Interesting and somewhat witty introduction goes here.

Comment History  (0 - 30 of 801)
mechwarrior24 Jan 18 2015, 2:08am replied:

Swyter and co are the reason you have the greatly improved 0.9.4 version. So before being so ungrateful, perhaps consider whether you would take it up yourself?

Some people have lives, and life is 100% of the time more important than a mod, no matter how good it is.

-1 votes   mod: Star Wars Conquest
mechwarrior24 Jan 4 2015, 11:57pm replied:

There are no tournaments in this mod.

+2 votes   mod: L'Aigle
mechwarrior24 Jan 1 2015, 4:29pm replied:

To be frank, if you seriously stayed up all night for this mod to be released, you need to rethink your life choices. Especially when it was so close to New Year's. :P

+3 votes   mod: L'Aigle
mechwarrior24 Jan 1 2015, 7:08am replied:

That's it. Reported.

+1 vote   mod: L'Aigle
mechwarrior24 Jan 1 2015, 1:40am replied:

Smart people will avoid this.

+3 votes   mod: L'Aigle
mechwarrior24 Dec 31 2014, 11:57pm replied:

My sentiments exactly. It's ridiculous the attitude that certain members have taken in regards to sitting on this page until the very moment it is uploaded, as if they believe that they're going to be able to download it at a decent speed or, indeed, at all.

People need to chill and come back when the dust settles. You've waited years, a few hours isn't going to kill you.

+1 vote   mod: L'Aigle
mechwarrior24 Dec 31 2014, 9:07pm replied:

Dude. Calm down. Take a break from the computer. Enjoy the new years. Chill. :)

+1 vote   mod: L'Aigle
mechwarrior24 Dec 31 2014, 11:05am replied:

What makes you think they're even against each other? O.o

+3 votes   mod: L'Aigle
mechwarrior24 Dec 30 2014, 12:19am says:

Looking forward to the release. :)

Does anyone know whether the mod includes a sort of Freelancer system, whereby the player can enlist as a soldier under a lord's army?

+2 votes   mod: L'Aigle
mechwarrior24 Dec 2 2014, 12:13am says:

Can't read because low-res I'm afraid. :\

+2 votes   media: CanadaBall...
mechwarrior24 Nov 29 2014, 8:09am replied:

Silly, this isn't Battlestar Galactica. It's Star Wars. Get it right, man!

+9 votes   media: Battlebrick
mechwarrior24 Nov 25 2014, 12:27am replied:

Heh, thanks. There's always Online but that's not everyone's cup of tea. :P

+1 vote   media: Orion BattleMech
mechwarrior24 Nov 12 2014, 5:49pm replied:

... and you're an idiot for having a half-year old video with multiple idiots already not getting the joke, and then not getting it. Bravo, Mr. Guest. Bravo.

+1 vote   media: New fighter sounds
mechwarrior24 Nov 12 2014, 5:49am says:

Hahahaha- I get it! Because the coat... it's... um... wait, no I don't... :(

+7 votes   media: gucci and soviet afganka uniform
mechwarrior24 Nov 8 2014, 9:03am says:

And I thought figuring out how to get the couch around the doors was hard. XD

+1 vote   media: Few pics...
mechwarrior24 Oct 31 2014, 6:52pm says:

Looks really nice! Is there just the one cockpit, or will there be multiple...?

+1 vote   media: New cockpit view
mechwarrior24 Oct 30 2014, 6:33pm says:

New wallpaper located. Activating tractor beam.

+1 vote   media: Begin the occupation....
mechwarrior24 Oct 26 2014, 8:14pm says:

We heard you liked good models, so we made a better model based on the better model of an already good model.

I have one word for you guys- perfectionists. And that is why this mod is, and will be even more soon, the best Star Trek strategy experience ever.

+7 votes   media: New Federation Cap yard
mechwarrior24 Oct 25 2014, 4:20am replied:

You Sir, have fallen for the oldest trick in the book. The old "Paint yourself green like a toy soldier" trick. Yes. That's actually the oldest. No, I don't know why.

