Damage from physical collisions = hilarity ensured.
You could literally kill yourself against the wall with that.
Damage from physical collisions = hilarity ensured.
You could literally kill yourself against the wall with that.
Exactly!
The thing is -- Unreal and UT99 used raw UNCOMPRESSED textures!
Imagine that!
The engine actually could support much higher res textures at that time :D
I lol'd at the hands in the video.
I think you sholdn't show em unless they look more.. um.. realistic and not just floating up and down.
Who cares if it's legal, but yeah that's pretty much the point.
To ADD new graphics to his mod, mr. J.R.Random_modder's got to know how to roll them MPQs anyway.
Will you return the "Guncutter"? The slow bomber-class ship from beta that looks like a bigger "Valkyrie" frigate?
Health and stamina(?) should also be displayed as percentage.
Just put them numbers over the colourful bars and you are fine!
Hohoho, wow!
Flares!
Better bubbles and swords!
Improved rocketjumps!
Beretta model 38.
The ingame viev may look a bit plain and undetailed, but trust me - that is just how it looks
How about sticking to the walls and the ceiling only rotates the UI (the inside of sculk mouth)?
DIAMONDS!1!1
GOLD!1!
Mine it dammit!
Walljumping+ Bhop+ air control = quite newbie unfriendly movement system. Yet.. I love it.
actually.. No.
May I be wrong but the briefcase looks completely out of place(as well as TF2 ammopack)
They are bright and juicy and even though I know that they are supposed not to blend with the enviroment this is just more than enough.
> The medic can now see the health of other players;
HELL YEAH!
plants don't fit with that grass texture.Darken it and add some bigger details.
Stamina system will ruin everything. Remember these words!
Mastermagic
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