Hi, the name you shall know me by is Mikel T Strawenaskevitz. I consider myself an average MOD-maker (with honors in story-development), and currently, my only work that is going to stay in progress is a (hopefully) full-length Portal mod. Thanks for checking out my profile, and here's to good modding and mod-seeking!

Comment History  (0 - 30 of 252)
madcat1030
madcat1030 @ Black Mesa: Hazard Course

Regarding the car sounds...

Judging by some landmarks, and the skybox (both things you can see without noclipping, and things you can see only by noclipping), allow you to place the entrance and exit of the hazard course in relation to eachother. From the exit, where you are riding, you can see a car pulled over on a road about a half mile or so ahead. If you look to the left of it, you will see a set of towers identical to the ones from the intro to the mod. That road runs right next to the cliff that drops into the area you started in.

See these two images. So whoever was in charge of that level (or the skybox, or whatever) probably had that road in mind as the source.
Steamcommunity.com
Steamcommunity.com

Good karma+2 votes
madcat1030
madcat1030 @ Almost content complete!

I'm so excited to play the second map. I play the first one on a regular (monthly) basis, it being my favorite half-life 2 map ever for a loooooong time, and never even knew that there was more in the works!

Good karma+1 vote
madcat1030
madcat1030 @ Mission Improbable Part 2

Holy balls there's a part 2!? That lighthouse map is one of my favorite maps for Half-Life 2, EVER. Can't wait to see the other bit!

Good karma+1 vote
madcat1030
madcat1030 @ [tesseract]

Your response is worth a million upvotes, the nonchalance of it all.

Good karma+2 votes
madcat1030
madcat1030 @ 1187 - Rogue Train : Reaching Final Destination

You realize that if you have just put that as your comment, you probably wouldn't have been downvoted so bad...

Good karma+4 votes
madcat1030
madcat1030 @ Resonance 10

I think a solid bar, at the same angle as the window, with a glass pane filling the bottom bit (I'd say about a third) would look nice, in stead of that railing.

Good karma+1 vote
madcat1030
madcat1030 @ CUBE

I'm trying to figure out what ending 2 is. I got the one where you ride the little tram-platform into a white light, kind of resolving nothing. How do I get the other one?

Good karma+1 vote
madcat1030
madcat1030 @ Outerra - Anteworld demo

How do I do that thing where I give you 15 dollars and get some amazingly out of proportion amazing stuff in return?

Good karma+1 vote
madcat1030
madcat1030 @ Cry of Fear

@Kil3r There's a solution to this. Open up the properties for the steam shortcut in your library, and select "Set Launch Options". Input the following, without quotes: "-num_edicts 2047"

That fixed the problem for me.

Good karma+2 votes
madcat1030
madcat1030 @ Cry of Fear

GTX 285 4GB. 6 gigs of ram*. 34% usage. 75 fps.

D: I guess it's just weird on some cards.

*I swear DXdiag keeps showing me different Memory counts... And I'm almost positive that when I got the computer, it was a GTX280 2gb... but hey. Bigger is better?

Good karma+2 votes
madcat1030
madcat1030 @ Cry of Fear

Interesting. Same error at same place. I'm hoping a fresh load would do it, but... Hm, since I can't save right before going through it, I guess that usual fix won't work...

Good karma+3 votes
madcat1030
madcat1030 @ Elevator: Source Released!

Hm, am I supposed to have to play it through gmod, because I tried, and it's... not working. The elevator, the lynchpin of this truly promising and potentially epic mod, won't move!

Good karma+2 votes
madcat1030
madcat1030 @ This mod was unsettled owing to 'I got a job'

Newbs. Real men work 156 hours a week, and mod the other 96, while sleeping for a mere 14 hours.

Yes, I'm joking, and yes, I know that's too many hours.

Good karma+2 votes
madcat1030
madcat1030 @ 2011 I spent more money on...

Those were horrible choices. I love my indie games, but to only give us the option of Indie, AAA, and pir--- I mean, "magic", and no "I'm pretty much even across the board", is kinda... well, horrible choices. Usually I like the questions and choices on your things; this one, not so much.

Good karma+1 vote
madcat1030
madcat1030 @ White Night Released!

So far, I love it! I'm to the point with the working phonograph, and I've been running back and forth around the lobby and the rooms upstairs, and can't figure out how to progress! Any quick tips in the right direction?

Good karma+1 vote
madcat1030
madcat1030 @ Solution to piracy?

And in reply to this, piracy could almost be seen as another potential window for a customer. Like I just posted below, I usually try things I'd never try if I had to pay for them, then wind up liking them, and buying them. Or, not liking them, and never looking back.

