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0 comments by Mxthe on Jan 23rd, 2012

No, I don't mean keep focus as in "Staying focused" as in "Focus in what you are doing"

I mean focus as in, "the image is blurry" or "Can't see a clear picture"

When you are working on a Project, no matter if you are working alone or with teammates, you are assigned (or assign yourself) to one specific task at a time, and even if you multi task some different things at once, you just can't make THE WHOLE project at once.

You gotta start somewhere, and then go somewhere else, and then somewhere else, and those parts that you complete, well you won't really be seeing them again for a while, since you'll be working on the other parts.
Yeah testing the whole project can fix that, but once you "lockdown" a part, you just won't touch it again, and you gotta focus on the parts that are still not complete.

My point is, when you spend 2 weeks working on a tunnel, your view starts narrowing down to that tunnel and sometimes, you might encounter yourself feeling "this is it? Two weeks for a bloody tunnel."

It's important to sometimes, step back from that tunnel, and look back at the project in it's entirety, because looking just at that tunnel that just won't look as good as you imagine it, well it can demotivate you pretty badly...

So sometimes step back, and replay your project, and try to piece the ENTIRE thing in your head, to see where you are going.

This helps getting out of that tunnel...

The problem is getting back in, but once you are motivated it gets easier.

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Post comment Comments  (60 - 67 of 67)
WS-GS8 Apr 3 2011, 6:40pm says:

Mxthe, I was wondering if you wanted to increase the difficulty of the Prologue in regards to shooting the terrorists and them shooting you.
I recently saw some comments on the UnderHell main page on Moddb, one of them complained that the action was too easy and the enemies "have to learn to aim". I happen to agree to this, began experimenting on my own. Entering "npc_weapon_adjustspread" in the console, followed by a number (0.1 = very accurate) enables all npcs to overall be better shots. Since I know you must have triggers for console commands to be executed behind the scenes (ex: disable_bullettime 1), I think if you implemented this, shootouts would be more satisfying without you having to do much work.
Just a suggestion, I know you're working towards moving the Smod functions you need to the 2007 engine, which would moot above console command.

+2 votes     reply to comment
Mxthe May 15 2011, 2:01am replied:

When making the prologue I tried to keep a 1/3 ratio between difficulties.
1 being the easiest, and 3 being the hardest.

During beta testing, testers commented that on 2 (Normal), instant deaths were common by headshots, which is why I tried to keep this ratio.

I realize now that the ratio should be kept for Easy and Normal, but should be exponentially increased for the Hard difficulty, making it even harder, some sort of "Realistic" difficulty if you will, where a few shots are enough to kill the players.

This difficulty setting will be implemented into the prologue later on.

+5 votes     reply to comment
Wobot Mar 28 2011, 6:33pm replied: +4 votes     reply to comment
Black★RockShooter Mar 10 2011, 6:19pm says:

Hey man,

When does Chapter One for Underhell come out?

+2 votes     reply to comment
Mxthe May 15 2011, 2:28am replied:

When it's done

+4 votes     reply to comment
Rainspider Jun 16 2010, 5:25pm says:

i have some cool palm tree and tropical bush models that i think will look very good in your mod
you can check them out here

+2 votes     reply to comment
freredarme Dec 31 2009, 2:09pm says:

Bonne année 2010 ! :D

+2 votes     reply to comment
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