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Comment History  (0 - 30 of 35)
matrixmod
matrixmod - - 35 comments @ Battlestations: Pacific Remastered Mod

This happens to me either. Still got little crash during campaign but Seizing Guadalcanal gives me 100% crash when the game is about to finish. It is like 3 times in a row so.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Battlestations: Pacific Remastered Mod

Thanks for all the detailed info guys. Cheers!

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Battlestations: Pacific Remastered Mod

I tested other battleships in Empire fall mission, but others seem fine, I cannot fire main cannon as a flak. Only Hizen and Yamato 1945 does this. Even in skimish.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Battlestations: Pacific Remastered Mod

It seems not only Hizen but also Yamato can do this too.. maybe other battleships as well. Is it normal to shoot main guns against aircrafts? I selected flak but I see the main cannons also turning where I am aiming at.
The mission is Empires fall in Kantai Kessen campaign.
Steamuserimages-a.akamaihd.net
Steamuserimages-a.akamaihd.net

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Battlestations: Pacific Remastered Mod

Amazing mod! I played some japanese campaign and got a question. Is it normal Hizen class can shoot the main cannons even thou I am controlling flak? The thing is the main cannon salvo actually can hit the airplanes and it is so powerful it almost feels like a cheat.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ GoldenEye 25 - Dynamic Music System Making Of

I have always wanted to see another James Bond games since Blood Stone on PC. Eurocom should have ported their Goldeneye reloaded to PC whether they did on 007 Legends but that was horrible.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Tiberium Essence

Any way to get the original C&C3; tiberium crystal model? I like how you implement all the design from the previous games you can get, but I didnt like the old tiberium model. They look more like some kind of plants.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War Remake: Galactic Civil War

I really dont know why you removed all those ion cannon technology from rebels. Rebels are now using hypervelocity cannon as a surface-to-orbit weapon and no more ion torpedos for Y wings. Isnt it the iconic weapon for rebels in Star Wars?

Good karma+2 votes
matrixmod
matrixmod - - 35 comments @ Community-modpack

I recently bought the game and tried the mod. It is gorgeous thanks for huge affort. But I got one thing to report. The weird texture box on top of the character's head. I dont know what it is, it happens when player is outside. Is there a fix for this?
Steamuserimages-a.akamaihd.net

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War Remake: Galactic Civil War

any possible fix for ghosting effects on some of ships when you call reinforcemence? like, their turrets pop up in brief moment and then few seconds later the actual ship arrives. The problem is, at that brief moment, enemy can hit those ships I just called in, so basically they arrives half dead.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ INSTALLER for BSmodHQ Update v.4.0 for BSP

Can we have a better download speed? I really want to try it but it takes like over a day to download just 2gb.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ BSmodHQ Update v.4.0 for BSP

Hope I have the ability to modify files myself like what you are doing. :(

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ INSTALLER for BSmodHQ Update v.4.0 for BSP

IM GONNA TRY THIS NOW!

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ BSmodHQ Update v.4.0 for BSP

Cant wait it to be released. but there is one thing I want to be done in this mod. Hope you gonna agree with my opinion. I wish this mod removes the telescope overlay around the screen when I zoom in.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Quake 4 Reborn

Can I ask what lines and what files should I look into? There are folders named 'ai' , 'vehicles', 'weapons' and files named ammo and items. I think it must be in 'ai' folder, if so, I dont know what files inside to touch.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Sikkmod

and with this mod, your weapon upgrades dont work. Keep in mind that.

Good karma+2 votes
matrixmod
matrixmod - - 35 comments @ Happy New Year Everyone

Does the randomized ship layer causes that brief delay when you call reinforcemence? Just curious.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta IV

Glad you finally updated summary actually mentioning 'Steam' version. Why dont you put it in bold with giant font? like STEAM VERSION NOT SUPPORTED. at the top. so that no one never ask about it. That's the most important thing of installing this mod.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Bloodsucker WIP summer 2016

This looks horrifying. Actually feels better than original STALKER one.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Autumn Aurora 2

I love this mod! But one thing I want to ask. Is there any way I can change npc voice to English ones? cuz I dont know russian. I did install the mod in english when the installer ask about the language.

ps. I figured it out by myself. Sorry!

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Dynamic Shaders III

Can I apply each of the features only that I want?

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta IV

when you get error code 51, just verify game files on steam. It may recover one or two files. The number of files depends on your 4gb patch. You did 4gb patch on both EaW and FoC, it will recpair 2 files. If you did it on only FoC, it will do 1 file. Then your game works fine but I cant guarantee the crashes cuz I still got crash problem.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta IV

I did it right but for sure I reinstalled again, with your instruction you said, 4gb patch to both EaW and FoC. Actually mine is steam version so, after 4gb patch the game doesnt run. Anyway I know how to fix that. Well, this time Mon Cal cruiser didnt trigger any crash in the first call, but the second call crashed again. I dont think specific unit trigger this. It is like, when my game is getting longer, the game gets more unstable. I dont think I did wrong about install. Is it my Steam version cause this? idk. Did it as you said, it happens. Not blame you cuz this is my favorite mod.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta IV

It still got crash sometime. In skirmish battle, I was about to call a Mon Cal cruiser, drag it from reinforcemence tray then nothing showed. So I dragged it again and it crashed :( Idk what's the deal between beta 2 and beta 3 but I bet beta 3 still have some issues.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta IV

Wow. I thought you handed off of this project. I will give it another try. Thank you.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta II

First of all, sorry for my bad english. I've tried little test about these pd files, felt like less crash but still crash. During that, I've encountered this ingame error in skirmish game when I tried to save the game cuz the game crashed when trying to save after I played like 20 mins. The message was "FAILED TO SAVE GAME. CHECK AVAILABLE DISK SPACE". and of course I have free space about 146GB. I hope this could be the clue to fix this crash problems.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War: Re Beta II

I think it runs smoother than alpha version except the a lot of crash.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War Remake: Galactic Civil War

I've just gave it a try. The first version was fantastic but this ... is beyond that.... just incredible. Thank you for such a great affort. Im crying now.

Good karma+2 votes
matrixmod
matrixmod - - 35 comments @ Engine Update + FX + SFX

wow Im really impressed by those walking animations of ATST and ATAT.
a ATST body should be more like up and down jiggly a bit that makes way more cooler and realistic though.

Good karma+1 vote
matrixmod
matrixmod - - 35 comments @ Empire At War Remake: Galactic Civil War

I agree with this but in different way. It is not a problem of gamma or brightness. It comes from the position of the sun(main light source covering the map). Some maps have the sun towards the camera so I barely can see anything but the ship or station's shade and that's why this guy cant find his units. This could be fixed for better visibility and also its superior graphics. It's just my humnle opinion. and I still love this mod!

Good karma+1 vote