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Comment History
Deverill
Deverill - - 29 comments @ FinalWave BETA!!!

You need to start proof reading your stuff...

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Rise of the Reds

I imagine it's due to me not learning all of the buildings and units yet but I almost feel as if the pictures for the buildings & units are too complex looking and are difficult to tell the difference between. It's almost like the original ZH stuff is more clean/crisp. Is that actually the case or is it just me being a n00b?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Generals 2: Revolution Project

I would be more than happy to do some voice work if you need it.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ mahailong008

I'd be happy to do some voice work.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Earth Conflict

Just tell me what you need.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ The End of Days

What would you like as a sample? Accent, Script/Lines etc... I'll mock something up for you to look at.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ The End of Days

I could even help with voice work if you need more.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Defenders (Realism Mod)

I could even help with some voice work if needed.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Earth Conflict

If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty. Even if it's just voice work.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ The End of Days

If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Defenders (Realism Mod)

If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Earth Conflict

How many people are working on this?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ The End of Days

How many people are working on this?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ The End of Days

How many people are working on this?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Defenders (Realism Mod)

How many people are working on this?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Command & Conquer: Generals 2

How many people are working on this?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Rise of the Reds

How many people are working on this?

Good karma+2 votes
Deverill
Deverill - - 29 comments @ Contra

007 is an excellent version. Balanced greatly.

Have found a few bugs:

Stealth General's Scud Launcher (Has a weird name now) doesn't seem to shoot and I could only build 1 at a time (This was with Tournament mod activated).

Flame Generals flame towers seem to only shoot when you click even with "fire at will active".

Troops have issues killing Stealthed GLA base defence. They go stealthed when they get killed into the "hole form" and then issues occur.

Sometimes I have found you cannot force fire on a location where an enemies building is stealthed, this seems to occur mainly for base defences.

In the description on this page it says under Air Force General: "F22A “king raptor” is the tank-killer." - Aren't King Raptors Air-Only?

Thats all I can remember off of the top of my head.

---

I think Command Centres should also have the self destruct button (Which is a great new feature for supply centres and power plants btw).

Good karma+2 votes
Deverill
Deverill - - 29 comments @ C&C: ShockWave

Yup thats right, there is still a handful of people give Shw a bit of attention.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ C&C: ShockWave

HAHA RA3 is terrible =[

I bought it, played it like twice. GAH EA SUCK

Good karma+1 vote
Deverill
Deverill - - 29 comments @ C&C: ShockWave

If anyone wants to play Shockwave email me at matt.deverill@gmail.com

We have a whole network of players.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ ShockWave 0.952 October update.

Will this fix the lag problems online?

Will the 3 new generals (Armour, Salvage and Special weapons) work as an AI in this patch?

P.s

If anyone is interested in SW online leave me a message.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ NergiZed

Will the Armour, Salvage and Special Weapons generals work with AI in 0.952?

Good karma+1 vote
Deverill
Deverill - - 29 comments @ SWR Productions

My Shockwave feedback - Please Respond.


I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.

I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.

Best mod I have played so far. Seems to be pretty well balanced too.

However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).

The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.

It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.

I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.

Looking forward to the '1.0 patch' - thank you shockwave team.

There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.

I give it a 4.5/5* rating.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ NergiZed

I hope you saw my message of feedback for the mod. If not, here it is again:


I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.

I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.

Best mod I have played so far. Seems to be pretty well balanced too.

However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).

The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.

It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.

I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.

Looking forward to the '1.0 patch' - thank you shockwave team.

There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.

I give it a 4.5/5* rating.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ zero_hour

Cool Map Packs.

Good karma+2 votes
Deverill
Deverill - - 29 comments @ Generals Classic Light Version

On the left, that's General Deathwatch from the Shockwave mod,

Good karma+1 vote
Deverill
Deverill - - 29 comments @ cnc generals zero hour map pack

Ok, So I have downloaded and tested them all:

"(2) Hills of Value" - Though a little alpha blending is needed in the middle.

"[sp1]Stronghold" - Way too much money!

"Airfield Desert" - Very Very nice map, favourite in the pack.

"abandonedbossbasecapture" - Nice idea, however it seems like a bit of a "noob" too much money map.

"Area" - A nice map, not much to say.

"Arena offate" - Nice but a little dark.

Good karma+1 vote
Deverill
Deverill - - 29 comments @ Shockwave 0.951 patch, RELEASED!

I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.

I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.

Best mod I have played so far. Seems to be pretty well balanced too.

However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).

The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.

It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.

I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.

Looking forward to the '1.0 patch' - thank you shockwave team.

There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.

I give it a 4.5/5* rating.

Good karma+1 vote