This past few days I've spent a bit of time trying to improve the visual and sound effects of the mod.
I've made several new Detonation and FireFX for several different weapons, and added a few new sounds, which you can see on the video below:
Another thing you can see on the video is the new tracer effect I'm working on, similar to the one on RotR the difference is the art and that mine is not currently working as it should but I'm pretty sure I'll eventually be able to make it work.
I've also added a few, QOL improvements, decals to display minimum attack range of long range artillery weapons and repair\heal range of support units.
Open test phase should be coming up soon :)
You can check the current ChangeLog here.
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