Looks excellent, definately a game worth purchasing!
Question:
What did you use to draw your sprites/backdrops? Combination of paint and artistry?
Did you use a colour pallette to restrict your colours and thus produce a consistent design?
Looks excellent, definately a game worth purchasing!
Question:
What did you use to draw your sprites/backdrops? Combination of paint and artistry?
Did you use a colour pallette to restrict your colours and thus produce a consistent design?
Yes, please.
Will definately be purchasing if it comes for PC :) With controller support!
You almost got my money with the latest video, you have my faith before the game is even near complete.
Well done!
IRONSIGHTS! YES!
And up that damage, this game never dealt enough damage to enemies -_-
I know many aspects of C++, have coded regulary with the source engine, never even attempted the cry engine though...
How would I get started with this so I can find whether or not i'd be of much use to your team?
Really? Able to plug in C++ orientated code like the source sdk? Or something dodgey like the UDK ?
DON'T JUDGE ME
It would be ironic if you released the beta first, not the alpha, it's coincidental that you're releasing an alpha
Keep going at it, there's definately a market out there wanting this sort of thing.
YES!
I thought this mod was gone forever.
This is excellent news ^_^
"
Portal 2 pre-orders on Steam grant both the Source SDK and the SDK Base games, but so far there is no word on C++ source code access.
"
Please Valve, I would really appreciate that up to date SOURCE SDK 2009 or newer used for Portal 2.
It would be a dream come true.
Fyi: Definately purchasing portal 2 (Getting PS3 version so I get both PC 'For I' and PS3 version 'For my parents'), it's going to be great. :)
Is Portal 2 going to help reveal ties from Portal into the half life universe to a further extent?
Need a C++ programmer moderately experienced with the source engine to help you out with anything?
Yeah, bullseye is excellent, the peformance of "the running man" leaves a little to be desired though.
Cheat how? Do they start with more money? Does each load give them double the ammount? Or do they just get given money for no reason.
Please don't say it's the latter, it's annoying because they always seem to be able to spam their units when there isn't enough cash around to do that as i've been killing off their harvesters.
Does the AI cheat and boost it's money? Or does it only attain income from harvesting.
Also, shouldn't the lean angle the camera respectively to the way in which the player is leaning? I also think the level at which the player ducks is way too low, it always has been in source games, having it higher will also allow for more opportunities to use cover while retaining the ability to shoot over it. :) My suggestions.
Awesome :), I'm loving this mod thus far :D voted, I love the aura of it
Add weapon kick to all the weapons please, enough to be able to force skilled players to get an advantage from burst fire. Use the domachinegunkick function.
Looks amazing, but why're they just sitting there when you have a gun in hand?
It's hard to believe that's the source engine with excellent visuals like that!
Night vision in a game that actually makes a difference, amazing.
It looks like there might be long ranges of which to shoot enemies from, will there be a range disadvantage to weapons (Such as decreasing damage or bullet drop) to compensate for this?
it'll have to alter the eq of general sound as players can just turn their speakers up
mrgriggs
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