This member has provided no bio about themself...

Comment History  (0 - 30 of 42)
Megacherv Feb 14 2011, 12:30pm replied:

No actually, I was genuinely glad to hear that it isn't dead

+3 votes   mod: Black Mesa
Megacherv Feb 13 2011, 4:01pm replied:

Thanks for this, that filled me with confidence

*eagerly awaits*

-1 votes   mod: Black Mesa
Megacherv Aug 10 2010, 2:55pm replied:

Oh, right, I guess I mis-read that ages ago. Okay, ignore my last message sent to you.

+1 vote   mod: The Anvale Bunker
Megacherv Aug 10 2010, 9:04am replied:

Oh hell yeah, that'll be awesome

+1 vote   mod: Human Error
Megacherv Aug 10 2010, 8:42am says:

To see that there's a lot of stuff you've already implemented, that's pretty cool. I'd love to see this in action.

+2 votes   news: Killing Floor Vehicle Mod - Introduction
Megacherv Jul 24 2010, 11:47am replied:

Yeah, I think it helps with the episodic concept really.

The 10 years later was beautiful, loved the design for it

+1 vote   download: Portal 1 Memories Chapter twO
Megacherv Jul 21 2010, 10:25am says:

Really choppy and feels impossible to do anything.

Spec is 2.8GHz Core 2 Duo
Mobility Radeon HD4650
running at 1366x768

Everything renders perfectly, but gameplay is practically impossible. Also, nothing seems to come out of the gun, and I had to pause and un-pause for the HUD to appear
Just thought I'd let you know.

+1 vote   download: Fps Terminator Alpha v1.0 demo
Megacherv Jul 21 2010, 10:01am replied:

I'll see if I can get it working. If Quake 1 works, hopefully Kurok should do aswell.

+1 vote   game: Solitude
Megacherv Jul 21 2010, 9:56am says:

I absolutely bloody loved this mod, and I cannot wait to see what they have in-store for episode 2. With the portal storm at the eend of the first, maybe there's some Xen borderworld exploration invloved?

+1 vote   mod: Human Error
Megacherv Jul 15 2010, 9:44pm says:

Can't wait for this to come out, especially since I've got homebrew working on my PSPgo (wooyay for Quake1!!)

Hopefully this'll be compatible with HBL, since that's the only thing available for it at the moment

+1 vote   game: Solitude
Megacherv Jun 27 2010, 1:23pm replied:

Only if they charge for it

+1 vote   game: Respawn
Megacherv Apr 13 2010, 7:26am says:

Dammit, this mod looks awesome, yet no servers are running...if any servers start running in the UK, PM me

+1 vote   mod: Eternal Silence
Megacherv Apr 2 2010, 8:52am says:

Am I the only one that thought that a Wii port would be cool? Since I can't mod my PSP (as it's a Go) and having it on PC would defeat the point of it, playing it on a Wii would be cool. I love playing QuakeWii, it's pretty fun.

+1 vote   news: Solitude: Update #36
Megacherv Mar 24 2010, 11:57am replied:

Shouldn't Steam pre-load HL2 Episode 2 if it needs files from there?

+1 vote   news: Human Error Released
Megacherv Feb 27 2010, 8:05am replied:

Will you ever return to it?

+1 vote   mod: Human Error
Megacherv Nov 10 2009, 3:34pm says:

Does this really require HL2: Deathmatch? I'd love to play this, but I don't want to have to buy Deathmatch as I can't spare any money now whatsoever.

+1 vote   mod: Modular Combat
Megacherv Sep 26 2009, 5:18pm says:

Can anyone send me a link to an easy-to-follow tutorial to mod your PSP from version 6.00, or to one that will have one eventually? Everytime I look at the tutorials they just confuse the hell out of me.

+1 vote   game: Solitude
Megacherv Aug 18 2009, 7:53pm replied:

Any proof of this?

+1 vote   mod: Chaos III: 10th Anniversary Edition
Megacherv Jul 15 2009, 3:51pm replied:

Actually, some music in there is re-mixed from older UTs (Main Menu, the video up here and the Deck map are examples)

+2 votes   game: Unreal Tournament 3
Megacherv Jun 20 2009, 7:01pm says:

Dammit. I'd get a new 2000/3000 for this if the guides online weren't so ridiculously hard to understand a damn single word.

+1 vote   game: Solitude
Megacherv Jun 20 2009, 6:57pm replied:

Imagine if they did that with EVERY game...Naked Tournament 3, Grand Theft Starkers 4...erm...I can't think of anything else...

+1 vote   news: Theories on nude mods
Megacherv Jun 20 2009, 6:47pm replied:

Since you're online, I'll ask here. I'm having trouble running it. Whenever I try and run a game Half-life just quits, no error messages or anything. Any suggestions?

+1 vote   download: Go-Mod 1.0 (BETA)
Megacherv Jun 20 2009, 6:32pm replied:

Dude, turn off caps lock...

How do you launch this? Mine isn't a Steam version of Half-Life

+1 vote   download: Go-Mod 1.0 (BETA)
Megacherv May 23 2009, 5:02am says:

Hehehe...GORDON PAWNCH! Finally he can get to grips with enemies hand-to-hand instead of crowbar-to-face

+1 vote   mod: Go-Mod
Megacherv May 23 2009, 4:59am replied:

You need a PSP with custom system software, so you can boot homebrew software

+1 vote   game: Solitude
Megacherv May 23 2009, 4:57am says:

Will this be ported to the PS3 version or will it stay PC exclusive?

+1 vote   news: Beta 1.0 Features
Megacherv Jan 27 2009, 5:08pm says:

Ahh, I see you've modded Half-Life: Source instead of Half-Lifr 2 from the looks of things

+1 vote   mod: Quake II: Source
Megacherv Jan 10 2009, 12:19pm says:

I'm having issues installing ActionCam onto my PS3 (it says that there's not data, I'm using a MicroSD with a MicroSD reader, which my PS3 can read) Also, I'm still unsure on how to install new character models (you guessed it, I'm wanting to put the Master Chief on there)

+1 vote   mod: Action Cam
Megacherv Nov 22 2008, 8:21am says:

How do you disable this mod? I'm wanting to try a different Halo CE mod, but everytime I run haloce.exe, this mod always comes up.

+1 vote   mod: Sonic The Hedgehog : Genesis of the Azure Wind
Megacherv Nov 17 2008, 2:46pm says:

For the low polycount the Rocket Launcher is in no way a disappointment

+1 vote   game: Solitude
Offline Since
Dec 18, 2014
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day