As a tribute to the good ol' days of where we (No Scope Studios) all started, a mere quake mod. Its safe to say it wasn't nearly as good as what we had hoped. We all now have much more experience and skills, so a few of us have returned to bring iHalo to the glory we originally had sought, and never thought it would see.

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This iHalo reboot has been in the works for about a year now with the construction of the Portara Engine. With VR and cross-platform multiplayer finally working, we heard Microsoft was hosting a VR event in Sale Lake City and decided to make a specialized demonstration of our engine using assets from Microsoft's flagship series: Halo.

While we initially intended to make our own game with our engine, people at the event really seemed to enjoy the fact that it WAS Halo, and even the Microsoft staff suggested that we try to keep the Halo assets and release it as a freeware Halo title. We didn't want to step on any toes, but the head of Community Development at the event has been contacting Microsoft/343 Industries' legal team to see if we can get permission to release the title for free.

While development is going very well and the legalities seem to be working themselves out, we have decided to go fully public with this project and announce that we will begin our closed alpha testing in early Summer 2016, followed up by an open beta test (assuming no problems arise) one month later.

So there's our roadmap. Our debut at the Microsoft VR event opened a lot of doors and we met a lot of really cool people like Michelle Osorio (who interviewed us on Periscope) and other VR developers. Microsoft has been absolutely wonderful and we would definitely recommend playing Halo: Master Chief Collection and Halo 5: Guardians to see how iHalo VR compares. Right now, our team consists of Mark Corbelli/Reynzard from the original iHalo team, and CJ Pollock/Scifiknux from the Solitude/Flaming Ice team.

We hope to see you online on our forums/live chat at projectportara.com and on our Facebook. See you starside!

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tl;dr version: iHalo started as an indie title with the Portara Engine, but now it's Halo. Closed alpha in a few weeks, open beta a month later. Check out our forums and like us on Facebook.

Back with a Vengeance

Back with a Vengeance

News 1 comment

We're back, and better than ever-- Check out our new ModDB page!

"It's been a long... time" -Glados, Portal 2

"It's been a long... time" -Glados, Portal 2

News 6 comments

Recent events have allowed iHalo to arise out of the graveyard. So much work, so little time.

Comments  (0 - 10 of 86)
Supermario641996
Supermario641996

hah, sweet.

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Guest
Guest

Is this aalible on Cydia still or was it removed, btw plz don't remove it of Cydia

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thonglover
thonglover

DEAD GAME MAN!

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TheCornyGamer
TheCornyGamer

Hi, I finally got tired of waiting and got my own engine:D So the developing has begun officially!!

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Rhyl3yMaster
Rhyl3yMaster

Ghost_Fang, How could you let this die D:. I don't want this to be another Solitude.

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TheCornyGamer
TheCornyGamer

Oh btw right now I'm jus modifying the quake 3 app:p

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TheCornyGamer
TheCornyGamer

Okay like I said not much to do when your working with ifile lol but so far I have only changed the icon picture and law and changed the banner and other small things like this.... I really hope I get this engine:D

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TheCornyGamer
TheCornyGamer

Sorry, about the last post autocorrect ruined the whole thing and even I can't understand it:D Basicly I want to bring ihalo back to life but to do that I need the engine you build it with:0 not the new one (of course) since that's what your using for the Windows version but maybe the multiplayer beta one?? (if that's even different then the previous versions) Also do you use a radiant for your maps or is that built in with the engine?? I think that's Basicly it and that sums it up in th shortest manor.... Thanks for now!!! Until you respond to this I'll update my progress here (not much to do without a radiant or engine:( )

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TheCornyGamer
TheCornyGamer

Hey Ghost_Fang.... I want to take this project and make it playable for iPhone and iPod touch as so many people loved this and we're so upset when it was dead for so long:( Now your back and say of only but i don't think that, that is what ihalo was meant to be.... I only want to know what software you use to build the game and when radiant you use for the map building:D I feel I could bring this ihalo project back to life and better then ever!! I already have so many ideas that could work for iPhones and iPod's:) So that would be awesome if you could just respond to this comment and tell me what you think?? Thanks:D

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ThatPolyDude
ThatPolyDude

So i saw your post on solitude ,this is gonna be pc and solitude would be psp?
youve got several projects ,hopefully a lot of time :D

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