"...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves?

Now imagine: What would happen if we were attacked by aliens...in the middle of the third world war...?

...Would we unite and stand as one, or would we divide and fall...? "



...WELCOME to....


v0190a

Earth Conflict v0.190a + Launcher

and patch 190b
Earth Conflict v0.190b patch


So, what do you think would happen if we put Realism and Sci-fi on the same place? Well, "Earth conflict" is what happened...



Comunities that helped with this mod:

Sleipnirstuff.com
Sdi.cncguild.net
Forums.swr-productions.com


Factions planned:

  • USA - Bonuses to ground vehicles.
  • China - Bonuses to infantry.
  • Russia - Bonuses to air force.
  • EU - Bonuses to economy.
  • Unknown hostile forces(aliens) - Technological superiority.

Main features:

  • Large maps
  • Aircrafts can actually dogfight
  • Realistic weapon's range and damage
  • No General's power, YOU are the support. if you want an AC130 strike, you build it yourself and send it to the battlefield.
  • Naval warfare
  • Custom game modes.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hey everyone!

So, here I am again with some more Earth Conflict stuff :)


Ok, so...Right now pretty much most of the coding and art is ready for the next release.

Air combat is working "nicely", as seen on last few vids.

As well as field artillery and Anti-air defense units.

SCVs\Shipyards are mostly "working", as well as the available ships:


General powers have been completly replaced by a unlock system for units\buildings.


And as far as I can tell, vehicle X infantry combat is somewhat balanced.

Full(or at least what I didnt forget to add to it) change log can be check here


Ok, since all of that is out of the way....I need people to help test game balance on PvP matches.


Right now, AI is dead as hell, and I'm pretty bad at scripting Zero Hour AIs, even thou I'm tryin, well, most of the time it only gets worst xD

Also, another problem I'm havin that is slowin down the project: 3DS Max 8 crashes A LOT on my computer, some problem that apperently happens on Win7, and its the last version of 3DS Max that has a W3D exporter, so I gotta use it. So, yeah, might take a bit till I'm able to get stuff tested and balanced if needed.


Suggestions? critics? wanna help with the project? Leave a comment below or PM me.

Earth Conflict Development update

Earth Conflict Development update

News 4 comments

Information related to the current progress and latest modifications and additions to my mod.

Earth Conflict mod

Earth Conflict mod

News 2 comments

So, what happened to Earth Conflict? Some information related to the project.

Plans for the Alien Faction

Plans for the Alien Faction

News 0 comments

Information related to the whats planned for the Alien faction.

Support units: Airships

Support units: Airships

News 6 comments

So, remember when I talked about support units? Well, let's call this the "next level" of support units...

Add file RSS Files
Earth Conflict v0.190b patch

Earth Conflict v0.190b patch

Patch 2 comments

Small patch with a few bug fixes. Small file size, just extract and replace "!EC-Data.gib" on your Zero hour folder.

Earth Conflict v0.190a + Launcher

Earth Conflict v0.190a + Launcher

Full Version 10 comments

Last build I worked on, might be unstable and unbalanced and AI doesnt work properly. Multiplayer not tested.

Launcher Addon: War, its fantastic(reupload)

Launcher Addon: War, its fantastic(reupload)

Players Audio 2 comments

Just a sound addon for the launcher, it will play the following .wav file when you launch the game.

Earth Conflict v0.185b with Launcher v1.0.0

Earth Conflict v0.185b with Launcher v1.0.0

Full Version 18 comments

-WELCOME BACK TO Earth Conflict- ...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves? Now imagine...

[Map] Seal (1 v 1)

[Map] Seal (1 v 1)

Singleplayer Map 0 comments

Mod Version: v0.185b Size: 700x700y Players: 2p Unit restriction: None

Earth Conflict Project v0.1.65

Earth Conflict Project v0.1.65

Demo 27 comments

...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves? Now imagine: What would happen if we were attacked...

Comments  (0 - 10 of 328)
jet02
jet02

How exactly does this "lucky hit" mechanic work?

Reply Good karma Bad karma+1 vote
jet02
jet02

And why remove defenses lol? The bunkers are almost useless.

Reply Good karma Bad karma+1 vote
ChrPunx Creator
ChrPunx

"New "mechanic", now most weapons can hit a "lucky shot" causing more damage to the enemy."
its like a crit hit based on a dice.

US vehicle banker is kinda broken, thou PLA's infantry bunker is quite op if you garrison it with long range rocket infantry.

Reply Good karma+1 vote
jet02
jet02

what is the probability of a critical hit then?

Reply Good karma Bad karma+1 vote
ChrPunx Creator
ChrPunx

depends on the weapon been fired.

Small arms(mostly infantry, and some vehicle mounted weapons) = 4/7 to hit, 2/7 to miss, 1/7 to crit

Most projectiles have this RNG system on them.
To check all of them just open the EC-DATA.Big file on FinalBig and check the WeaponObjects.ini file, search for lucky word.

Reply Good karma+1 vote
jet02
jet02

you might wanna bring back special abilities. You know, like special maneuvers for supermaneuverable planes like the f-22 and the su-35/37, electronic jamming for SOME tanks like the t-90 and so on

Reply Good karma Bad karma+1 vote
ChrPunx Creator
ChrPunx

as I've said previously, I havent worked on this project in a while, and probably not gonna resume development.

Thou, anyone is free to modify and\or take over the project.

Reply Good karma+1 vote
jet02
jet02

oh. so sad. this mod had potential...

Reply Good karma Bad karma+1 vote
jet02
jet02

ok.... how can i code turret defenses back in? i see the files are still in the .ini....

oh yeah. what exactly are the technical issues you're talking about?

Reply Good karma Bad karma+1 vote
ChrPunx Creator
ChrPunx

You can find guides\tutorials here:
Moddb.com
Cnclabs.com
Sleipnirstuff.com
Sdi.cncguild.net
Forums.swr-productions.com

Its quite easy to learn how to mod Zero hour, there are also vids and lots of ancient foruns.

you mean the bugs I cant fix and have no idea how they happen?
the most game breaking one is that units without weapons that cant shoot down nor target aircraft are shooting at them and sometimes persuing them back to the enemy base instad of engaging what they should, MBT\Tank destroyers are the ones that to do this with more frequency, thou I've seen pretty much every unit do it by now.

Reply Good karma+1 vote
jet02
jet02

wait... how did you manage to make the ai build aircraft...?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C Generals: Zero Hour
Creator
Contact
Send Message
Homepage
Youtube.com
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Earth Conflict by selecting a button and using the embed code provided more...
Earth Conflict
Statistics
Last Update
Watchers
263 members
Addons
3
Files
4
Articles
10