Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. Currently Jordon is teaching himself Game Art, Design and Development in his spare time. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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Jdawgg25
Jdawgg25 @ JigLibX 4.0

The initial download had problems. It was missing some files. I have updated it and fixed it so now the JigLibX4.0 download for XNA 4.0 should work. My apologies for the inconvenience.

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine Update 5 Sneak Peek

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Armor Customization

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Engine Update 5 Sneak Peek

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Armor Customization

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Indoor ship corridor

Wow!! The ship corridor looks amazing. Keep up the great work. Love the lighting. So much attention to detail. Is this high-poly?

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Jdawgg25
Jdawgg25 @ Steel Cyclone Studios LLC.

Are you wanting to learn Game Design, Game Art and or Game Programming? Unsure about how to get started? Worried that you don't have the time, patience or money? I've been burning the midnight oil these past couple of weeks expanding the Resources page on my game engine blog. This page is essentially the majority of my resources and research I have gathered for a long time now. All of it has been thoroughly organized.

I've created this page to help not only myself but for everyone else to have access to. These resources are all free for the most part. This page provides everything from free online eBooks, to Tutorials, Starter Kits and so much more! Essentially, its like having your own personal virtual school at your disposal to learn all of this information. I am gradually improving this page, so check back for more future updates. Here is the link: Jordonmd.blogspot.com

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine

Are you wanting to learn Game Design, Game Art and or Game Programming? Unsure about how to get started? Worried that you don't have the time, patience or money? I've been burning the midnight oil these past couple of weeks expanding the Resources page on my game engine blog. This page is essentially the majority of my resources and research I have gathered for a long time now. All of it has been thoroughly organized.

I've created this page to help not only myself but for everyone else to have access to. These resources are all free for the most part. This page provides everything from free online eBooks, to Tutorials, Starter Kits and so much more! Essentially, its like having your own personal virtual school at your disposal to learn all of this information. I am gradually improving this page, so check back for more future updates. Here is the link: Jordonmd.blogspot.com

Good karma+1 vote
Jdawgg25
Jdawgg25 @ Interstellar Marines

An idea I had that might help greatly fund the game would be making the Chapter 3: Bullseye into an app for mobile devices such as phones. For anyone who hasn't tried it out, here is the link Interstellarmarines.com The reason why is because it plays simple as you primarily shoot at cardboard targets. This might work well for touch-screen because there are not as many complex controls. You mainly stand in one spot and fire from the hip or aim-down-sights. Just a thought. Keep up the great work Zero Point Software! Hoping a publisher will invest in your game soon.

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Jdawgg25
Jdawgg25 @ newim 1

Wow! This looks fantastic

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Jdawgg25
Jdawgg25 @ Weapon testing

The models look great! Keep up the great work :-D

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Jdawgg25
Jdawgg25 @ Hellion - Screenshots

Wow! Now that is breathtaking! So much detail

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Jdawgg25
Jdawgg25 @ Hellion - Screenshots

Whoa! This looks amazing! Keep up the great work

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Jdawgg25
Jdawgg25 @ Image 1

Nice menu system layout!

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Jdawgg25
Jdawgg25 @ Image 2

Awesome! Nice tire skid effect. Great attention to detail on the car models. Keep up the great work

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Jdawgg25
Jdawgg25 @ Another model sample

Looking great! Keep up the good work. Love the lighting. I am curious, what type or kind of shader did you use on the models? Or... did you use any shaders at all?

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Jdawgg25
Jdawgg25 @ Update 5 Brief Teaser

See more information on my blog: Jordonmd.blogspot.com

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Jdawgg25
Jdawgg25 @ Engine Update 5 Sneak Peek

I have modeled different pieces and parts for armor customization. Soon, you will be able to change your head-wear and choose between different helmets, hats and masks. I've also added knee-guards and different chest pieces. There will be more armor upgrades coming soon I have planned.

