You need to start proof reading your stuff...
You need to start proof reading your stuff...
I imagine it's due to me not learning all of the buildings and units yet but I almost feel as if the pictures for the buildings & units are too complex looking and are difficult to tell the difference between. It's almost like the original ZH stuff is more clean/crisp. Is that actually the case or is it just me being a n00b?
I would be more than happy to do some voice work if you need it.
What would you like as a sample? Accent, Script/Lines etc... I'll mock something up for you to look at.
I could even help with voice work if you need more.
I could even help with some voice work if needed.
If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty. Even if it's just voice work.
If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty.
If you need any help just let me know. I'm not sure of how much used I'd be, probably a little rusty.
How many people are working on this?
How many people are working on this?
007 is an excellent version. Balanced greatly.
Have found a few bugs:
Stealth General's Scud Launcher (Has a weird name now) doesn't seem to shoot and I could only build 1 at a time (This was with Tournament mod activated).
Flame Generals flame towers seem to only shoot when you click even with "fire at will active".
Troops have issues killing Stealthed GLA base defence. They go stealthed when they get killed into the "hole form" and then issues occur.
Sometimes I have found you cannot force fire on a location where an enemies building is stealthed, this seems to occur mainly for base defences.
In the description on this page it says under Air Force General: "F22A “king raptor” is the tank-killer." - Aren't King Raptors Air-Only?
Thats all I can remember off of the top of my head.
---
I think Command Centres should also have the self destruct button (Which is a great new feature for supply centres and power plants btw).
Yup thats right, there is still a handful of people give Shw a bit of attention.
HAHA RA3 is terrible =[
I bought it, played it like twice. GAH EA SUCK
If anyone wants to play Shockwave email me at matt.deverill@gmail.com
We have a whole network of players.
Will this fix the lag problems online?
Will the 3 new generals (Armour, Salvage and Special weapons) work as an AI in this patch?
P.s
If anyone is interested in SW online leave me a message.
Will the Armour, Salvage and Special Weapons generals work with AI in 0.952?
My Shockwave feedback - Please Respond.
I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.
I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.
Best mod I have played so far. Seems to be pretty well balanced too.
However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).
The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.
It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.
I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.
Looking forward to the '1.0 patch' - thank you shockwave team.
There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.
I give it a 4.5/5* rating.
I hope you saw my message of feedback for the mod. If not, here it is again:
I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.
I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.
Best mod I have played so far. Seems to be pretty well balanced too.
However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).
The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.
It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.
I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.
Looking forward to the '1.0 patch' - thank you shockwave team.
There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.
I give it a 4.5/5* rating.
On the left, that's General Deathwatch from the Shockwave mod,
Ok, So I have downloaded and tested them all:
"(2) Hills of Value" - Though a little alpha blending is needed in the middle.
"[sp1]Stronghold" - Way too much money!
"Airfield Desert" - Very Very nice map, favourite in the pack.
"abandonedbossbasecapture" - Nice idea, however it seems like a bit of a "noob" too much money map.
"Area" - A nice map, not much to say.
"Arena offate" - Nice but a little dark.
I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.
I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.
Best mod I have played so far. Seems to be pretty well balanced too.
However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).
The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.
It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.
I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.
Looking forward to the '1.0 patch' - thank you shockwave team.
There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.
I give it a 4.5/5* rating.
Deverill
Matthew joined
This member has provided no bio about themself...