+1 vote   media: Smile{dot}
mechwarrior24 Oct 20 2014, 3:29am replied:

Honestly I've always been skeptical that the 'founding fathers' were really the great people that they're written up to be. Though by saying that, I just ****** off every American on the planet. :P

+2 votes   media: Smile{dot}
mechwarrior24 Oct 2 2014, 8:49am says:

If you guys keep being so awesome, you'll inevitably break the internet.

I'm curious, are you planning to add worker bee style effects to the other races as well? Or is it something unique to the Feds?

+9 votes   media: Federation Drydock make-over
mechwarrior24 Oct 2 2014, 6:48am replied:

I have a feeling VR might be a bit of a slap in the face for game and level designers. :P

+1 vote   media: Smile{dot}
mechwarrior24 Oct 2 2014, 6:28am says:


+3 votes   media: Smile{dot}
mechwarrior24 Oct 1 2014, 3:09am replied:

It'd still be 'wrong' to have Scottish blue on the Union Jack, though.

+1 vote   media: have some humor
mechwarrior24 Sep 30 2014, 1:12am replied:

No, because our flag wouldn't work without the blue. :P

+3 votes   media: have some humor
mechwarrior24 Sep 30 2014, 1:08am says:

Will there be a Kirk special ability which allows me to instantly destroy any enemy fleet I desire?

+1 vote   mod: Star Trek: Armada 3
mechwarrior24 Sep 27 2014, 9:45am replied:

Watch it, they bite. :(

+6 votes   media: Dealing with the maquis
mechwarrior24 Sep 21 2014, 9:37am replied:

HUMOUR?! This is a nerd fight. No time for humour.

+3 votes   media: have some humor
mechwarrior24 Sep 21 2014, 9:16am says:

I'm sure there's some sort of deeper meaning here I'm completely missing. :P

+1 vote   media: have some humor
mechwarrior24 Sep 18 2014, 8:23am replied:

Let me put it like this- if someone offered you 2.5 billion dollars, pretty much guaranteeing a perfect live for yourself, your family and your descendants, for a game that was really "finished" a long time ago, you'd be very stupid not to accept it. There is very little reason they shouldn't have done this.

+7 votes   article: Microsoft bought the whole Minecraft!
mechwarrior24 Aug 31 2014, 2:01am replied:

Hehe. Kiwis. :P

+1 vote   media: have some humor
mechwarrior24 Aug 12 2014, 7:06am replied:

I believe it has something to do with RoboCop, a toaster, electricity and a cairina moschata.

+2 votes   media: Her husband.
mechwarrior24 Jul 28 2014, 1:37am replied:

Agreed, but what else do they do? Aren't the rocket batteries they have to destroy hidden among such no-go targets?

+3 votes   media: Have a polandball
mechwarrior24 Jul 21 2014, 6:16pm says:

Oooooooh... that looks nice and squishy... >:D

+1 vote   media: Groumall Class Freighter
mechwarrior24 Jul 16 2014, 8:37am replied:

Ya reaaaaaaaaaally gotta watch it right to the end...

+1 vote   media: I don't even...
mechwarrior24 Jul 5 2014, 2:15am replied:

Tip: don't build up a game in your own mind, that you don't really know about, then expect that exact game. It doesn't work like that.

+1 vote   media: I wonder where this track leads...
mechwarrior24 Jul 1 2014, 3:45am says:

No, you certainly shouldn't be codoning this.

+1 vote   media: have some more humour
mechwarrior24 Jun 15 2014, 8:58pm says:

But... the bar... it is not... EQUAL?!?!

