Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. Currently Jordon is teaching himself Game Art, Design and Development in his spare time. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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leCotteGame XNA Engine

leCotteGame XNA Engine

Steel Cyclone Studios LLC. Source Code

Right now the engine has several features that make it quite usable for developing a basic game, though right now I would say its current form is more...

Engine Nine

Engine Nine

Steel Cyclone Studios LLC. Source Code

Created by Yufei Huang, Engine Nine is the most popular open source XNA game engine that allows you to create amazing 2D and 3D games in C#. It runs on...

XNA App Hub Samples

XNA App Hub Samples

Steel Cyclone Studios LLC. Source Code

This download contains essentially the content catalog from the XNA App Hub Community website that will shutdown in 2017. I would hate to see such great...

XNA Final Engine

XNA Final Engine

Steel Cyclone Studios LLC. Source Code

Created by José Schneider, the XNA FINAL ENGINE is a framework/engine developed on XNA 4.0 that runs in Windows and XBOX 360 and has the purpose of producing...

Persian Engine

Persian Engine

Steel Cyclone Studios LLC. Source Code

Created by Pooya Eimandar, the Persian Engine (codename Black Kitten) was created and adapted for a range of video game genres. The game engine was used...

Quick Start Game Engine

Quick Start Game Engine

Steel Cyclone Studios LLC. Source Code

Created by Nic, the QuickStart Engine is designed to make it easy to get your 3D XNA project off the ground, by taking care of the framework for you...

Meteor Rendering Engine

Meteor Rendering Engine

Steel Cyclone Studios LLC. Source Code

Created by Chris Cajas, the Meteor Rendering Engine is a custom graphics engine for XNA.

Procedural LTrees

Procedural LTrees

Steel Cyclone Studios LLC. Source Code

Create natural looking tree models in real-time for your XNA and MonoGame projects. LTress makes it easier for game developers to create beautiful nature...

XNA GPU Particles Tool

XNA GPU Particles Tool

Steel Cyclone Studios LLC. Source Code

This is a tool created by John C Brown to help create particle effects based on the sample shaders provided in the XNA education catalog. The shader parameters...

sgMotion Animation Library

sgMotion Animation Library

Steel Cyclone Studios LLC. Source Code

Based on the excellent XNAnimation library, this project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework...

XNA 3D Gizmo

XNA 3D Gizmo

Steel Cyclone Studios LLC. Source Code

Created by Tom Looman, the XNA 3D Gizmo is an open-source transformation widget that provides all the common and advanced transformation features of those...

X-Engine 2

X-Engine 2

Steel Cyclone Studios LLC. Source Code

Created by Sean James, the X-Engine is a game engine built upon the XNA Framework.

Ploobs Game Engine

Ploobs Game Engine

Steel Cyclone Studios LLC. Source Code

This is an amazing game engine built upon the XNA Framework. Unlike SunBurn, it handles a bit more than just graphics (plus it’s free), and its graphical...

Light Shaft Rendering XNA

Light Shaft Rendering XNA

Steel Cyclone Studios LLC. Source Code

Created by Luke Thatcher, this is an implementation of Light Shaft rendering, running on both Windows and Xbox 360; written in XNA with custom HLSL shaders...

Bezier Path Lighting XNA

Bezier Path Lighting XNA

Steel Cyclone Studios LLC. Source Code

Created by Luke Thatcher, this is an experimental extension to traditional Phong point lighting. A Bézier curve is described, either linear or quadratic...

XEN: Graphics API for XNA

XEN: Graphics API for XNA

Steel Cyclone Studios LLC. Source Code

Xen is a framework for rapidly developing high performance 3D Games for Xbox 360 and PC -Xen simplifies writing low level graphics code so you can make...

Rim Lighting XNA 4.0 Windows Source

Rim Lighting XNA 4.0 Windows Source

Steel Cyclone Studios LLC. Source Code

Rim lighting is a common technique used in photography and computer graphics. The technique puts a light source on the opposite side of the object and...

Parallel Tasks

Parallel Tasks

Steel Cyclone Studios LLC. Source Code

A concurrency library optimized for Windows and the Xbox 360 (Compact Framework), designed to ease the development of applications with scale across n...

XNA 4.0 Robot Game

XNA 4.0 Robot Game

Steel Cyclone Studios LLC. Source Code

The Robot Game Kit is a complete mini game for XNA Game Studio. The project comes ready to compile and run, and it's easy to customize with a little bit...

XNA 4.0 Deferred Lighting

XNA 4.0 Deferred Lighting

Steel Cyclone Studios LLC. Source Code 1 comment

This is the updated Deferred Rendering Sample created by Catalin Zima originally written in XNA 3.1. It has been converted to XNA 4.0 thanks to Roy Triesscheijn...

XNA 4.0 Water

XNA 4.0 Water

Steel Cyclone Studios LLC. Source Code

In this example you will learn to create a water for your games. You will create a technique to calculate the reflectionMap and refractionMap scene first...

XNA 3.1 FPS Starter Kit

XNA 3.1 FPS Starter Kit

Steel Cyclone Studios LLC. Source Code

The XNA First-Person Shooter Starter Kit was originally developed by Fabio Policarpo in XNA 3.1. It is based off his Ship Game Starter Kit. This starter...

XNA 4.0 Real-Time Reflection

XNA 4.0 Real-Time Reflection

Cyclone Game Engine Source Code

I have successfully converted the XNA 3.1 Real-Time Reflection example to XNA 4.0. You can find the XNA 3.1 original example from the XNA Community Website...

XNA 4.0 Racing Game Starter Kit

XNA 4.0 Racing Game Starter Kit

Steel Cyclone Studios LLC. Source Code

The Racing Game Starter Kit is a complete 3D game. This sample comes ready to compile and run, and it's easy to customize with a little bit of C# programming...

XNA 4.0 Parallax Occlusion Mapping

XNA 4.0 Parallax Occlusion Mapping

Cyclone Game Engine Source Code

This is an updated version of the Parallax Occlusion Mapping sample from the XNA Community website on CodePlex. This sample has been updated to XNA 4.0...

JigLibX 4.0

JigLibX 4.0

Cyclone Game Engine Source Code 2 comments

JigLibX, which stands for Jiggle Library X, is a C# port of the physics engine "JigLib" specially designed for XNA. I have upgraded the standard XNA 3.1...

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