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keydim
keydim Jul 19 2014, 3:03am replied:

WTF ?? How can you be so bad , game is more easier than the 2.1. dead npc have plenty of ammo and carry sometimes very valuable things , i found once a goldfish in 3tier container !

At zaton you dont realy have to shoot to complete most of quests:
IF its help look for my gameplay : Youtube.com

+1 vote     mod: MISERY
keydim
keydim Jul 18 2014, 10:46am replied:

can you tell approximately when i mean you know how fast you progress. I dont want to pin you down to some date just want to know when to look for update ?
I dont wanna start playing Misery until your release :) !

I am not sure if you have already these weapons : its an addon Weapon Pack with some tweaks for SGM 2.2 :
"SGM 2.2 Lost Soul addon."
available here : Ap-pro.ru)

I assume you have them already but to get sure i mention it !

+1 vote     mod: Misery : The Armed zone.
keydim
keydim Jul 17 2014, 3:05am replied:

i just thought SEVA is advanced version of SPP. In my opinion SPP should have better thermal resist but it has not only thermal but radiation ,toxicy, electrisity psy as well. And Seva ofer just a little more armor/rapture than SPP, but you can add to SPP 5 artifacts , stell plates to boost it Armor beyond SEVA ! I love SEVA but its value for moment sucks (imho)
I think armor should not stop bleeding nor healing = well maybe bleeding is ok but healing kind stupid (imho)

+1 vote     mod: MISERY
keydim
keydim Jul 17 2014, 1:51am says:

not working for Misery 2.1.1. after load the ltx. files = blank ?

+1 vote     download: S.T.A.L.K.E.R Stat Editor
keydim
keydim Jul 17 2014, 1:47am replied:

% of artifacts is stupid they should give real benefits in number (imho) !
And artifactbonuses are diferent for each class, Reconn should profit most from it! But send me the file anyway.

my email : keydim@googlemail.com thx.
wich files can i modify armor stats ?

+1 vote     mod: MISERY
keydim
keydim Jul 16 2014, 4:56pm says:

question about SEVA suite and artifacts.

1 ) Artifact give bonuses only to armor stats ?
2) I have a goldfish wich give 287% to thermal/tox but if i wear SEVA wich have 773 kw against thermal /tox with bonus its should be 287% from 773 is 2218 kw but stats
show only 4 bars of thermal/tox resistens . And if i wear SSP 99M wich has only 1013 kw its fill all bars of thermal /tox resistens without goldfish, WTF ??? can somebody axplayn it to me

3) is it possible to see the complete resistent besides those f***** stupid bars ?

Is SEVA even worth/ superior to SSP 99M especially for artifact hunting ?
it seems its more for combat than for artifact hunting but for combat there are other armors so why SEVA anyway its may be more robust and gives health/bleeding bonus but its not realy for anomaly and not realy for commbat !

for people who say Misery is to difficult : Youtube.com

+1 vote     mod: MISERY
keydim
keydim Jul 12 2014, 12:38am says:

sounds good Misery lack weapons + armor diversity !

+2 votes     mod: Misery : The Armed zone.
keydim
keydim Jul 8 2014, 1:23am says:

little bit info aboat balance ?
Is it all or any other ideas for future ?

+1 vote     mod: Rebalanced Races: Rebellion
keydim
keydim Jun 18 2014, 3:14pm says:

WELL BLOODSUCKER ARE NOW REALLY INVISIBLE, only they eyes are visible !

+2 votes     mod: SECP - STALKER ENBSeries Compatibility Project
keydim
keydim Jun 17 2014, 11:59am says:

AWESOME game look very different now but

+1 vote     mod: SECP - STALKER ENBSeries Compatibility Project
keydim
keydim Jun 4 2014, 9:56am says:

awesome , konstant radiation my dream come true !
Is radiation at pripiyat even more dense that on jupiter or is it on everey map the same ?

+1 vote     media: Enter the Darkness
keydim
keydim Jun 2 2014, 1:10am replied:

but 1day of gameplay is aproximaly about 1-2h realtime. so its really pointless! Eating was just micromanager stuff who nobody care about! It should be done properly like you choose to buy food or die. (I NEVER bought food in STALKER accept M.2.1) or just cut off that crap. Best would be to cut food from dead npc(radiation) so you will have to buy and it should somehow influence stamina regenarate rate and amount! it's done in L.W. Origin! but have know idea how complex it is! :P

+2 votes     mod: Xos add-ons for Lost Alpha
keydim
keydim Jun 1 2014, 4:20pm replied:

challange accepted ! or may be i should wait for update ?

+1 vote     mod: Lost World: Origin
keydim
keydim May 31 2014, 4:10pm says:

any idia of increasing hunger because in vanilla it was pretty nothing!

+2 votes     mod: Xos add-ons for Lost Alpha
keydim
keydim May 12 2014, 3:11pm replied:

you have money problems ???, just kill the trader at the bar and take his suite , or kill everyone there and sell theyr weapons and stuff. Killing has no impact at all. :(

+1 vote     mod: Lost World: Origin
keydim
keydim May 11 2014, 12:57pm says:

mod need balance , just came to the bar and wanted to buy some suite the merchant at the bar wanted 210 000 Ru for military suite, just shoted him in the face and took what i wanted AND NOBODY really cared about it. Than killed everyone else accept barkeeper. :)
Same with the stalker you take for a walk. Kill them at some dark place and take what you want. They sholud charge the player for service depend on theequipment level!