*Hides under desk*

+4 votes   media: I have no strong opinion one way or another.
mechwarrior24 Jun 11 2014, 12:38am says:

Old memes/posters are old. :P

+4 votes   media: Smile.
mechwarrior24 May 23 2014, 5:57am says:

Has anyone ever told you guys you have a fine eye for art? I love these screens. :D

+7 votes   media: "What am I while you exist? A shadow? An echo?"
mechwarrior24 May 6 2014, 12:18am replied:


+5 votes   media: ...They seriously did that
mechwarrior24 May 5 2014, 8:14pm replied:

"Sensors have picked up another one, sir. This one went right through the description. Right through. Didn't even read it. Not once."

"... fire ALL the lasers."

+3 votes   media: Airpad - Complete
mechwarrior24 May 5 2014, 1:00am replied:

SoA has the Constitution. Nuff said. :P

Both have their strengths, STA3 feels more like STA while SoA feels like its own game.

+3 votes   media: A new day, a new screenshot for you to digest.
mechwarrior24 Apr 30 2014, 10:21am replied:

No... no, don't say tha--


+1 vote   media: Testing new lens flares
mechwarrior24 Apr 26 2014, 11:24pm says:


+3 votes   media: Countryball
mechwarrior24 Apr 13 2014, 9:05pm replied:

The 'earth' is a giant rock in space, and doesn't harbour any feelings towards anyone. What grew on it (sorry religious peeps) is entirely coincidental and hence said rock wouldn't give a flying rats *** if we nuked ourselves to death.

'Cept the dinosaurs. I hear it didn't like them.

-2 votes   media: Tweet a selfie
mechwarrior24 Apr 3 2014, 7:32pm says:

That awkward moment you read the post wrong as well...

+2 votes   media: Stuff
mechwarrior24 Mar 24 2014, 7:03am replied:

Well I guess we're screwed.

+6 votes   media: Putin strikes... again
mechwarrior24 Mar 1 2014, 10:22pm says:

You had one job...

+9 votes   media: stuff
mechwarrior24 Feb 25 2014, 4:24pm replied:

Actually, I could have them. You know, for recreational use and all... nothing violent...

+9 votes   media: Faith in humanity restored!
mechwarrior24 Feb 18 2014, 5:00am replied:

Fate IS coincidence!


+3 votes   media: stuff
mechwarrior24 Feb 15 2014, 7:48am says:

“We shall go on to the end, we shall fight in Western Australia, we shall fight on the Great Barrier Reef and oceans, we shall fight with growing confidence and growing strength on Aires Rock, we shall defend our island, whatever the cost may be, we shall fight in the desert, we shall fight on the emu nesting grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender, and even if, which I do not for a moment believe, this island or a large part of it were subjugated and starving to the evil emu cause, then our Empire beyond the seas, armed and guarded by the Australian Fleet, would carry on the struggle, until, in God's good time, all the bloody emus will die.”
~ Winston Churchill's famous speech on the Emu War.

+3 votes   media: stuff
mechwarrior24 Feb 15 2014, 1:26am replied:

I think the point is that people focus too much on how to avoid the law, rather than trying to follow it.

Too many of today's generation forget that the law exists for a reason, and their petty desire for ultimate freedom only causes problems.

+7 votes   media: good one
mechwarrior24 Feb 11 2014, 8:09am replied:

The memory is strong with this one.

*checks past images*

Oh, it's right there. False alarm folks. :P

+2 votes   media: stuff
mechwarrior24 Feb 2 2014, 6:44am says:

... if you look really closely, there's a pixel out of place at the top right.

+7 votes   media: Fresh from Imgur User Sub Mk2.
mechwarrior24 Jan 27 2014, 4:36pm replied:

And it gives them someone to sue later when the plane explodes. ._.

+2 votes   media: Meanwhile in a plane...
mechwarrior24 Jan 24 2014, 7:33pm says:

*blinks a few times*

... uh...

+7 votes   media: Interesting translations...
mechwarrior24 Jan 24 2014, 1:15am replied:

Perhaps it has something to do with the fact they're both linked and are good inspiration...? -_-

+4 votes   article: StarCraft II Patch 2.1 and the Blizzard Arcade
mechwarrior24 Jan 22 2014, 7:12pm replied:

That's the one.

