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mrgriggs
mrgriggs Feb 27 2012, 9:52am says:

Looks excellent, definately a game worth purchasing!

Question:

What did you use to draw your sprites/backdrops? Combination of paint and artistry?

Did you use a colour pallette to restrict your colours and thus produce a consistent design?

+3 votes   game: Offspring Fling!
mrgriggs
mrgriggs Jul 27 2011, 4:27am says:

Amazing, can't wait for this Mod's release!

+1 vote   media: Tar-21
mrgriggs
mrgriggs Jul 21 2011, 5:08am replied:

Yes, please.

Will definately be purchasing if it comes for PC :) With controller support!

+3 votes   game: Oozi: Earth Adventure
mrgriggs
mrgriggs Jun 7 2011, 6:48pm says:

You almost got my money with the latest video, you have my faith before the game is even near complete.

Well done!

+1 vote   article: New Overgrowth a134 video devlog
mrgriggs
mrgriggs May 20 2011, 2:19pm says:

IRONSIGHTS! YES!

And up that damage, this game never dealt enough damage to enemies -_-

-3 votes   mod: Firearms: Source
mrgriggs
mrgriggs May 18 2011, 12:42pm says:

realtime? lol

+1 vote   media: Demonstration of Lighting Effects
mrgriggs
mrgriggs Mar 7 2011, 9:51am says:

I know many aspects of C++, have coded regulary with the source engine, never even attempted the cry engine though...

How would I get started with this so I can find whether or not i'd be of much use to your team?

+1 vote   article: January Update - Tech Demo & Shiny Things
mrgriggs
mrgriggs Mar 7 2011, 9:28am replied:

Really? Able to plug in C++ orientated code like the source sdk? Or something dodgey like the UDK ?

DON'T JUDGE ME

+1 vote   engine: CryENGINE 3
mrgriggs
mrgriggs Mar 7 2011, 9:26am says:

Is this still going steady in development, any news?

+1 vote   game: Warface
mrgriggs
mrgriggs Mar 3 2011, 10:48am replied:

It would be ironic if you released the beta first, not the alpha, it's coincidental that you're releasing an alpha

+1 vote   mod: Alpha Project
mrgriggs
mrgriggs Mar 1 2011, 11:05am says:

Keep going at it, there's definately a market out there wanting this sort of thing.

+3 votes   engine: Lunar Development Kit
mrgriggs
mrgriggs Mar 1 2011, 11:02am says:

So I will be able to use this with C++?

+1 vote   engine: E.P.I.C.
mrgriggs
mrgriggs Mar 1 2011, 10:52am says:

YES!

I thought this mod was gone forever.

This is excellent news ^_^

+1 vote   article: The countdown to D-Day
mrgriggs
mrgriggs Mar 1 2011, 10:46am says:

"
Portal 2 pre-orders on Steam grant both the Source SDK and the SDK Base games, but so far there is no word on C++ source code access.
"

Please Valve, I would really appreciate that up to date SOURCE SDK 2009 or newer used for Portal 2.

It would be a dream come true.

Fyi: Definately purchasing portal 2 (Getting PS3 version so I get both PC 'For I' and PS3 version 'For my parents'), it's going to be great. :)

Is Portal 2 going to help reveal ties from Portal into the half life universe to a further extent?

+5 votes   game: Portal 2
mrgriggs
mrgriggs Feb 23 2011, 10:32am says:

Need a C++ programmer moderately experienced with the source engine to help you out with anything?

+1 vote   article: Next release really soon!
mrgriggs
mrgriggs Feb 23 2011, 7:41am says:

Amazing, a release date for this?

+1 vote   media: Preview Screen
mrgriggs
mrgriggs Feb 16 2011, 6:11am says:

Yeah, bullseye is excellent, the peformance of "the running man" leaves a little to be desired though.

+3 votes   article: Log Entry 017: Bullseye debuts on Kongregate
mrgriggs
mrgriggs Feb 14 2011, 6:14am replied:

Cheat how? Do they start with more money? Does each load give them double the ammount? Or do they just get given money for no reason.