Good karma+2 votes
madcat1030
madcat1030 @ Solution to piracy?

Betas and demos with a bit of access to all game-modes, as well as less expensive games, would probably cut down seriously on piracy. I admit to having downloaded a few games, but every game I've ever gotten that way, I've paid for. With the exception of one terrible game, which I played for approximately 20 minutes before wiping all memory of it.

Good karma+2 votes
madcat1030
madcat1030 @ Mods using others' intellectual property (without permission)

I chose 2, but I'd also like to vote for 5, or to put in a separate option: As long as credit is given, and all materials are original, or open-source, it's fine.

It's one thing to make a copy of something using the original materials, it's another to build it from the ground up. Besides, I saw somebody make a very enlightening post about the difference between IP and Copyright. IP is generally loosely protected. As long as you don't profit off of their IP, it's fine. Copyright is a bit tighter, and you don't want to get involved with the infringement thereof. However, copyright law, in the US, at least, states two loopholes to copyright, and it's the holes comedy programs use every day. The use of copyrighted material is completely allowed in the cases of criticism and satire. I suppose some mods could wrap themselves through this loophole by calling their creation the penultimate criticism. They enjoyed *blah* so much, that they were inspired to make a mod to share it's awesomeness. After playing, it's quite possible that people never interested in *blah* would wind up enjoying *blah*. Everybody's happy.

Good karma+2 votes
madcat1030
madcat1030 @ Pushing Onward

From? I'm just as lost as mister Ryswick...

Rofl.

But seriously, nice stuff.

Good karma+1 vote
madcat1030
madcat1030 @ Citadel destroyed

The only thing I have with that image is that your scale (While perfectly matching the art's looks) is too small. It just seems twice as big in the first image than it does here.

But it wouldn't be very good gameplay or visual wise if done in the engine.

Again, looks great regardless.

Good karma+1 vote
madcat1030
madcat1030 @ New Vision

I dunno if this has to do with the mod or not, but randomly, the game stopped taking commands. Completely. No mouse input, no keyboard input, no nothing. I alt-tabbed out and then back in, but nada. Both devices were functioning properly, but I lost the half-hour or so I spent after the first mission in UNATCO hq. Wasn't expecting to die there, heh.

But yeah, it's working with my Steam GOTY edition fine. The video instructions cover it to the point of no questions.

Good karma+1 vote
madcat1030
madcat1030 @ Another area...

Thanks? I put more work into that shot than you can tell, and it only ever seems to get better when I go back to work on it. My favorite part about this shot is that everything you see... well, it really wouldn't make sense to anybody else but me, because only I know the story right now, heh. I am looking to try to put together a team, just because I can't find the time to do many good maps. Anything I do right now is rushed and horrible, or so lacking continuity due to my horrible schedule that it's barely understandable.

Good karma+1 vote
madcat1030
madcat1030 @ Portal: Reverb

Yeah, I always agreed with the 20 year hypothesis, but for the sake of my mod, HL2's date doesn't affect it, I just put it there as a bit of an illustration of when my mod happened.

Good karma+1 vote
madcat1030
madcat1030 @ Portal: Reverb

Why is it that somebody coming on and incessantly shouting that this mod is dead got it more comment attention than it's gotten ever? Heh...

Anyway, this mod is not dead, it's just an unfortunate victim of RL being a dbag. 'Twill be finished someday!

Good karma+1 vote
madcat1030
madcat1030 @ DangerousWorld New version 2.0 available

Hey, that happens if you go to the load too quickly. He expects you to sit around and listen to what's going on on the other side of the train, so he keeps the npc alive long enough to finish the dialogue. Unfortunately, the npc he uses for the voice also holds default Alyx AI, making her warp to the load with you.

Good karma+2 votes
madcat1030
madcat1030 @ DangerousWorld New version 2.0 available

Frick yeah!!!! Yet another reason (I think this makes reason #56) to play this mod again! WWOOOOOOO!

Good karma+2 votes
madcat1030
madcat1030 @ E.Y.E: Your pretty face is going to hell

Just downloaded it, and the first thing it tells me is that EYE.EXE is a virus. It's hilarious. I got a kick out of the false report, but I doubt anybody else would understand why.

Good karma+1 vote
madcat1030
madcat1030 @ Alien planet

It's obviously a methane or chlorine atmosphere.

Good karma+1 vote
madcat1030
madcat1030 @ Ocean rendering

I haven't cleared my updates for this project just so I can access this video with ease. I love it, heh.

Good karma+1 vote
madcat1030
madcat1030 @ Do you own a smartphone?

This man speaks the holy truth.

Good karma+4 votes
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