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Jdawgg25
Jdawgg25 @ XNA 4.0 Deferred Lighting

To see more information on Catalin Zima's Deferred Rendering Sample, check out his blog post here: Catalinzima.com

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Jdawgg25
Jdawgg25 @ JigLibX 4.0

To see improvements and changes I have made to the JigLibX physics engine that you can make as well, check out my blog posts here: Jordonmd.blogspot.com

If you have any improvements you would like to share, please comment here and or on my blog posts. Thanks and happy coding! :-D

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Jdawgg25
Jdawgg25 @ XNA

I have uploaded some open-source XNA 4.0 projects on my downloads page here: Indiedb.com

I will be uploading more projects there later over time. Happy Coding :-D

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Jdawgg25
Jdawgg25 @ Bonser

Thank your for following my game engine!! Feel free to browse my engine blog at Jordonmd.blogspot.com If you like what I do, please help support Steel Cyclone Studios by subscribing to my social media.

Facebook: Facebook.com

Twitter: Twitter.com

YouTube: Youtube.com

I am self-taught and currently work on everything entirely on my own in my spare time. Again, thank you and I greatly appreciate your support.

Jordon McClain

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Jdawgg25
Jdawgg25 @ millenniatrishadow

Thank your for following my game engine!! Feel free to browse my engine blog at Jordonmd.blogspot.com If you like what I do, please help support Steel Cyclone Studios by subscribing to my social media.

Facebook: Facebook.com

Twitter: Twitter.com

YouTube: Youtube.com

I am self-taught and currently work on everything entirely on my own in my spare time. Again, thank you and I greatly appreciate your support.

Jordon McClain

Good karma+1 vote
Jdawgg25
Jdawgg25 @ DaRkHeAd

Thank your for following my game engine!! Feel free to browse my engine blog at Jordonmd.blogspot.com If you like what I do, please help support Steel Cyclone Studios by subscribing to my social media.

Facebook: Facebook.com

Twitter: Twitter.com

YouTube: Youtube.com

I am self-taught and currently work on everything entirely on my own in my spare time. Again, thank you and I greatly appreciate your support.

Jordon McClain

Good karma+1 vote
Jdawgg25
Jdawgg25 @ SinisterExaggerator

Thank your for following my game engine!! Feel free to browse my engine blog at Jordonmd.blogspot.com If you like what I do, please help support Steel Cyclone Studios by subscribing to my social media.

Facebook: Facebook.com

Twitter: Twitter.com

YouTube: Youtube.com

I am self-taught and currently work on everything entirely on my own in my spare time. Again, thank you and I greatly appreciate your support.

Jordon McClain

Good karma+1 vote
Jdawgg25
Jdawgg25 @ New Textures

Aim-Down-Sights is working for the most part but the animation for it needs more work. As of right now, it is a program animation and it gets off-centered while moving. Later Aim-Down-Sights will be animated. For now, its a "cheap" zooming effect I created by simply changing the Field-Of-View member of the camera's view frustum. This is usually set to around 45-60 degrees. I played around with this some until I got the effect I wanted.
I was aiming in this screenshot to show off the texture quality.

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". The spider beast model to the left is a free 3D model you can use in your game projects which can be found at: Psionic3d.co.uk I modeled the concept custom monster truck rover to the right.

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Jdawgg25
Jdawgg25 @ Would Micro-transactions ruin Destiny?

Check out my blog post here on ideas I brainstormed in which Destiny could be improved. Also, if you have any thoughts or ideas in which Destiny can be improved, please comment on my blog post at the following link: Adeeperlookatvideogames.blogspot.com

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Jdawgg25
Jdawgg25 @ More Xbox One Dev Kit Tools & Middleware Support

Finally! MonoGame is coming to Xbox One. MonoGame implements XNA 4.0 and allows developers to port their games to other platforms besides the default platforms supported already by the XNA 4.0 Framework. See my blog post here:
Jordonmd.blogspot.com

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Jdawgg25
Jdawgg25 @ What Textures Look Like As of Now

Check out my blog for more info: Jordonmd.blogspot.com

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