+5 votes   media: Russia... what are you doing?
mechwarrior24 Jan 14 2014, 2:44am says:

Such and admirable goal, scope and overall mod. I think you guys MAAAAAAAY run into a few problems with your AI modding, and most of the core battle mechanics though. So much isn't moddable, besides statistics... you're going to have a lot of trouble trying to create the unique experience you seek.

But good luck anyway. I look forward to seeing how you guys progress on it. :)

+3 votes   mod: Divide et Impera
mechwarrior24 Nov 17 2013, 12:24am says:

much repost

+4 votes   media: Nice try...
mechwarrior24 Nov 16 2013, 8:11pm replied:

... I think... so. Uh... it's pretty nifty, if that's what it is. :P

+2 votes   media: Excalibur Game Growth Visualisation 2013
mechwarrior24 Oct 31 2013, 5:50am replied:

All hail the system!

+4 votes   media: Have some humour
mechwarrior24 Oct 30 2013, 7:25am says:

Introduces you to music?

Sorry for the dose of seriousness. :P

+4 votes   media: Have some humour
mechwarrior24 Oct 7 2013, 4:21am replied:

No, God. The lesser one.

+8 votes   media: Sometimes...
mechwarrior24 Oct 1 2013, 11:22pm says:

I'm thinking that DOF might need to be toned down...

+3 votes   media: M&B II Bannerlord WiP screenshots
mechwarrior24 Oct 1 2013, 4:42am replied:

Does that man look Japanese to you? :(

+5 votes   media: gifs
mechwarrior24 Sep 28 2013, 4:06am replied:

... the instigator! Quick! Burn him!

+5 votes   media: GET IT RIGHT
mechwarrior24 Sep 20 2013, 8:09pm replied:

Um... you can't expect a developer to simply change their entire gameplay system just because you want them to. This looks great how it is, not sure if it's still alive.

+1 vote   game: Star Lords
mechwarrior24 Sep 13 2013, 8:30pm replied:

... no. This is madness.

This. IS. SPA- *gunshot*

+4 votes   media: SPARTAAAAA
mechwarrior24 Sep 7 2013, 7:40pm replied:

Oh, child.

+3 votes   media: Apple
mechwarrior24 Sep 1 2013, 6:27pm replied:

Yes, but they're referring to the video, not the game. Showcasing the game as a slideshow just never works that well.

On that note though, PREEEEEEEETTY...

+1 vote   media: RAW ingame development footage of the mod part 3
mechwarrior24 Aug 19 2013, 7:20am says:

... and I would walk 4000 more... wait... I got the reference, right? :P

+4 votes   article: And I would code 4000 lines...
mechwarrior24 Jul 17 2013, 9:57pm replied:

Houston, we have a target.

+2 votes   media: (Insert title here)
mechwarrior24 Jul 17 2013, 9:29pm says:

Well hey, now this IS a neat idea. So the game is essentially entirely set between the traveling between systems? Or is there gameplay at each system as well?

Definitely tracking! :)

+3 votes   game: SubLight
mechwarrior24 Jul 8 2013, 12:33am replied:

Ahahahaha you... honestly think this is real? THERE IS A KOALA ATTACKING HIM. Now, I'm not sure what you otherworlders think of our tree huggers, but they aren't bloodthirsty killers.


+6 votes   media: Stay Alive
mechwarrior24 Jul 3 2013, 7:04am replied:

My computer.

+2 votes   media: edition 2 of funnies
mechwarrior24 Jun 20 2013, 10:30pm says:

For the love of all that is Holy, STOP TEASING ME LIKE THIS! The sheer epicness cannot simply be described with words... the... the... perhaps... perhaps it could be described with... a download...? ;)

+13 votes   media: More Work on the City
mechwarrior24 Jun 17 2013, 6:37pm says:

Oh oh oh- I tried making something like this a time ago, I never really got anywhere but the overall concept is fun- your design looks far better anyway. :) Tracking.

