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0 comments by Mxthe on Jan 23rd, 2012

No, I don't mean keep focus as in "Staying focused" as in "Focus in what you are doing"

I mean focus as in, "the image is blurry" or "Can't see a clear picture"

When you are working on a Project, no matter if you are working alone or with teammates, you are assigned (or assign yourself) to one specific task at a time, and even if you multi task some different things at once, you just can't make THE WHOLE project at once.

You gotta start somewhere, and then go somewhere else, and then somewhere else, and those parts that you complete, well you won't really be seeing them again for a while, since you'll be working on the other parts.
Yeah testing the whole project can fix that, but once you "lockdown" a part, you just won't touch it again, and you gotta focus on the parts that are still not complete.

My point is, when you spend 2 weeks working on a tunnel, your view starts narrowing down to that tunnel and sometimes, you might encounter yourself feeling "this is it? Two weeks for a bloody tunnel."

It's important to sometimes, step back from that tunnel, and look back at the project in it's entirety, because looking just at that tunnel that just won't look as good as you imagine it, well it can demotivate you pretty badly...

So sometimes step back, and replay your project, and try to piece the ENTIRE thing in your head, to see where you are going.

This helps getting out of that tunnel...

The problem is getting back in, but once you are motivated it gets easier.

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Post comment Comments  (50 - 60 of 75)
Joxford Jan 24 2012, 5:03pm says:

You working on any new mods?

-1 votes     reply to comment
orang3dragon612 Feb 1 2012, 7:41pm replied:

Really. You had to ask that. As a matter of fact, yes, he's also working on another mod besides Underhell that he's not talking about. If you mean if he has done any other mods, check out Smod troopers, I believe it's called. Sorry, but really.

+5 votes     reply to comment
AUG_DUDE Jan 18 2012, 7:42am says:


+2 votes     reply to comment
orang3dragon612 Dec 6 2011, 8:12pm says:

Well, that was a great trailer. Until I read the end. My reaction? NOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooo god dammit. No Christmas release. Still, in Valve fashion, its better to be late with a game that's great forever then a game on time that sucks. Keep up the great work. The script sounds very interesting and I cant wait to see if psychological horror comes into play here.

+4 votes     reply to comment
orang3dragon612 Sep 25 2011, 6:50pm says:

Hello again Mxthe. I was curious to know what your favorite genre of music is? And which game has your favorite music in it? As well, how do I contact Tom Stoffel? I wanted to also ask him some music related questions. Thanks.
P.S. I thought that this question would be more suited for this page then the WCS forums.

+4 votes     reply to comment
Mxthe Creator
Mxthe Sep 29 2011, 12:14am replied:

I appreciate all genres of music, it depends of my mood at the time, but if I had to pick I would say Electro Orchestra.

Immediate Music, ES:Posthumus and Two Steps From Hell.

I am also a great fan of movie scores, especially when composed by James Newton Howard, Hans Zimmer, Alan Silvestri, Harry Gregson Williams ect...

As for Tom Stoffel, you can contact him via his official website over at

+3 votes   reply to comment
Mxthe Creator
Mxthe Aug 24 2011, 10:18pm says:

Not that I do not appreciate questions about the mod, I just think it would be better to post the questions where everyone can see them and read the answers more obviously than on my personal page, like on the Official Underhell Forums ?


+2 votes   reply to comment
orang3dragon612 Aug 21 2011, 6:26pm says:

EDIT: I'm sorry, but I forgot to ask something that's been bugging me. Will events like taking down The Assassin, which can end with you losing him or killing him, have any future affects? And once you have completed the Proluge and enter Jake's Dreams, you can either proceed to the next chapter or enter the 4 dream rooms. Will skipping the Dreams only make you skip the back story or will it have a greater effect too. I know that you wont give out out any spoilers, but if "you know who" is dead, why is there no body? Sorry for this other comment but thanks for reading it too.

+2 votes     reply to comment
Mxthe Creator
Mxthe Aug 24 2011, 10:12pm replied:

Most scenes with multiple outcomes will have direct repercussions, such as an immediate event following that outcome.

However some scenes will carry the repercussions throughout in the future.

The dreams are not mandatory, if you play through them you might understand some facts better, but they are not needed to understand the main story, since the dreams are supposed to be one of the most unsettling and scary parts of the game, I thought it would be interesting not to force them onto the player.

Some people just can't play through these sequences...

The fact that there is no body could be simply that he was propelled far away from the crash, or that he was incinerated, or maybe he is just not dead.

I won't specify which it is.

+3 votes   reply to comment
orang3dragon612 Aug 21 2011, 6:16pm says:

Hello again Mxthe. Previously, you said that you were planning to convert Underhell to the Source engine, meaning that you would not use the SMOD engine and a lot of features like iron sights, kicking etc... Is that what you meant, or am I just misunderstanding you? As well, gathered from what I have read, it takes around a half a year to complete a chapter. Is this the goal that you loosely have in mind? And for a abrupt change, what is your favorite instrument to play and music to compose? Finally, great interview that you did with C-zom, I enjoyed it very much. I hope that when you have finished this mod, and laid it down to rest, that some game company cough*Valve*cough, will hire you. You have a great future in gaming ahead. Good luck!

+2 votes     reply to comment
Mxthe Creator
Mxthe Aug 24 2011, 10:09pm replied:

SMOD uses an obsolete version of the source engine, it has long loading times, bad performance and is starting to really be difficult to modify, since the SOURCE SDK is not offering an option to map for it anymore.

We are indeed letting go of SMOD, but we are trying to get all the features back in a new code, based on Orange Box.

Since I am primarily working alone on level design in conception, the "rest" of the team walks in to Voice Act, compose music and Beta Test near the end of the project, yes it takes about a year to make a Chapter, it will depend of the length of the Chapter and my availability of course.

I enjoy piano the most, I am a pianist myself and begin every single composition with a single piano mockup.

Thanks for your best wishes.

+3 votes   reply to comment
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