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Damage from physical collisions = hilarity ensured.
You could literally kill yourself against the wall with that.
My vision is augmented.
The thing is -- Unreal and UT99 used raw UNCOMPRESSED textures!
The engine actually could support much higher res textures at that time :D
I lol'd at the hands in the video.
I think you sholdn't show em unless they look more.. um.. realistic and not just floating up and down.
Stop your whining!
wait, what just happened?
I mean, on new features?
Who cares if it's legal, but yeah that's pretty much the point.
To ADD new graphics to his mod, mr. J.R.Random_modder's got to know how to roll them MPQs anyway.
Will you return the "Guncutter"? The slow bomber-class ship from beta that looks like a bigger "Valkyrie" frigate?
Health and stamina(?) should also be displayed as percentage.
Just put them numbers over the colourful bars and you are fine!
Whew, finally - a break to test this one out!
Better bubbles and swords!
Beretta model 38.
The ingame viev may look a bit plain and undetailed, but trust me - that is just how it looks
How about sticking to the walls and the ceiling only rotates the UI (the inside of sculk mouth)?
I am already testin'
Mine it dammit!
Walljumping+ Bhop+ air control = quite newbie unfriendly movement system. Yet.. I love it.
too much polygons, sir.
May I be wrong but the briefcase looks completely out of place(as well as TF2 ammopack)
They are bright and juicy and even though I know that they are supposed not to blend with the enviroment this is just more than enough.
> The medic can now see the health of other players;
Indeed, flatgrass texture needs to be darker.
plants don't fit with that grass texture.Darken it and add some bigger details.