Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. Currently Jordon is teaching himself Game Art, Design and Development in his spare time. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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XNA 4.0 Robot Game

XNA 4.0 Robot Game

Steel Cyclone Studios LLC. Source Code

The Robot Game Kit is a complete mini game for XNA Game Studio. The project comes ready to compile and run, and it's easy to customize with a little bit...

XNA 4.0 Deferred Lighting

XNA 4.0 Deferred Lighting

Steel Cyclone Studios LLC. Source Code 1 comment

This is the updated Deferred Rendering Sample created by Catalin Zima originally written in XNA 3.1. It has been converted to XNA 4.0 thanks to Roy Triesscheijn...

XNA 4.0 Water

XNA 4.0 Water

Steel Cyclone Studios LLC. Source Code

In this example you will learn to create a water for your games. You will create a technique to calculate the reflectionMap and refractionMap scene first...

XNA 3.1 FPS Starter Kit

XNA 3.1 FPS Starter Kit

Steel Cyclone Studios LLC. Source Code

The XNA First-Person Shooter Starter Kit was originally developed by Fabio Policarpo in XNA 3.1. It is based off his Ship Game Starter Kit. This starter...

XNA 4.0 Real-Time Reflection

XNA 4.0 Real-Time Reflection

Cyclone Game Engine Source Code

I have successfully converted the XNA 3.1 Real-Time Reflection example to XNA 4.0. You can find the XNA 3.1 original example from the XNA Community Website...

XNA 4.0 Racing Game Starter Kit

XNA 4.0 Racing Game Starter Kit

Steel Cyclone Studios LLC. Source Code

The Racing Game Starter Kit is a complete 3D game. This sample comes ready to compile and run, and it's easy to customize with a little bit of C# programming...

XNA 4.0 Parallax Occlusion Mapping

XNA 4.0 Parallax Occlusion Mapping

Cyclone Game Engine Source Code

This is an updated version of the Parallax Occlusion Mapping sample from the XNA Community website on CodePlex. This sample has been updated to XNA 4.0...

JigLibX 4.0

JigLibX 4.0

Cyclone Game Engine Source Code 2 comments

JigLibX, which stands for Jiggle Library X, is a C# port of the physics engine "JigLib" specially designed for XNA. I have upgraded the standard XNA 3.1...

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