+1 vote   game: Napixelonic Warfare: Europe in Flames
mechwarrior24 Jun 7 2013, 7:32am says:

Oh wow. Just... wow.

+1 vote   media: Screenshots
mechwarrior24 May 19 2013, 5:02am replied:

... that's... that's a good point. My bad. After closer examination, it does appear pretty different. And... and... planets...


+1 vote   game: Infinite Pixels
mechwarrior24 May 11 2013, 9:14pm says:

Hm... looks great but keep in mind that this concept has been done to death already, so you might want to look at adding in game elements that distinguish this game from others.

+1 vote   game: Infinite Pixels
mechwarrior24 Apr 19 2013, 9:20am says:

Mysterious boots are mysterious.

Looking great! Planet in the background looks mighty fine. :D

+19 votes   media: Spacestation Siege
mechwarrior24 Apr 18 2013, 1:39am replied:

He's got a point there, guys.

+3 votes   media: wrong neighborhood
mechwarrior24 Apr 18 2013, 12:08am replied:

Actually, DayZ ITSELF (as a mod) is very, very simple. It simply takes the vast content of ARMA II and switches it around with new scripts, but with an idea that had already been established. In terms of DESIGN, DayZ introduced very little. It simply uses ARMA II.

Seriously though, I'm afraid you'll need to get your eyes checked. You know, so you can actually read descriptions, and therefore understand that it's for KIDS.

+3 votes   game: Teddy Floppy Ear - Kayaking
mechwarrior24 Mar 24 2013, 4:59pm replied:

Sorry dude, protips generally come from those with the ungodly power of... grammar. Somewhere lost out there in the depths of the interwebs. :P

+1 vote   media: Admin Chat
mechwarrior24 Mar 17 2013, 5:23pm says:

Any attack against this station would be a useless gesture, no matter what technical data they have obtained. This station... erm... banana is now the ultimate power in the universe! I suggest we use it!

+3 votes   media: Jacob's Space Banana
mechwarrior24 Mar 4 2013, 4:44am replied:

Ah yes, I saw it in IE, looks much better. :)

+1 vote   media: super laser 2
mechwarrior24 Mar 3 2013, 4:05pm says:

Looks good! Maybe slow down the effect, though, seems a little fast.

+1 vote   media: super laser 2
mechwarrior24 Mar 3 2013, 4:05pm says:

Looking quite nice so far, keep it up!

Watching ;)

+2 votes   game: Empyrean Frontier
mechwarrior24 Feb 20 2013, 7:33am replied:

... why do you people bother.

+2 votes   download: Megabyte Punch DEMO
mechwarrior24 Feb 5 2013, 5:22am says:

Can't wait!

+2 votes   media: Focus on temperature and global warming
mechwarrior24 Jan 31 2013, 6:12am says:

Construct, ey? Looks mighty fine. Is the blob physics your own design, or from a certain other's?

+3 votes   game: Bloop
mechwarrior24 Jan 31 2013, 2:50am says:

On Earth? I leave for one second, come back, and THIS HAPPENS?! This is darn excellent. The land shape is solid enough to feel worth exploring, but random enough to be different.

+2 votes   media: beaches Bigger and dirt around beach
mechwarrior24 Jan 29 2013, 3:08am says:

... so the game is technically functional as of now? Either way, this mod is looking fantastic. Love the dark graphical style.

+1 vote   media: The Battle for Langres
mechwarrior24 Jan 19 2013, 7:30am replied:

Ah yes, but I have this nasty problem of not being able to finish a lot of my projects, one of the downsides of working alone and mostly only experimenting with prototypes and such... XD

+1 vote   member: mechwarrior24
mechwarrior24 Jan 2 2013, 5:59am says:

Aw man I love this game. HD? Yes please. :D

+1 vote   article: Ur-Quan Masters HD is OUT!
mechwarrior24 Dec 17 2012, 7:14pm says:

Damn, this actually looks really darn awesome. Love how the graphic style just... works! What kind of sizes will ships range to? Giant warships or just smaller ones?

