Post news Report article RSS Feed New Overgrowth a157 video devlog

This week David talks about some initial Linux progress, new hotspot features, and more.

Posted by jeffr on Nov 14th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Separated hotspot scripts from level script
- Added 'displaytext' so hotspots can display messages
- Changed hotspot collision to work precisely with bounding box
- Fixed missing Steam app id in installer
- Progress towards Linux alpha
- Script GUI windows fade in and out smoothly
- Awesomium views only display after texture is processed (no garbage)
- Fixed projected shadows on surfaces without baked shadows

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
kijebe Nov 14 2011, 2:27pm says:

when that last guy killed him i half expected the sword that went flying to whack him on the head

+5 votes     reply to comment
Mastermagic Nov 14 2011, 3:11pm replied:

Damage from physical collisions = hilarity ensured.
You could literally kill yourself against the wall with that.

+3 votes     reply to comment
kijebe Nov 14 2011, 4:51pm replied:

still, it'd be nice to see complexe traps involving physics and falling objects

(like dropping a bunch of swords on a group of people)

+5 votes     reply to comment
Atlasfield Nov 14 2011, 2:34pm says:

Water? OwO

I want to see swimming bunnies, battles in ships, bunny pirates? legendaries naval battles of the kitty dinasty? the pahntom of a wolf carring a misterious treasure? Ok I am joking but it will be a nice idea really. x3

+10 votes     reply to comment
wolfedya Nov 20 2011, 3:50am replied:

You sir.....are a genius!

+1 vote     reply to comment
9heads Nov 14 2011, 2:47pm says:


+2 votes     reply to comment
ivenoidea Nov 14 2011, 4:01pm says:

so, what's happening with steam integration? Any news?

+2 votes     reply to comment
CoIIe Nov 14 2011, 5:08pm says:

I like the feel you have seeing the bunny jumping from the cliff. You can nearly feel the hight and the distance. Especially when you suffer a little bit from acrophobia. (-;

+3 votes     reply to comment
xalener Nov 14 2011, 7:39pm says:

Oh no.... Instadeath on water?

nonononononononooooooooo. Please tell me that was just to test the trigger volumes.

+2 votes     reply to comment
Minuit Nov 14 2011, 7:41pm says:

It's always such a treat seeing these Overgrowth videos, I admire you guys so much. When I have the money, I'm definitely going to preorder.

+3 votes     reply to comment
qubodup Nov 14 2011, 8:09pm says:

Yay.. linux... ^^

+2 votes     reply to comment
BluishGreenPro Nov 14 2011, 8:36pm says:

Ehm,... your "placeholder" water looks better than water in a LOT of games!

+4 votes     reply to comment
Bychop Nov 14 2011, 11:50pm says:

I never heard this game before. It looks really cool, but what will be the end game?

+3 votes     reply to comment
xalener Nov 17 2011, 12:36pm replied:

Try lugaru to get a feel of it. It's the game that this is a sequel to. There's a free demo out on their site.

+1 vote     reply to comment
ultraviolent Nov 15 2011, 1:26am says:

I can't wait for the linux version. I'm pre-ordering it as soon as linux version hits alpha.

+3 votes     reply to comment
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