I love writing and inventing stories, get a B average in school, have really vivid and incredible dreams, really enjoy playing video games that tell a good story, am intrigued by conspiracies and mysteries, love reading about ghosts, and am a fan of the TV shows LOST and Supernatural.

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Dr.Doozer
Dr.Doozer

Thanks for the kind words Xamot. And I'll try and get on the Black Flames stuff as soon as I can. I've just been dealing with a lot of real life things right now.

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LordXamot(Cavou) Creator
LordXamot(Cavou)

No problem, my friend. Don't feel like there is any rush.

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Dredile
Dredile

Hey man sry i said I dont like Black Flames, I think i just got a bit of a turnoff from the mapping. I read the story and it sounds good, ill track and see how it turns out. Sorry once again.

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jjawinte
jjawinte

Hey man, just swinging through and thought I'd say hello ! Hope all is well.

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LordXamot(Cavou) Creator
LordXamot(Cavou)

Thanks, man. We have been recording a lot of the lines for Black Flames and almost have all of them finished. Things are proceeding quite well, but the mod is no where close to being finished.

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jjawinte
jjawinte

Good to hear.

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AnubisGuard
AnubisGuard

Thanks you for tracking Spectate. We wont let you down.

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jjawinte
jjawinte

Nice work on the story for preben. All that project needed was a direction.

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LordXamot(Cavou) Creator
LordXamot(Cavou)

Couldn't agree more. :)

One of the story-related ideas in the 'Black Flames' mod that I was discussing was the possibility of multiple endings in the mod, depending on what choice the player made at the end. Since you're so experienced, do you have any ideas on how to make multiple endings in a mod depending on the player's actions?

If anyone else who reads this comment who knows how to make multiple endings in a Half Life 2 mod, please contact Bloodzdemon or me about it.

Thanks in advance.

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Artsy
Artsy

All you'd have to do for that is make a trigger entity so that if you do one thing (trying to say this without giving anything away, lol), there is a trigger entity that ends it, but if you do another, the trigger entity is later on, and the other one does not activate, but the one later on does. But make sure that a player cannot do that action later on by the way ;) (we know what I'm talking about I hope -___-)

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The_shock220
The_shock220

well what you could do is like 2 different doors or something, like one door u go to a different map change trigger and the other a another map change trigger, or one door with 2 triggers in it, when u do something, like throw a can at a bird or something (example :P) one trigger activates in that door and the other doesnt or u fart at the flamethrower than the other trigger activates and the other doesnt.

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jjawinte
jjawinte

Sorry to say, but it's not something I've ever done, but it shouldn't be too difficult to get some feedback around here on getting pointed in the right direction. Maybe I can help you gather some intel on that.

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