+1 vote   article: Seafarer - Devlog 12/17/12
mechwarrior24 Dec 15 2012, 6:38am says:

Fantastic work!

+8 votes   article: Our Bots Have Graduated!
mechwarrior24 Dec 12 2012, 6:54am says:

... may I ask why this was ever allowed through?

I mean, no offense, it's funny and all, but I've seen a few other of these "joke" game pages. And it was funny, then. THEN.

+4 votes   game: AWESOME
mechwarrior24 Dec 11 2012, 3:55am replied:

... ah, lol. Ok then. :D

+1 vote   media: ScrumbleShip Poster
mechwarrior24 Dec 11 2012, 12:21am replied:

... I'm scared...

+1 vote   media: ScrumbleShip Poster
mechwarrior24 Oct 8 2012, 6:05am says:

One word: awesome.

+3 votes   game: Zombies.
mechwarrior24 Oct 6 2012, 10:04am says:

I thought this day would never come! Rejoice! :D

I'm curious, are the placeholders more apparent in new features or simply use models/resources from older versions? I'm just a little concerned about things such as a "green Darth Vader" (read that from the issues page), and I figured it'd be better as a placeholder to have him as the old model.

Anyway, I'll download it soon and give it a wiz myself. :P

+1 vote   article: Star Wars Conquest 0.9.4-preview Released
mechwarrior24 Oct 4 2012, 11:55pm says:

Simple, clean, crisp... I like it!

+2 votes   media: Patzlinger's Ebon Hawk
mechwarrior24 Oct 1 2012, 3:42am says:

Me likey! The clouds seem to add alot. The graphics have improved tenfold since this game began!

The only thing is, the character sprites. I don't mind the style, but they appear stretched, so perhaps a point filter instead of a linear filter to avoid the blur?

+3 votes   media: New map, Improvements to GUI
mechwarrior24 Sep 26 2012, 6:42pm says:

My head hit the desk that hard when I saw this. :D

+1 vote   media: Gunship by Asharad
mechwarrior24 Sep 24 2012, 12:06am says:

... the glass! Where is the glass?!

*Dies from lack of oxygen*

Cool, simple but a betcha it's effective!

+2 votes   media: Pillar class Patrol Corvette
mechwarrior24 Sep 10 2012, 4:11am says:

That's a fantastic design- I like how the ceiling is in that shape. I never thought of building one big barracks, before I just built seperate quarters. I guess those ships were a lot smaller though. :)

+2 votes   media: Blingnought Barracks
mechwarrior24 Sep 5 2012, 6:51pm says:

I'm curious, does the current version have random map generation? I thought I saw it in some screenshots a bit back...

+1 vote   media: Gameplay
mechwarrior24 Sep 4 2012, 5:29am replied:

... er, *there, sorry.

+2 votes   media: Spacebit Trailer
mechwarrior24 Sep 4 2012, 5:15am says:

Nice art, but it really needs some gameplay shots in their as well. I see that this is only the first version, so it's good! :)

+2 votes   media: Spacebit Trailer
mechwarrior24 Aug 28 2012, 6:24am says:

Heh... I thought that was lots of funny looking blocks at first.

Then I realised it was many, many, many blocks.

I'm still attempting to remove my jaw from the floor.

+2 votes   media: CKS Elysium, under construction.
mechwarrior24 Aug 20 2012, 2:54am says:

I swear the graphics in these screenshots are far more superior than what's actually in the game.

+2 votes   media: Fort Zombie Screenshots
mechwarrior24 Aug 19 2012, 4:50am says:

This is indeed a large ship.