+2 votes     mod: Lost World: Origin
keydim
keydim May 9 2014, 8:03am says:

AWESOME mod ,really one of the best for SoC. Gameplay + atmophere are the best of all STALKER games !

+2 votes     mod: Lost World: Origin
keydim
keydim May 5 2014, 2:04pm says:

I am looking for hadrcore because LA is just like vanilla, boring and to easy:

1) why not adding small konstant radiation all the time depending of the location to the center of the zone and radioation resitens of the gear so if you wear a cheap bandit suite you have to drink vodka all the time :) or take medicine.
2) Same with the food in LA just eate 1 bread + 1 water and you dont need it for next 20 hours. Standart everyone need at least to eat 3 times the day.

3) Steampacks need a delay time for next use and should

Your idea to add more variation is great hopefully military get a new modell as well, because i am really tired of that rambo style!

I wish some misery gameplay added to LA cant really play it as it is.

+1 vote     mod: Xos add-ons for Lost Alpha
keydim
keydim Apr 25 2014, 4:43am replied:

its not so hard to me, plenty of ammo and food i never did the problem with that. Reason why i stoped playig it but here are some changes.
How hard is it compared to Misery ? (M. was not so hard as well for me)

+1 vote     mod: AMK "Soljanka" Final 2013 Extended Edition
keydim
keydim Jan 7 2014, 7:45am says:

i dont know if its a bag or not but vasarri Dreadnought beam weapon baterry doesnt shoot and he always turn main weapons (wave battery ) away from enemy and so he shoots only phase missle !

+1 vote     mod: Maelstrom
keydim
keydim Dec 29 2013, 8:00am replied:

thx for replay, i just compared the strongest flagships without any boost or researsh

1)Pirate = 141 dm
2)Allince = 98 dm
3)Norlamin = 81
4)Replikator = 93
5)Advent 57
6)Vasari 59
7)Terann 65

i know that every race has its own weakness and strong side but still such a big difference in dm
as you can see hell pirats are way to strong (141) but even Normalin, a peacefull race, hehe have much bigger dm. than any other old race, They have a way to low dm compared to other 3 except Pirats !

P.S. is there any way to see the firerate of ships ??

+1 vote     mod: Maelstrom
keydim
keydim Dec 28 2013, 5:38pm replied:

good to know and yes modells looks very cool!
Well i tryed to play for my fovorite race Advent. and old race seems to me have little chance agains new one.
I tryed to kill with 2 my Flagship (DM = 50 each) ONE Flagship from trade allince ( DM =100-150) Shoudn't i try to play old race against new one or i miss something and old one have a chance?

Well thanks again for the mod i played a lot of SINs mods but yours is the best till now imho!

+2 votes     mod: Maelstrom
keydim
keydim Dec 27 2013, 8:43am says:

good mod for Sins but still in betha stage! There is a lot of things to fix it seems to much disbalanced = i got these 3 spawn ships from the start and can get eny planet !
From my 1st expresion: i was very terrified just like picaurd as he met mighty borg cube ! My base didnt have a chance ! :)

-1 votes     mod: Star Trek: Armada 3
keydim
keydim Dec 26 2013, 6:10pm says:

any plants of reworking tech treee of pirats beecause they are very similär with norlamin ?

+1 vote     mod: Maelstrom
keydim
keydim Dec 23 2013, 6:06am says:

finally my most favorite mod for SINS got an update thx a lot!

+2 votes     mod: Maelstrom
keydim
keydim Dec 23 2013, 3:03am replied:

thanks loking forward for chapter 2!

The spear doest have to be recharge as well even it say its use microfusion cells bug?

+1 vote     mod: Fallout: Enclave
keydim
keydim Dec 22 2013, 4:29pm says:

the only thing i miss i because the game focused to much on battles wich makes the use of other skills and atributes (charisma, barter since...) prety useless.

+1 vote     mod: Fallout: Enclave
keydim
keydim Dec 22 2013, 3:41pm replied:

well i kill everyone on this map pretty easy just use the roof with a helicopter so the robots with flametrower dont hit you! And use agains robots laser weapons ! Try to hit theyer sensors = blind them!

+1 vote     mod: Fallout: Enclave
keydim
keydim Dec 22 2013, 3:32pm says:

first thx for the mod and i am happy not to start with lv 1 but 10 !
Question about predator weapons are they meant to be to get i mean they are to powerfull spear with dmg 300-600 and range 15m. I am storming the Base of BOS (Maximum city or so) and just killl everyone acept tanks with that weapon.

+1 vote     mod: Fallout: Enclave
keydim
keydim Oct 29 2013, 9:16am says:

finally artifact emits radiation even if they are in the backpack only!
I belive today i gona install Stalker again !

+1 vote     media: Artifacts
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