Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Bucman55
Bucman55 - - 795 comments

Randomized ship layers are cool and all, but I feel like it lessens the effectiveness of the strategy of an all-out brute force smack in the face approach since often times the enemy will be firing at where my ships will be before they even get there due to them shooting at the thing that makes the layer z script work in the first place (this coming from my experience in EAW:Re and ORAW). Despite this I must admit it looks really cool.

Also this may just be me, but I feel like Thrawn would make a better Tech 6 or 7 commander since he never actually did anything during the Clone Wars. If I had to replace him in the earlier tech levels, I would probably use either Zsinj or Needa (if he isn't already in the mod).

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I introduced varied Z-axis to actually lessen the effectiveness of just spamming one unit type in a brute force attack. With varied heights for ships, you'll need to account if the ship has top mount, side mount, or bottom mount weapons. As for the enemy shooting at you before you're deployed, I did notice that, and I think there might be a way to introduce a invulnerability effect via lua scripting.

As for Thrawn, I think I'll keep him at tech 5. At this point, there's not enough information to say when he actually joined the Empire, and if he actually played a role in TCW. Though, this is all subject to change based of the upcoming Thrawn novel.

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Bucman55
Bucman55 - - 795 comments

Well that makes sense then, although unless I'm mistaken only a couple of ships in your mod have turrets on the bottom at the moment. Still plenty of time to change that though.

I was speaking of Legends Thrawn since that's when the one that's been around longer and has the most written about him. I can't speak for canon Thrawn since I haven't seen any Rebels episodes since the finale of season 2.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I'm planning on rerigging most of the ships, and updating some models. I've already updated and rigged a Munificent, Recusant, and added Doci donation of the Venator in the files. This updating also includes a more accurate weapon count.

If the Thrawn novel tells of any TCW stories, then he'll probably stay. If not, I might move him up a tech level. To be honest, I really only added Thrawn, just to have Thrawn.

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kubli Creator
kubli - - 1,934 comments

They're already invincible from what I remember.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I'm not sure on that, I think that they did take damage, but I'll have to look at the video.

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Mitthrawnuruodo
Mitthrawnuruodo - - 261 comments

From what I learned from other novels, Thrawn was found during the Empire time by an imperial convoy investigating Chiss. If I recall he managed to destroy a Star Destroyer with a single corvette. That got the Emperor's attention. That is if I recall correctly, May need to do some research. Anyways, you could get him to appear at Tech 5 when Order 66 is activated.

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jawafreak
jawafreak - - 491 comments

Actually, in an EU short story I read on pdf, he joined the Empire approximately a week or so after the events of ROTS.

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matrixmod
matrixmod - - 35 comments

Does the randomized ship layer causes that brief delay when you call reinforcemence? Just curious.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Yep, not sure if it's avoidable.

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InsidiousHunter
InsidiousHunter - - 1,195 comments

You have no clue how bad I want this version now I think you have just made me completely love galatians conquest

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Coldonne
Coldonne - - 184 comments

I'm with you on that one, can't wait for the next version.

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claygamer
claygamer - - 15 comments

I want to know if thrawn will have an isd at a later tech level.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

The ISD, like the YVaW one is planned to be the pinnacle of power in the mod. At least after it's finishing touches on the rehaul.

For balancing reasons I'd rather not just give one away. Plus, the mod is planned to take you around 14 BBY. Give or take for some of the new heroes.

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argentinoo
argentinoo - - 15 comments

Hi, how are the installation steps?

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argentinoo
argentinoo - - 15 comments

Ready and install it :D

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BalrogSlayerGR
BalrogSlayerGR - - 275 comments

(buried)

IVE Had Enough !! I Want to play!! :DDD

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TheAfroGM(Siy)
TheAfroGM(Siy) - - 18 comments

How did he turn the camera?

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Guest
Guest - - 689,252 comments

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COMR4DE_
COMR4DE_ - - 82 comments

Awesome; what music track did you use for the first part of the battle?

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dijma
dijma - - 70 comments

great job nice models but i hope you gonna take out trawn as hero :D

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Description

And what a better way to celebrate, then a special demo video for a new feature.

Huge thanks to Jeroenimo of EaW:RE/ORaW for letting me use Pox's varied z-axis script, and Kad Venku of YVaW for helping me combine the Venator Script and layer z script.

After adding this, things like turret positions and firing areas have become that much more important. If you want to fire above, or below you anyways.

1080P, 60FPS: Youtube.com