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just bring our 4.4 patch already really^^. We are waiting for a long time for 4.4 patch. The new features are really cool too from that beta testers' videos.
What else left to be implant now before releasing the 4.4 patch ? it seems everything works as intending.
Is it possible to give this rune shield to your troops too ?
like rohan who can make a camp to open world and then improve that camp to access for more option, is it possible to add these kind of feature to other factions too ? but I almost don2t see that real players are not using that feature at all and even the AI too.
Will you add something new ( new features ) to evil factions too at this patch ? you gave really cool options and features to good factions, but what about evil factions ? ty.
would you make an archery feature that when enemies are getting close enough thy will go back automatically then resume their attack again ? I saw this feature one of the bfme 2 mod which is really nice and useful.
would you add angmar something like undead units from cemetary ? ty because the current undead units are not so useful at mass battles or when hero or archer or elite unites are coming even that undead hero of angmar is suffering from these so much too.
Please add archer horse units for imladris too please and normal archery units are too expensive too :/.
Mordor still doesn't build any defense towers from the intended places but builds one or two maximum which is very rare from the normal building place. Please fix it at 4.4 patch too. You can see it from your own beta tester's video too : Youtube.com , ty.
why dwarfs don't build siege weapons or ramming but only siege wagons ? if the AI builds the siege weapons then ruuddevil should lose that easy mode battle :D
why dwarfs don2t build defense towers to defend their castle too still ?
good factions are far better at end game always at edain mod comparing to the wvil factions; because at lore, the evil always losing hehe :p
Karsh effect is not working and he dies so fast to archers or heroes or elite units. To kill an undead is so easy lol, that is same for other undead normal units too.
4.4 is coming this friday as rumors say :D
In my opinion, Arnor needs to be a seperated faction and it can be playable every maps.
Süper gerçekten, Gösterin Türk ün gücünü ya modding te. edain oyna oyna gına geldi^^.
most hardcore brutal AI is rohan and then Elves.
The weakest brutal AI according to the AI brutal gameplays in the game:
The opposite of this above list shows the strongest AI.
These are my personal opinions after playing tons of 4vs4 maps against AI. My comparisons ( in this comment ) are based on the hardcore " Rohan then Elves and the Gondor brutal AI's gameplays " against other factions in the game ( at 4vs4 ).
Angmar AI never builds defense towers and they are really the most passive faction ( less aggresive ). Once they lose their less troops thy lose all of their fortress instantly; but they are not as much as " Rohan, Elves and the last Gondor ).
Dwarfs AI rarely builds defense towers and less aggressive; but at least it stands longer than Mordor AI against enemy attacks. However, they are not as much as " Rohan, Elves and the last Gondor ).
Mordor AI rarely builds defense towers so it get destroyed fast once they lose their troops near the fortress and thy are very less aggressive; but they are not as much as " Rohan, Elves and the last Gondor ).
Isengard AI is much better than Mordor that they build defense towers and more aggressive attacks; but they are not as much as " Rohan, Elves and the last Gondor ).
Gondor AI is slower in building defense towers and in aggressive mode comparing to the elves then rohan but thy are surely better than the above list AI factions.
Elven AI is really nice at defense and attack. This is the 2nd hardcore AI faction that pushes the real players in the game.
Rohan AI is the most hardcore AI which pushes the real players the most in the game. Defense, attack are all perfect.
The common problem of all AI is this:
For example, in one game your allied AI plays really nice while the opposite AI is not playing so well and at next game it can be opposite ( your allied AI plays really bad but enemy side AI plays very well ). Most of time this pushes us to ask " why both side of AI(s) cannot do the same cool things to make an epic fight ? ". It is very rare to see that both sides' AI(s) will attack each other with same aggresiveness and defensive mode to push each other nicely for a better game play. If these AI problems can be fixed then it will give more pleasure for real human players while playing against AI.
If you like this comment please make some comments and let2s hear everyone's current AI opinions in the game, thank you.
when will we get a new update again ? ty.
when will we get a new update again ? ty
if thy are active where are they ? ...
I want to report a bug, the battering rams can hit to angmar buildings from outside of the angmar small fortress type's walls. Would you check and fix it please ? thank you.
sometimes my epic battle mode enters bug. after 1800 command point, the command point section becomes black blank and say " you cannot produce more troops " but once I improve my farms with command point given ones it turns to normal. very strange bug that needs to be fixed at next update :(
good job really friend, it is lovely and nice while reading. thank you for giving us something like that.
Durin is not fitting to be a ring hero really ( even it is a cool ring hero ), dwarfs need sth else. I believe that arkenstone concept should be much cooler for dwarfs^^
The Hobbit: An Unexpected Journey - The Erebor and Arkenstone:
The Hobbit: An Unexpected Journey Extended Edition - Thranduil in Erebor :
THE HOBBIT funny Rivendell extended scenes:
Good job edain team^^ ; I cannot imagine edain mod +5.0 versions in the future after seeing this cool Imladris and ring mechanic^^
this was last update for 4.4 patch ;or we will get 1 or 2 more updates before 4.4 patch release ? ty.
good to see you again here gnomi, missed your comments and presents here^^, welcome back buddy^^.
it doesn't matter how much they are strong, archers will wipe them all; and zerging with low cost units against high cost units is always better at the end ( as long as you cannot make a zerg high cost units too )^^.Tactics are important too but BFME is a game if you can maintain your army by sending reinforcements regularly then you can win against enemy at the end. It is all about stopping enemy units march and then push forward non-stop with your reinforcement units always from behind ( and combine it with your tactics and you are the winner^^ ). If you lose your army or its momentum it is very hard to regain that momentum again at BFME ( and then the game finishes for you, you lose^^ ). That's why I was made this suggestion here to make a better fight and siege with each other ( more real ) : Modding-union.com but I don't keep my hope high if edain team bring such a thing or not but at least the fans will find something interesting to read^^. I hope that you like it too^^.
I wonder that what kind of new ammunition can Imladris Catapults use, does anyone know it ? thank you.
link is not working - no picture appears :(
Friends, would you like to check my new ideas and suggestions from this thread too please ? I really would like to hear your opinions too, thank you.
What is the difference between elves of Rivendell and elves of Imladris ? thank you.
at the end of june we will get 4.4 patch^^
DieWalküre, what was I said before that we will get the new patch notes at this friday and you were saying " no no no " :D
Rivendell is now able to bulid siege works and can recruit a unique siege weapon that can be upraded with special ammunition:
1) AP ammo
2) HE ammo
3) P2W ammo
4) Stone ammo
5) Fire Stone ammo
6) Explosion grenade ammo
which factions do you love to play most and play against which factions in current edain mod 4.0 ?
Me: Mordor and Iron Hills Dwarfs
Against mainly Elfs !!! Death to the Elves :D
and you ?^^
you are always pessimistic and almost all of your comments are negatively... " NO NO NO NO NO NO " like that :(
it means that we will get this update at this friday yey :D
I use original ROTWK cd :( only mod is edain at my computer
I am getting errors more often after 4.3.2 patch, at the middle or at the end of the game the game is crashing and give error or sometime purple textures appear for some buildings in the game. please edain team fix these, ty.
so all the hard work of edain team's imladris mage units will be gone forever ?
would you like to give more information about mordor's mage units from mordor lore itself ? I believe that mordor should have some mage units too because witchking and sauron are there and there should sth about black magic and mage units in mordor for sure.
some info about mordor dark sorcery :