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katot0n1k Jul 14 2015, 11:50pm says:

I'm freaking out right now. Insanely excited for this, been waiting to play through until it was in its fully realized state, the way it was intended. Well done.

+11 votes   media: DX11 for LADC... We are moving further!
katot0n1k Feb 27 2015, 11:54pm says:

Love it.

+2 votes   media: DS 2.0 CTP in SWO 3.1
katot0n1k Feb 18 2015, 4:18am says:

Couple of things, I don't think the 1st patch contains the missing raz textures, didn't see them in there and I still got the crash and missing raz bug report.

After downloading and installing the missing raz textures you posted here, the error in no longer there and get all the way into the final load screen before it crashes. I'll send you the log.

+1 vote   download: Dynamic Shaders 2.0 CTP with AF3
katot0n1k Feb 8 2015, 5:21pm says:

Amazing, lighting looks amazing brah!

+2 votes   media: Night...
katot0n1k Feb 8 2015, 1:37am says:

I second ClaneLord's request, would love to have access to this merged mod. Would also like to see Autumn Aurora 2 merged with DS 2.0 if anyone is up to the task, haven't had much experience combining mods. Thanks to Meltac for DS 2.0 and thanks to d4v33edz for offering to post the mod.

+1 vote   media: DS 2.0 CTP in AtmosFear 3
katot0n1k Nov 21 2014, 11:13pm says:

Love it

+1 vote   media: Heavy Rain Test (720p)
katot0n1k May 22 2014, 11:07pm says:

Come on Ket, you're not blowing this whole thing off because of hosting issues :) I downloaded all of them simultaneously without issue, not sure what the problem is. I think I deleted all my rar files otherwise I would upload them to a hosting site so you could grab them, let me know if it comes to that and I'll see what I can do.

+1 vote   news: Well, its time to do some reassessments.
katot0n1k May 22 2014, 7:51pm says:

Gotta go with the latter of the two options, LA compatibility. I've been making my way thorough the first few levels of LA and while I was blown away by the scope of the mod, as well as content and optimization, I couldn't help thinking there were two missing components.

1) While the shaders have been updated and the textures and models much improved, it still lacks that "wow" factor found in mods like TK2Z and AA2. I think you and Meltac could bring that mod to it's full realized visual state. I was actually about to ask you guys to merge your shader package with LA since I I lack the expertise to do so.

2) While wandering through some the LA maps I found myself a bit underwhelmed with the lack of interaction and encounters. Chests are empty, stashes are insignificant, some areas need a little more population and random encounters, updates to the gulag. Of course Chernobyl isn't supposed to be a densely populated area, but some of the early stages feel incomplete. Improved visuals and rewarding exploration would certainly help with this, but so would unscripted encounters and an enhanced sense of danger. Your mod effectively addresses all these issues.

+1 vote   news: Well, its time to do some reassessments.
katot0n1k May 10 2014, 1:49am says:

AtxAtx - If you get 1.2 working with LA, please post your method. I think LA would benefit immensely from Meltac's shaders, great idea.

+1 vote   mod: Dynamic Shaders
katot0n1k Apr 22 2014, 8:49pm says:

Anyway to enable v-sync? Radeon Pro and D3Doverrider don't seem to be working with the enb config.

+2 votes   media: Agroprom's plays...
katot0n1k Apr 2 2014, 8:30pm says:

Assuming this isn't an April fool's joke, I feel devastated by this turn of events. I have been impatiently ;) waiting for this mod forever, but I never wanted to see it released like this. If there is some workaround, some avenue that would allow you to receive compensation from the community for your efforts, please find it. I would be more than willing to dish out some serious coin for this project. Good luck going forward.

+3 votes   news: Lost Alpha Update
katot0n1k Mar 19 2014, 8:44pm says:

Both the weapons and fabric are looking sweet Ket, nicely done.

+2 votes   media: Bandit fabric details
katot0n1k Dec 9 2013, 6:01pm says:

I'm REALLY going to hate myself for entering this discussion but after carefully weighing the numerous viewpoints in this thread I've come to a conclusion of sorts regarding the rays or "rayleigh scattering"

We are dealing with a work of fiction created by GSC. "Realism" in an environment filled with artifacts and blowouts (not to mention telepathic mutants) is what GSC defines it to be as it relates to the STALKER universe. Technically speaking, given the climate and atmosphere of the Ukraine, those rays would not be visible in the middle of the day without sufficient and specific particle density.

That said, GSC never explicitly stated (to my knowledge) the atmospheric conditions present in and around the Chernobyl area. Or rather the toxins, pollutants, natural weather phenomena, humidity and other particles that might produce the sun shaft effect. Given the fictitious environment, absolute certainty seems impossible.

