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Blog RSS Feed Report abuse Latest Blog: Portal: Access All Areas - A post-mortem

2 comments by Kizzycocoa on May 21st, 2012

As many of you have heard, Portal: Access All Areas is 100% dead.

Here, I plan to write what I planned, what I did, what I learned and why it failed. not only to let you know why it went down, but to help future mappers.

I will note what I did wrong and right along the way.

So, let me get to what it was.

----

Portal: Access All Areas was a huge portal mod I started shortly after learning the basics to mapping, aiming to recreate the entire Portal facility.
As a noob, I planned to do it all myself in a single bsp map. This changed naturally, as I learned more about mapping
I also planned to recreate the portal code, without any reliable coders on my team. I later found a coder through advertising on facepunch. I immediately accepted her offer to help.
the project was highly ambitious for a first mod, to the point where even experienced mappers would struggle with it.

As I grew, I learned I'd need help. therefore, I went to the community site, ModDB to advertise the mod early. I received mostly flames. I ignored most of these hurtful comments, as well as the criticism hurled on the same threads. However, I kept replying to all comments

In my maps, I made many trivial noob errors that could have been fixed with more learning.

I then went to other sites, such as ThinkingWithPortals and MyApertureLabs. I received flames from the first for asking for help, as well as advertising my mod on there.

I let the flames get to me, and had my topic blocked. I then created a new topic, where I lied about development of the portal code.

MyApertureLabs was a lot better. they gave me advice, which I took. they were very accepting of me.

The mod team grew with mappers despite code being needed prior to mapping. eventually, after only a few maps made, we more or less abandoned it for several years.

in that time, I kept advertising the mod. I had grown attached to it, as it was my first project.

time passed. nothing happened. I did not get any other coders, as I believed in the current coder's ability, despite very little actually getting made at the time.

I grew and matured as a mapper, and became weighed down by the mod. It felt like my past, weighing down on my shoulders. But, I had grown too attached to the project by that time.

I had many ideas, but not enough time or members to make it. It was stuck in literal limbo for quite some time.

when Portal 2 came out, I immediately "ported" it to Portal 2. The code was at the exact same level as it was two years prior.

Nothing happened for a while. I made a few promises to keep the mod up, but they grew increasingly unfeasable. as of three days ago, I cancelled the mod.

Do I regret making the mod in the first place? no. it taught me a lot. what I did wrong, and what I did right.

As of now, I have very few maps to my name, and all not published. some aren't even finished.

With the PTI, I am able to show my skills easier for mapping, though I find the geometry primitive to work with. But it's a good, proper start.

as for the future, I plan to create an indie game with the coder. I've not been persistent for results, and plan to split the group up in the next few days to pursue joining an indie group (unless coders on here want to take the post, if VERY available to code).

----

and, that is the story. I do hope someone can learn from all of this. This is what happened behind the closed doors of this mod.

I apologise if you feel cheated by this, but what can I say. I wanted to make the mod. but it was too big for me. by the time I realised this, it was too late.

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Post comment Comments  (20 - 30 of 106)
MattyG
MattyG Dec 24 2011, 4:54am says:

Have you thought about convincing more Minecraft modders to add to the ModDB downloads page? Would be great to see proper modifications instead of maps featured on there.

Oh, and how about a recommended mods list like last time? I would love seeing an update-to-date version of one of those.

+2 votes     reply to comment
RainieRooth
RainieRooth Dec 18 2011, 10:47am says:

Kizzy, did you delete my latest addon?

+2 votes     reply to comment
Kizzycocoa
Kizzycocoa Dec 21 2011, 12:28pm replied:

yes. it was a seed. seeds do not belong there. maps with content belong there.

+2 votes     reply to comment
RainieRooth
RainieRooth Jan 1 2012, 7:02am replied:

Aaaaw. Depressing

+2 votes     reply to comment
Ckdude
Ckdude Dec 13 2011, 6:08am says:

HI!

+2 votes     reply to comment
Kizzycocoa
Kizzycocoa Dec 21 2011, 12:28pm replied:

ohai!

+2 votes     reply to comment
mr_mister
mr_mister Dec 9 2011, 12:24pm says:

In case if you didn't know, there's new post at tumblr

+2 votes     reply to comment
Kizzycocoa
Kizzycocoa Dec 21 2011, 12:28pm replied:

wha?

+2 votes     reply to comment
Guma
Guma Oct 12 2011, 9:44am says:

Hey kizzy! Im big fan of minecraft too. Im not loging in alot on moddb, but i see youre doing great job on your minecraft page :) Im trying to make a site for Terrablox too (minecraft like game) but im still learning. Can you give me some tips? :D

+2 votes     reply to comment
Kizzycocoa
Kizzycocoa Oct 19 2011, 8:13am replied:

not much! except, try to keep the community happy. if there's a flamy comment, delete it. if it's a bad comment, don't delete it. it's a real balancing act, but if you can do that, you'll do fine here ^^

+4 votes     reply to comment
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