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Blog RSS Feed Report abuse Latest Blog: Portal: Access All Areas - A post-mortem

2 comments by Kizzycocoa on May 21st, 2012

As many of you have heard, Portal: Access All Areas is 100% dead.

Here, I plan to write what I planned, what I did, what I learned and why it failed. not only to let you know why it went down, but to help future mappers.

I will note what I did wrong and right along the way.

So, let me get to what it was.

----

Portal: Access All Areas was a huge portal mod I started shortly after learning the basics to mapping, aiming to recreate the entire Portal facility.
As a noob, I planned to do it all myself in a single bsp map. This changed naturally, as I learned more about mapping
I also planned to recreate the portal code, without any reliable coders on my team. I later found a coder through advertising on facepunch. I immediately accepted her offer to help.
the project was highly ambitious for a first mod, to the point where even experienced mappers would struggle with it.

As I grew, I learned I'd need help. therefore, I went to the community site, ModDB to advertise the mod early. I received mostly flames. I ignored most of these hurtful comments, as well as the criticism hurled on the same threads. However, I kept replying to all comments

In my maps, I made many trivial noob errors that could have been fixed with more learning.

I then went to other sites, such as ThinkingWithPortals and MyApertureLabs. I received flames from the first for asking for help, as well as advertising my mod on there.

I let the flames get to me, and had my topic blocked. I then created a new topic, where I lied about development of the portal code.

MyApertureLabs was a lot better. they gave me advice, which I took. they were very accepting of me.

The mod team grew with mappers despite code being needed prior to mapping. eventually, after only a few maps made, we more or less abandoned it for several years.

in that time, I kept advertising the mod. I had grown attached to it, as it was my first project.

time passed. nothing happened. I did not get any other coders, as I believed in the current coder's ability, despite very little actually getting made at the time.

I grew and matured as a mapper, and became weighed down by the mod. It felt like my past, weighing down on my shoulders. But, I had grown too attached to the project by that time.

I had many ideas, but not enough time or members to make it. It was stuck in literal limbo for quite some time.

when Portal 2 came out, I immediately "ported" it to Portal 2. The code was at the exact same level as it was two years prior.

Nothing happened for a while. I made a few promises to keep the mod up, but they grew increasingly unfeasable. as of three days ago, I cancelled the mod.

Do I regret making the mod in the first place? no. it taught me a lot. what I did wrong, and what I did right.

As of now, I have very few maps to my name, and all not published. some aren't even finished.

With the PTI, I am able to show my skills easier for mapping, though I find the geometry primitive to work with. But it's a good, proper start.

as for the future, I plan to create an indie game with the coder. I've not been persistent for results, and plan to split the group up in the next few days to pursue joining an indie group (unless coders on here want to take the post, if VERY available to code).

----

and, that is the story. I do hope someone can learn from all of this. This is what happened behind the closed doors of this mod.

I apologise if you feel cheated by this, but what can I say. I wanted to make the mod. but it was too big for me. by the time I realised this, it was too late.

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Post comment Comments  (60 - 70 of 104)
Anbrad
Anbrad Dec 5 2010 says:

So umm
What is up with Herobrine?
whats the point of the joke?
or whatever sorry I don't know much on the subject

+2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Dec 7 2010 replied:

Minecraftwiki.net

there you go! ^^

+1 vote   reply to comment
Hardarm
Hardarm Nov 10 2010 says:

Hey :)

+2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Nov 12 2010 replied:

hiya!

+1 vote   reply to comment
AlekZanDer
AlekZanDer Oct 23 2010 says:

A quick question:
How did you reach Hell in Minecraft?

+1 vote     reply to comment
Kizzycocoa Creator
Kizzycocoa Oct 23 2010 replied:

I haven't ever gone there. only notch has :P

0 votes   reply to comment
AlekZanDer
AlekZanDer Oct 24 2010 replied:

Then why are you the one who uploaded this image:
Moddb.com

+1 vote     reply to comment
Kizzycocoa Creator
Kizzycocoa Oct 24 2010 replied:

I found it on an article. please read the news article. it shows a link to PCgamer. :P

+1 vote   reply to comment
msleeper
msleeper Oct 21 2010 says:

I was told that your Portal mod would be finished October 10, 2010.

http://lh5.ggpht.com/_25nW7iOnnoY/TLntxg_Bm0I/AAAAAAAABFY/xBejGlWr3WI/PAAA_lolFail.PNG

You're 11 days late, AND you deleted the last comment I made. Giving up yet?

-4 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Oct 23 2010 replied:

no. you know as much as many that portal 2, coder harddrive issues and various personal issues with our members, some literally being about being homeless, has pushed the date far, far back. very far back. frankly, I said that when I was an idiot.


HOWEVER. that does not excuse your treatment of me during my stay with you. everyone's a noob once. you do not penalize them for that. you give constructive critisizm, you try to help them, you encourage them to do better.


so, I admit, it's failed. but here's a nice image to kindly say "thanks for nothing", and to reduce the amount of petty smugness that's surely wiping over your face.

Dl.dropbox.com


oh, and by the way, I'd strongly advise NOT to pose for photos with pill-bottles again. but it was a fun "THE INTERNETS - I run it" demotivational poster. I forget where it was made, but I could easily recreate it.

+2 votes   reply to comment
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