I think it comes down to personal preference, if I had to choose between the images Ket posted or no rays, I might actually choose the absence of rays since the effect seems to overpowering and needs refinement in terms of blending, intensity and parameters. However, once again, the images posted are proof of concept and are not representative of a final product. I'm certain a solution regarding balance and blending will make it's way into the RC. Until then let's keep feedback BOTH welcome and constructive so we don't get sidetracked.

+1 vote   media: Daytime sunshafts
katot0n1k Dec 9 2013, 1:52pm says:

What people need to understand is that these shots are not representative of the final build, things are being constantly updated. While pictures posted here are certainly going to be and should be critiqued, what you're seeing here is more of proof of concept. As one of the beta testers, I can attest to the fact that Ket's updates are constantly changing environmental aspects of the game.

Going forward I think Ket will be labeling images appropriately (I hope LoL) so as to avoid so much confusion and input, which in all fairness has been very informative, particularly for someone like me, but I think peeps we're getting a little ahead of ourselves here.

+1 vote   media: Daytime sunshafts
katot0n1k Nov 30 2013, 11:19pm says:

Astonishing work! Best texture work I've seen in the Stalker universe period. Kudos to you and Cromm. I really liked the first AA but I love AA2, really wasn't expecting such immersion and atmosphere from a SOC mod.

In case anyone is struggling with V-sync I failed to get it working with AMD CCC, D3DOverrider or in game settings. Radeon Pro did the trick and I suspect Nvidia Inspector will work as well. Thanks again from a fellow "Van"!!

+3 votes   mod: Autumn Aurora 2
katot0n1k Nov 19 2013, 7:30pm says:

Pushing X-ray beyond it's limits, looks good.

+3 votes   media: Just something random to look at
katot0n1k Sep 8 2013, 6:07am says:

Your response kind of validates his suspicions. Just saying.

+1 vote   mod: MISERY
katot0n1k Sep 5 2013, 12:07am replied:

Same issue here, hoping the cause is determined soon, having to restart the game every 30 minutes or less.

+1 vote   feature: Features (Version 2.0) - What's new?
katot0n1k Aug 27 2013, 2:11am replied:

Accidentally down voted your comment. Would also like to see a zoom/reloading dof like what was done in CS or via shader mods like what Meltac has accomplished with Dynamic shaders. Dynamic depth of field adds a good deal of immersion IMO.

+1 vote   mod: MISERY
katot0n1k Aug 12 2013, 6:03pm says:


+2 votes   media: Close-up HD bark textures
katot0n1k Aug 12 2013, 6:02pm says:

I actually think it gives the tree some depth but I'm wondering how it looks at a distance.

+1 vote   media: Close-up HD bark textures
katot0n1k Aug 2 2013, 8:53pm says:

And I love you again. Glad you went in this direction and gave it your own distinct look, amazing.

+1 vote   media: New bricks
katot0n1k Jul 24 2013, 2:28am replied:

I have the same issue as well. I have no overlays running and I tried running with onboard audio in an attempt to root out the problem. Game crashes if I stay in menus more than 10-15 seconds. I have to navigate the first menu quickly to start a new game or it crashes. Also makes my video card squeal in the menus a little, running a 7950 latest drivers. Don't have this issue with other current titles for reference.

+1 vote   mod: Clear Skies
katot0n1k Mar 13 2013, 5:16pm says:

Sweet! It's enough to give me a reason to not just sleep through the night. Dark nights are good for cheap thrills but tactically it makes no sense to venture out in those conditions. Advanced night vision is alright, but you also lose some of the visuals. Liking these shots.

+1 vote   media: Some moonlight shots for katot0n1k
katot0n1k Aug 5 2012, 4:55pm replied:

Estimated Time of Arrival

+2 votes   mod: Dynamic Shaders
katot0n1k Jul 29 2012, 5:18pm says:

Are there any high resolution images of your artistic images available somewhere? Would be awesome to have a 1920x1200 or even 1920x1080 wallpaper.

+2 votes   mod: MISERY
katot0n1k Jul 29 2012, 3:46pm says:

Are there any high resolution images of your artistic images available somewhere? Would be awesome to have a 1920x1200 or even 1920x1080 wallpaper.

-1 votes   media: The Iron Fox
katot0n1k Jul 9 2012, 9:27pm replied:

Just register for free and you'll get a premium account for free. All you need to supply is your email.

+1 vote   news: Beta Version
katot0n1k Jul 8 2012, 9:43pm replied:

Actually I just need part 1 and part 2, the others were available.

+1 vote   mod: Dawn of the Zone
katot0n1k Jul 8 2012, 8:40pm says:

Site says speedyshare premium trial has expired, would greatly appreciate another link, looks superb

+1 vote   mod: Dawn of the Zone
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