"...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves?

Now imagine: What would happen if we were attacked by aliens...in the middle of the third world war...?

...Would we unite and stand as one, or would we divide and fall...? "


...WELCOME to....






So, what do you think would happen if we put Realism and Sci-fi on the same place? Well, "Earth conflict" is what happened...



Comunities that helped a lot with this mod:

Sleipnirstuff.com
Sdi.cncguild.net
Chappisresources.ugu.pl


Factions planned:

(so far, in the future more will probably be added)

  • USA

  • Russia

  • EU

  • China

  • UADF (Africa-United defense forces)

  • MMCA (Middle-east Military cooperation agreement)

  • FLSA (South American Liberation Front\Frente de Libertação Sul-americana )

  • Unknown hostile forces (Aliens)

Well, we don't speak their language to actually know their names...But, I might change it later...after all, everytime we find aliens on TV Shows they speak english....

Image RSS Feed Latest Screens
Alien SPAALC I'm not saying it was aliens...but.... ATC and Helipad(USA)
Blog RSS Feed Report abuse Latest News: "Catch the General!" game mode

6 comments by christianSGC on Jun 25th, 2014

Hi everyone!


Ok, so I've posted I pick this week about a new game mode which will be included on the mod which has being named "Catch the General"(in the future probably "catch that damn son of a..." ooh well, nevermind)....

So here goes some more details:

  • Generals are unarmed and possess 150hp and a slightly stronger armor than normal infantry.(here is a link with the current balance data *BalanceData.ods*)
  • Each player will start on a "fortress-like" base with a barracks and one Oil derrick to guarantee a initial income.

  • Combat engineers will be able to "build" sand bags(bunkers) for infantry and repair vehicles
  • The US faction will be able to build UGVs, as the real-life PLA doesn't have UGVs(nor projects for UGVs, as far as I know) they won't be able to build this kind of unit. But Chinese Hackers can disable or even take control of UGVs.
  • The only way to get money to train more units is by the capture of Oil Derricks, and the only unit capable of *Capture* are Rangers and Red Guard(Basic infantry).
  • Besides Oil Derricks maps can also have a Hospital or a Repair bay or a Oil Refinery.
  • Defensive structures can also be captured. Such as Artillery Platforms, Mortar pits and a heavy anti-air which needs to be garrisoned to be able to fire(This one will only exists if I include attack choppers to the "Spawn units list" which you will see next)
  • There will be "Spawn" points on each map which will spawn neutral vehicles that can be captured by any unit and as soon as the vehicle is destroyed after a few seconds the vehicle will spawn again. (I'm still in the process of choosing which vehicles will be spawn as they won't be neither Chinese nor American as these are playable factions...so russian T-90 will definitely be one of them...).
  • This game mode will possess its own "Generals points tech tree" to unlock specific units and upgrades(such as better weapons for infantry, new soldiers, UGVs, advanced training...)

Project Status: I'm building a specific AI just for this game mode to avoid (more) bugs and lag.
The US AI is almost done and I'll begin to work at the Chinese AI right after I finish that...There are a few models which I still need to do for units and buildings which will only exist in this game mode....and as soon as I finish all of that, I'll work on a few more maps(for now I only have one finished) and release it when I finish the AI for the next beta.

Well, that's it! for now... (>.>)

Have any suggestion? just leave a comment :)

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Earth Conflict Project v0.1.65

Earth Conflict Project v0.1.65

May 21, 2014 Demo 17 comments

...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves? Now imagine: What would happen if we were attacked...

(10)Maps for Earth Conflict

(10)Maps for Earth Conflict

May 21, 2014 Singleplayer Map 2 comments

10 Maps for the next release. Put them on the "Maps" folder on the Zero Hour's folder in your documents.

Post comment Comments  (0 - 10 of 233)
jasperz0r
jasperz0r Jun 27 2014, 10:04am says:

Wouldn't it be easier to take the Scrin models from C&C3?

-2 votes     reply to comment
christianSGC
christianSGC Jun 27 2014, 4:02pm replied:

now, why would I do that? that's not realistic(on my Geek\Nerd perspective)

0 votes     reply to comment
EmanModnar
EmanModnar Jun 26 2014, 5:23pm says:

To no offense, but some of the models look rushed (Especially the Q-5, which looks pieced together from Vanilla MiG parts)

+1 vote     reply to comment
christianSGC
christianSGC Jun 26 2014, 5:43pm replied:

maybe, because it is :P

but just like other models, it will be improved, everything will be improved when possible, I'm worrying more about stuff like AI Scripts, bug-fix and new units than improving old models for now, but don't worry, I'll probably work at it after I finish the AI script for the "Catch the general" game mode...

+1 vote     reply to comment
FELIX_SKI
FELIX_SKI Jun 26 2014, 3:49pm says:

Мда... модели оставляют желать лучшего.

-2 votes     reply to comment
christianSGC
christianSGC Jun 26 2014, 4:50pm replied:

if you can do better, why don't you help?

...damnit, google translator sucks

+1 vote     reply to comment
Un_Nem
Un_Nem Jun 26 2014, 4:26pm replied:

comrat we don't speak russian :P

+2 votes     reply to comment
pandemium
pandemium Jun 16 2014, 4:36am says:

Придумай что нибудь своё!!!

0 votes     reply to comment
christianSGC
christianSGC Jun 16 2014, 5:04am replied:

see... I have no idea of what the heck are you talking about because I don't speak russian

+2 votes     reply to comment
zimon2210
zimon2210 Jun 11 2014, 9:40pm says:

Finally, some good mod for C&C:ZH.
Contra and RotR was getting a little dusty...

+4 votes     reply to comment
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