As a tribute to the good ol' days of where we (No Scope Studios) all started, a mere quake mod. Its safe to say it wasn't nearly as good as what we had hoped. We all now have much more experience and skills, so a few of us have returned to bring iHalo to the glory we originally had sought, and never thought it would see.

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6 comments by Ghost_Fang on Mar 2nd, 2012

Well hello everyone. I guess its safe to say you thought we were dead. And for almost 2 years, your assumptions were correct. After we released iHalo we took a vacation and got a bit lazy doing so. In the process of our "vacation" a few of us split off. Busdriver and Scifiknux founded Inysis and made a game for the Apple AppStore. I stayed with my roots, quake. I got distracted with Left 4 Quake and Conscript, and a few more over-ambitious projects that didn't go well. As time went on the dust and cobwebs on iHalo piled on. Eventually, iHalo was just a memory, a sad, unfinished, unpolished memory. Some of us even found it embarrassing. So much so that they didn't ever want to look back. Due to more recent events I feared that the only existing source and assets were lost forever due to my computer's hard drive failing.

Months went by since that incident, and the memories of iHalo began to fade. When one day, what do I come across on my Laptop? Yes! It was true! I had forgotten I had made a backup of my own personal build of iHalo on my laptop for I knew that my PC was dying.

Upon my discovery, I thought it would be fun to take a look at my old and flawed coding style. I laughed, (I cried lol) at the things that I could never do as simple as they were. My skills and knowledge have greatly increased since the days of iHalo. So I also thought it would be fun to fix some bugs, clean some code, do things right, and add aspects of Halo into Quake that weren't previously there. iHalo quickly became my drug, I turned into an iHalo junkie, adding this, fixing that, doing this, making that, why stop here? I'll do this too. I became an addict. But what fun are drug- I mean games if you don't share them with your friends? So that's what I did, I gave iHalo to a few of my Skype friends and they loved it. "Add this, you should do that, this too!" So what did I do? I delivered, I added more of this, I did more of that. In fact, I did more work in 3 weeks, that I ever did since I became a part of No Scope Studios.

Lets take a small commercial break, by commercial break I mean bad news break. My recent additions and features have gone WAY outside the boundaries of a mobile device. 90% of all my new additions rely on Darkplaces' features and extensions. So with that said I bring you the (maybe) bad news: The new and improved iHalo will be PC ONLY there is no if, ands, or buts about it. We have reached the "No going back" stage.

This may disappointing some, but I will try to soften the blow by giving you more good news and tell you specifically all the things that have been implemented.

For starters, the first thing you will notice upon starting the game is the Menu. Inspired by Halo 1's menu, you will see a pretty skybox, and moving Halo and a flying pelican:

(FULL SIZE)

HUD, a full featured and build from the ground up HUD using CSQC (Client Side QuakeC) which requires Darkplaces. CSQC is NOT supported by any mobile quake engines. Here is a quick look at the HUD:

(FULL SIZE)
Particles, particles everywhere! My more recent skills, more like knowledge is accessing one of Darkplaces features: Effectinfo.txt. Its a simple text file that allows you to set, edit, and change the particles for various built in particle effects Darkplaces has. With this new found power I revamped all of the current particles used such as:

Muzzle Flashes:
 
(FULL SIZE)

Explosions:

(FULL SIZE)

The newly added plasma grenade trail:

(FULL SIZE)

And explosion:

(FULL SIZE)

Shiny weapons shader (for covenant weapons, but tested on Assault Rifle)
You may also notice the WORKING ammo counter:

(FULL SIZE)

As well as the Halo 1 style scrolling "noise" on the sniper scope:
 
(FULL SIZE)

On the subject of the sniper rifle, there is now a vapor trail for the sniper bullets:
 
(FULL SIZE)

You can now see what weapon your enemy is holding, you can also see the killer chasecam feature as well, as you can see Marvin killed me (because I let him of course :P) :

 
(FULL SIZE)

I am going to stop right there, but there is still a large list of things recently added, and I will attempt to keep the ModDB updated frequently as stuff gets added. I hope you all enjoyed this refreshing update and expect more updates soon.

This game as unpolished as it is, means a lot to me. This is my roots, this is where I all started, I would not be the developer I am today if it wasn't for this game. It felt great going back to my roots, reliving all the memories. It might sound a little weird if I say I do have a slight emotional tie with iHalo, but its true. Its great to be back.

In case you missed it:

THIS IS PC ONLY NOW

Cheers,
Ghost_Fang/Diabolickal

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Post comment Comments  (0 - 10 of 84)
thonglover
thonglover Jan 30 2014, 8:56am says:

DEAD GAME MAN!

+1 vote     reply to comment
TheCornyGamer
TheCornyGamer Aug 27 2012, 5:19pm says:

Hi, I finally got tired of waiting and got my own engine:D So the developing has begun officially!!

+1 vote     reply to comment
Rhyl3yMaster
Rhyl3yMaster Aug 24 2012, 10:26am says:

Ghost_Fang, How could you let this die D:. I don't want this to be another Solitude.

+1 vote     reply to comment
TheCornyGamer
TheCornyGamer Aug 23 2012, 9:40pm says:

Oh btw right now I'm jus modifying the quake 3 app:p

+1 vote     reply to comment
TheCornyGamer
TheCornyGamer Aug 23 2012, 9:35pm says:

Okay like I said not much to do when your working with ifile lol but so far I have only changed the icon picture and law and changed the banner and other small things like this.... I really hope I get this engine:D

+1 vote     reply to comment
TheCornyGamer
TheCornyGamer Aug 23 2012, 9:03pm says:

Sorry, about the last post autocorrect ruined the whole thing and even I can't understand it:D Basicly I want to bring ihalo back to life but to do that I need the engine you build it with:0 not the new one (of course) since that's what your using for the Windows version but maybe the multiplayer beta one?? (if that's even different then the previous versions) Also do you use a radiant for your maps or is that built in with the engine?? I think that's Basicly it and that sums it up in th shortest manor.... Thanks for now!!! Until you respond to this I'll update my progress here (not much to do without a radiant or engine:( )

+1 vote     reply to comment
TheCornyGamer
TheCornyGamer Aug 23 2012, 6:51pm says:

Hey Ghost_Fang.... I want to take this project and make it playable for iPhone and iPod touch as so many people loved this and we're so upset when it was dead for so long:( Now your back and say of only but i don't think that, that is what ihalo was meant to be.... I only want to know what software you use to build the game and when radiant you use for the map building:D I feel I could bring this ihalo project back to life and better then ever!! I already have so many ideas that could work for iPhones and iPod's:) So that would be awesome if you could just respond to this comment and tell me what you think?? Thanks:D

+1 vote     reply to comment
ThatPolyDude
ThatPolyDude May 24 2012, 8:15am says:

So i saw your post on solitude ,this is gonna be pc and solitude would be psp?
youve got several projects ,hopefully a lot of time :D

+1 vote     reply to comment
Ghost_Fang
Ghost_Fang Apr 28 2012, 4:30am replied:

we're waiting for an epic texture artist to make epic textures for the epic weapon models

+1 vote     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jun 9 2012, 5:11pm replied:

is he lazy (joke)

+1 vote     reply to comment
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