I'm curious though... from what I can see of other's creations, they're all quite... massive. Is the focus going to be on these behemoths, or on all sizes? 'Cause personally I like building smaller, simpler ships. :)

+2 votes   media: S.S. Queen Mary Ann - Dominance angle.
mechwarrior24 Jul 31 2012, 5:18am says:

How do you get AI to drive them?!

+1 vote   media: Charging with a jeep full of soldiers
mechwarrior24 Jul 23 2012, 6:58pm says:

Looks awesome! :) Is the background animated, or just an image?

+2 votes   media: re-designed Main menu
mechwarrior24 Jul 10 2012, 2:49am says:

My god- the lighting adds so much more to the game!

+2 votes   media: RedLight
mechwarrior24 Jul 9 2012, 8:36am replied:

The other thing is that even this game is more of a prototype than a game. There really isn't that much in it yet. If you really want to see it I could see about uploading a demo to my profile (it isn't ready for an entire profile to itself yet).

+1 vote   media: Interior Mode Pre-Alpha
mechwarrior24 Jul 9 2012, 8:34am replied:

Haha thanks for the interest and comments. The problem with being a perfectionist is that things never get released (ex Apocalyptic... :P).

That post on SS's page was actually refering to another prototype I was experimenting with (Pixel Space). There's some screenshots of it further back... it's a platformer rather than top down. It was a little odd. I stopped work on it though, it's now there for personal resources and some of it went into this game.

+1 vote   media: Interior Mode Pre-Alpha
mechwarrior24 Jun 23 2012, 4:38am replied:

You get play, as soon as I finish off the inventory and stats system. :)

+2 votes   media: New inventory system
mechwarrior24 Jun 17 2012, 1:27am replied:

Ah, it works great! Except I can't figure out how to save now... :P

+1 vote   media: Buttership Corners
mechwarrior24 Jun 16 2012, 9:07pm says:

Awesome! So we don't need to manually rotate them then?

+1 vote   media: Buttership Corners
mechwarrior24 May 3 2012, 6:38am replied:

I was thinking about somehow configuring it into an actual giant space lance... but as Dirkson pointed out to me, it would have to be built so that the impact is not transferred into the main hull.

+1 vote   media: Scarab Exterior
mechwarrior24 May 2 2012, 1:58am replied:

I never thought of that- although the large dual barrel weapons were intented as so, the bottom "lance" was just for looks. However, I'm wondering if it could be somehow reconfigured to be some sort of super cannon, with it's own dedicated battery arrays.

+1 vote   media: Scarab Exterior
mechwarrior24 Apr 25 2012, 1:47am says:

Possibly the best looking strategy game ever made.

+5 votes   media: In-game shot
mechwarrior24 Apr 24 2012, 6:38am replied:

Thanks- I hope the concept turns out. Then again... I doubt it's safe in the hands of a 15 year old. I still have no idea how to implement proper physics, let alone an oxygen detection system. :P

+2 votes   member: mechwarrior24
mechwarrior24 Apr 22 2012, 6:23pm replied:

Even though it won't compare to Scrumble Ship, it will have a focus on the singleplayer aspect of open world games.

The game will have a small focus on the players fatigue/hunger etc, so the player will need to build facilities to keep him/herself alive. Really I just add ideas as I think of them, so I'm not really working towards a specific goal.

+2 votes   member: mechwarrior24
mechwarrior24 Apr 4 2012, 6:10pm says:

Are you postive there are windows in those ports? I don't feel very safe. :P

+1 vote   media: Terah's wild interiors!
mechwarrior24 Apr 2 2012, 8:58am says:

I sensed Star Trek the moment I opened Mod DB. Now this game well and truely has my attention. @_@

+1 vote   media: These are the voyages...
mechwarrior24 Apr 2 2012, 8:55am says:

Looks awesome. I've kinda taken a lot of inspiration from you and also games like Blockade Runner, Minecraft etc in creating my own game. Except it's a platformer style game, rather than 3D. This is way better.

Good work on the website!