Please don't say it's the latter, it's annoying because they always seem to be able to spam their units when there isn't enough cash around to do that as i've been killing off their harvesters.

+1 vote   article: The Dawn of the Tiberium Age 1.11 Progress
mrgriggs
mrgriggs Feb 13 2011, 5:36pm says:

Does the AI cheat and boost it's money? Or does it only attain income from harvesting.

+2 votes   article: The Dawn of the Tiberium Age 1.11 Progress
mrgriggs
mrgriggs Jan 30 2011, 12:35pm says:

Why is there no activity with this? Is it dead

+1 vote   mod: Ham and Jam
mrgriggs
mrgriggs Dec 2 2010, 4:30pm replied:

Also, shouldn't the lean angle the camera respectively to the way in which the player is leaning? I also think the level at which the player ducks is way too low, it always has been in source games, having it higher will also allow for more opportunities to use cover while retaining the ability to shoot over it. :) My suggestions.

+1 vote   mod: Tales from the Galactopticon
mrgriggs
mrgriggs Dec 2 2010, 4:06pm replied:

Awesome :), I'm loving this mod thus far :D voted, I love the aura of it

+1 vote   mod: Tales from the Galactopticon
mrgriggs
mrgriggs Dec 2 2010, 11:37am says:

Add weapon kick to all the weapons please, enough to be able to force skilled players to get an advantage from burst fire. Use the domachinegunkick function.

+1 vote   mod: Tales from the Galactopticon
mrgriggs
mrgriggs Nov 18 2010, 6:52pm says:

Looks amazing, but why're they just sitting there when you have a gun in hand?

-1 votes   media: Mastiff Update
mrgriggs
mrgriggs Nov 18 2010, 6:51pm says:

It's hard to believe that's the source engine with excellent visuals like that!

+2 votes   media: Mastiff Update
mrgriggs
mrgriggs Nov 2 2010, 6:15pm says:

Night vision in a game that actually makes a difference, amazing.

+2 votes   media: Night Vision
mrgriggs
mrgriggs Nov 1 2010, 9:13pm says:

Add a really kind face, like a lion face, for hilarity.

-1 votes   media: Kirov
mrgriggs
mrgriggs Oct 13 2010, 7:28am says:

It looks like there might be long ranges of which to shoot enemies from, will there be a range disadvantage to weapons (Such as decreasing damage or bullet drop) to compensate for this?

+1 vote   media: Dam Map Alpha Ver 0.1
mrgriggs
mrgriggs Oct 13 2010, 6:06am replied:

it'll have to alter the eq of general sound as players can just turn their speakers up

+1 vote   article: The Rising MOD - Update 8: Resistance Upgrades
mrgriggs
mrgriggs Oct 13 2010, 5:31am says:

I like, very much.

+6 votes   media: M249 Reconstructed Bullets
mrgriggs
mrgriggs Sep 2 2010, 5:37am says:

Middle one looks most crash bandicootish

+2 votes   media: InGame InMod / Evolution
mrgriggs
mrgriggs Aug 27 2010, 12:38pm says:

noice, should've slowed down the video a bit for viewing purposes, but it's nice.

+7 votes   media: 3DS Max Pistol Whip Test
mrgriggs
mrgriggs Aug 11 2010, 9:54pm says:

What is the song in this video?

+4 votes   media: Eve of Destruction classic 2.10 preview
mrgriggs
mrgriggs Aug 10 2010, 2:00pm says:

Now is the AI actually enhanced or does it just spam buildings and units.
Is the game-play speed increased to match that of red alert 2? I feel that that game used the engine at the perfect speed.

+3 votes   mod: Tiberian Sun 2010
mrgriggs
mrgriggs Aug 9 2010, 5:13pm says:

domination you say? A new type of game mode?

+1 vote   media: ad_domination
mrgriggs
mrgriggs Jul 30 2010, 10:42am replied:

This

+1 vote   media: M24A1
mrgriggs
mrgriggs Jul 15 2010, 12:34am replied:

is there anyway to become a tester?

+1 vote   article: Better late than never; HaJ vs DoD
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