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Have you been missing a fastpaced title with strong roots in Quake & Unreal, emphasis on teamplay and a competitive edge? Here it comes!

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We've been missing those fun weapons without iron sights, great movement and tight pacing you could see in games from around the millennium. Simply remaking those mechanics with stunning visuals wouldn't satisfy us though.

Distinctions is influenced by Defense of the Ancients and adds many unique mechanics to the mix. Oh... and what sort of game would this be if we didn't have achievements, visual customization and unlockables?

Quick summary

Genre: Multiplayer FPS with competitive edge
Engine: Unreal Development Kit
Influences: Quake, Unreal and Defense of the Ancients
Visual theme: Cyberpunk influenced sci-fi with emphasis on unique look
Gametype: Team based with classes and abilities
Special Movement: Sprinting and trick jumping

Game rundown:
Players fight over control of nodes that gather resources. First side to gather required amount of resources wins. There are periodically spawned AI units that are attacking the nodes. Controlling certain nodes makes advantageous spawn points available.

Every player can get different enhancements and upgrade them. These enhancements aren't permanent - they are tied to a specific game and can help further tailor each match to your play style and needs.

On top of that there is exciting trick movement that requires perfect timing for the best performance (it's limited by stamina so you can do a few trickjumps every once in a while).

Face style exploration

Our approach: We love diversity and support it. Be it your play style (choose your class, weapons, abilities and perks) or visual taste (tweak visuals and unlock unique looks). We also love team play which is why classes benefit from each other. Cooperation is the key to victory.

We are aware that public games and clanwars are two separate worlds. Distinctions offers two sets of settings each tailored to specific needs of their user base.

Development related: We admit that Distinctions is a fairly ambitious project but we're keeping the scope managable and we're avoiding the infamous feature creep. Our primary goal is to get out game that is highly polished, visually attractive and most of all fun.

There is a high degree of organization. Our development team consists of very dedicated members and we focus on quality. We have a lead programmer (masters degree in software engineering), two brilliant concept artists (one of them is lead artist in a design company), talented mappers (honorable mentions for best graphics & best DM/CTF level in MSUC phase 3) a sick sound engineer and a great game designer.


Here's how our internal infrastructure looks like:
Forum for media updates and discussions, Skype chats for emergency issues, Wiki for development setup, Subversion for keeping unified build, Bugzilla for bug tracking and finally a design document for keeping the vision.

Did we grab your attention and would you like to be part of the team? If you feel prolific and you could commit to this project then let us know about you! There are positions that we need to fill but we're always interested in people talented in various areas. Feel free to drop us a line at shaftling@distinctions-game.com

Job Openings

Applications without examples of previous work aren't going to be considered.

Effects artist - Should possess ability to produce stunning visuals for character abilities, weapons and environments.
Concept Artist - Creative approach and ability to fit the current style is essential. Concept artists will be making weapon & environment concepts.
Animator - Ability to create believable animations is essential.

Comments
Paxton
Paxton

Kinda reminds me of Brink.
Tracking, this looks cool.

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Croco15
Croco15

The art looks a lot like it. I'm interested too. Tracking.

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Bluedrake42
Bluedrake42

"Have you been missing a fastpaced title with strong roots in Quake & Unreal, emphasis on teamplay and a competitive edge?"

Uh... no? not really lol

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Mastermagic
Mastermagic

Stamina system will ruin everything. Remember these words!

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Metalspy
Metalspy

"Oh... and what sort of game would this be if we didn't have achievements, visual customization and unlockables?"

An even more hardcore game :) Advertising with 'hardcore gaming' while adding achievements and unlockables is IMO very odd.

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shaftling Author
shaftling

Achievements don't interfere with hardcore gaming. Even Quakelive has them (they just call them awards).

I understand why unlockables make you worried though. Let me asure you that people won't be able to gain direct advantage by unlocking new abilities. They will be only giving more tactical options but never improve you.

Also major part of unlockables will only be visual features that reward you for playing the game or pulling off something extraordinary like mid air kills or massive killing sprees.

Reply Good karma+1 vote
Metalspy
Metalspy

Hmm ok as long as the unlocks won't ruin the initial balance and are mostly visual features I guess they are OK. Although I'm personally not really a fan of unlocks and achievements I will track the game because the gameplay sounds interesting ;)

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MrNokill
MrNokill

this looks exactly like Brink... even the logo looks like the logo of Brink =/ also the idea is the same as brinks!

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shaftling Author
shaftling

Do they have plasma guns or a tank class in Brink?

Reply Good karma+2 votes
MrNokill
MrNokill

Not that I know of with the guns, but they do have a tank class!

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azultain
azultain

and brink? what is inspiration of brink? Waterworld!

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ezjamin
ezjamin

Sounds interesting..

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xXMaNiAcXx
xXMaNiAcXx

Looks good, tracking.

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Little_MOM
Little_MOM

I think it could be a nice Game...something refreshing in the Multiplayer World

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