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Ket I usually just skim through the story content or ignore it all together but I read that straight through, you have some writing skills buddy. Really good stuff, honestly better than what I could have contributed and I have some experience with creative writing. Keep it up!
Tried using a FOV mod and it just crashes out, maybe it's something specific to this mod, let me know if you figure something out.
Is there anyway to deal with the detached floating left arm that results from adjusting the FOV? When holding any of the AK74 variants the strangely positioned arm appears with a FOV of 70 or greater, which is very close the default of 65 or 67. I've adjusted it with FOV mods in the past without this issue, wondering what might be different here.
Thanks for the quick reply, found it immediately after posting like I always do :) "Camera Inertion" fancy for "Head Sway"
I'm probably just overlooking it, but is there a way to remove/reduce the head-bobbing/sway? It's just a little too pronounced.
I'm freaking out right now. Insanely excited for this, been waiting to play through until it was in its fully realized state, the way it was intended. Well done.
Couple of things, I don't think the 1st patch contains the missing raz textures, didn't see them in there and I still got the crash and missing raz bug report.
After downloading and installing the missing raz textures you posted here, the error in no longer there and get all the way into the final load screen before it crashes. I'll send you the log.
Amazing, lighting looks amazing brah!
I second ClaneLord's request, would love to have access to this merged mod. Would also like to see Autumn Aurora 2 merged with DS 2.0 if anyone is up to the task, haven't had much experience combining mods. Thanks to Meltac for DS 2.0 and thanks to d4v33edz for offering to post the mod.
Come on Ket, you're not blowing this whole thing off because of hosting issues :) I downloaded all of them simultaneously without issue, not sure what the problem is. I think I deleted all my rar files otherwise I would upload them to a hosting site so you could grab them, let me know if it comes to that and I'll see what I can do.
Gotta go with the latter of the two options, LA compatibility. I've been making my way thorough the first few levels of LA and while I was blown away by the scope of the mod, as well as content and optimization, I couldn't help thinking there were two missing components.
1) While the shaders have been updated and the textures and models much improved, it still lacks that "wow" factor found in mods like TK2Z and AA2. I think you and Meltac could bring that mod to it's full realized visual state. I was actually about to ask you guys to merge your shader package with LA since I I lack the expertise to do so.
2) While wandering through some the LA maps I found myself a bit underwhelmed with the lack of interaction and encounters. Chests are empty, stashes are insignificant, some areas need a little more population and random encounters, updates to the gulag. Of course Chernobyl isn't supposed to be a densely populated area, but some of the early stages feel incomplete. Improved visuals and rewarding exploration would certainly help with this, but so would unscripted encounters and an enhanced sense of danger. Your mod effectively addresses all these issues.
AtxAtx - If you get 1.2 working with LA, please post your method. I think LA would benefit immensely from Meltac's shaders, great idea.
Anyway to enable v-sync? Radeon Pro and D3Doverrider don't seem to be working with the enb config.
Assuming this isn't an April fool's joke, I feel devastated by this turn of events. I have been impatiently ;) waiting for this mod forever, but I never wanted to see it released like this. If there is some workaround, some avenue that would allow you to receive compensation from the community for your efforts, please find it. I would be more than willing to dish out some serious coin for this project. Good luck going forward.
Both the weapons and fabric are looking sweet Ket, nicely done.
I'm REALLY going to hate myself for entering this discussion but after carefully weighing the numerous viewpoints in this thread I've come to a conclusion of sorts regarding the rays or "rayleigh scattering"
We are dealing with a work of fiction created by GSC. "Realism" in an environment filled with artifacts and blowouts (not to mention telepathic mutants) is what GSC defines it to be as it relates to the STALKER universe. Technically speaking, given the climate and atmosphere of the Ukraine, those rays would not be visible in the middle of the day without sufficient and specific particle density.
That said, GSC never explicitly stated (to my knowledge) the atmospheric conditions present in and around the Chernobyl area. Or rather the toxins, pollutants, natural weather phenomena, humidity and other particles that might produce the sun shaft effect. Given the fictitious environment, absolute certainty seems impossible.
I think it comes down to personal preference, if I had to choose between the images Ket posted or no rays, I might actually choose the absence of rays since the effect seems to overpowering and needs refinement in terms of blending, intensity and parameters. However, once again, the images posted are proof of concept and are not representative of a final product. I'm certain a solution regarding balance and blending will make it's way into the RC. Until then let's keep feedback BOTH welcome and constructive so we don't get sidetracked.
What people need to understand is that these shots are not representative of the final build, things are being constantly updated. While pictures posted here are certainly going to be and should be critiqued, what you're seeing here is more of proof of concept. As one of the beta testers, I can attest to the fact that Ket's updates are constantly changing environmental aspects of the game.
Going forward I think Ket will be labeling images appropriately (I hope LoL) so as to avoid so much confusion and input, which in all fairness has been very informative, particularly for someone like me, but I think peeps we're getting a little ahead of ourselves here.
Astonishing work! Best texture work I've seen in the Stalker universe period. Kudos to you and Cromm. I really liked the first AA but I love AA2, really wasn't expecting such immersion and atmosphere from a SOC mod.
In case anyone is struggling with V-sync I failed to get it working with AMD CCC, D3DOverrider or in game settings. Radeon Pro did the trick and I suspect Nvidia Inspector will work as well. Thanks again from a fellow "Van"!!
Pushing X-ray beyond it's limits, looks good.
Your response kind of validates his suspicions. Just saying.
Same issue here, hoping the cause is determined soon, having to restart the game every 30 minutes or less.
Accidentally down voted your comment. Would also like to see a zoom/reloading dof like what was done in CS or via shader mods like what Meltac has accomplished with Dynamic shaders. Dynamic depth of field adds a good deal of immersion IMO.
I actually think it gives the tree some depth but I'm wondering how it looks at a distance.
And I love you again. Glad you went in this direction and gave it your own distinct look, amazing.
I have the same issue as well. I have no overlays running and I tried running with onboard audio in an attempt to root out the problem. Game crashes if I stay in menus more than 10-15 seconds. I have to navigate the first menu quickly to start a new game or it crashes. Also makes my video card squeal in the menus a little, running a 7950 latest drivers. Don't have this issue with other current titles for reference.
Sweet! It's enough to give me a reason to not just sleep through the night. Dark nights are good for cheap thrills but tactically it makes no sense to venture out in those conditions. Advanced night vision is alright, but you also lose some of the visuals. Liking these shots.
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