CW3D

Woah, just found this and it looks awesome! It looks just as good as Portal Stories Mel (that was a really good game). Thinking of putting this on Greenlight for steam?

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Kittymatthew
Kittymatthew

Hey, Do you need a particle creator? I would be happy to do it!
Leave a comment on my steam page.

My steam username: kittymatthew

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LemurrMelon Creator
LemurrMelon

Since I've been making my own for a while now, I'm good.
Thanks for the offer though!

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RT @benbocquelet:

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I checked to see and it isn't stuck to either layer. Where did it go? Was there none to begin with? I S L I F E A N I L L U S I O N ?

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Dec 9 2016

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