+1 vote   media: Scrumble Website
mechwarrior24 Mar 25 2012, 1:35am says:

Yep. It's that BTHF logo alright. Do we get time traveling cars as unlockables then?

+1 vote   media: New logo
mechwarrior24 Mar 23 2012, 6:00am says:

Now THAT is an asteroid! Will mining be block by block?

+1 vote   media: New asteroid
mechwarrior24 Mar 19 2012, 4:32am says:

Holy crap- this game is looking better and better. I cannot wait for the next version. Is 0.14 going to have perfomance improvements...?

+1 vote   media: Noise and Damage
mechwarrior24 Mar 18 2012, 8:12am says:

I like the style of this fellow here. Are the shapes going to have outlines or something though, because it's a bit hard to see what's what.

+1 vote   media: Retro 2
mechwarrior24 Mar 1 2012, 12:01am replied:

No worries, feedback is always appreciated! There will be a lot of types of zombies, each hopefully as unique as possible.

But, as well as combating zombies, you may find yourself fighting off thugs or later in the game, when the player can direct attacks against other human camps.

+1 vote   media: Squad under attack
mechwarrior24 Feb 21 2012, 7:41am replied:

Thanks. Seeing you use Construct, I guess you know how frustrating it's going to be getting them to work in Construct...

+1 vote   media: VERY MUCH CONCEPT concept...
mechwarrior24 Feb 1 2012, 2:45am says:

Nice! Although, to be honest, I preferred the original style of blocky ships, like the banner above. Plus, the size of this ship creates that grainy effect which is far from pleasant.

+1 vote   media: Ship made entirely with Spheres.
mechwarrior24 Nov 29 2011, 12:26am says:

Ah, I forgot the items for building the torch were in the previous pictures description, sorry.

+1 vote   media: The inventory grows...
mechwarrior24 Nov 7 2011, 3:56am says:

Wait a minute- everybody, don't read the description. It's no longer completely accurate.

+1 vote   media: Inventory
mechwarrior24 Oct 30 2011, 1:43am replied:

Erm... that's how the Raven is meant to look. And, uh... their generally called BatteMechs, not walkers.

+1 vote   media: HK HiDef Skin package
mechwarrior24 Oct 13 2011, 7:50am replied:

Oh right, my bad. Guess it pays to read first and ask questions later. downloading time...

+3 votes   game: Astralia
mechwarrior24 Sep 6 2011, 6:18am says:

Looks cool... always good to see another game built with Construct!

+1 vote   game: Space Sky
mechwarrior24 Aug 24 2011, 8:01am replied:

You now deserve a thousand dollars. IF it works. But... I haven't tested it yet. So... the question is, does it work? I'll stop rambling now and download it.

+1 vote   download: English Language Patch
mechwarrior24 Aug 24 2011, 7:57am replied:

have another cookie, on me!

+1 vote   game: StarTrade
mechwarrior24 Aug 6 2011, 6:10am replied:

Yea, I was experimenting with a 3D background which may even make it into the next Demo. But I don't have much experience with modelling, so I don't want it too overly detailed.

+1 vote   media: 3D Main Menu
mechwarrior24 Aug 6 2011, 6:06am replied:

Hmm... whoops. I knew that.

+2 votes   game: Apocalyptic
mechwarrior24 Aug 1 2011, 12:55am replied:

Thanks! I'm hoping that by posting it on Mod DB I'll stop myself from giving up half way when I hit a particular annoying problem or limit with Construct.

+2 votes   game: Apocalyptic
mechwarrior24 Jun 28 2011, 2:03am replied:

Personally I like the slightly lower quality graphics of the current release, because I can run it on my three year old Mac Book while I'm away... :P Although, after cranking up the graphics on my desktop, you can hardly say it looks bad.

+2 votes   media: New Stormtrooper Model
mechwarrior24 Apr 10 2010, 5:21am says:

I'm just going to get the mod. The trailer is 177MB!!!

+1 vote   download: Final Frontier Trailer (based on version 1.17)
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