Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is teaching himself Game Art, Design and Development in his spare time on the side. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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Jdawgg25
Jdawgg25 @ Redacted Sequel Game

Whoa! This looks amazing! Great work; this looks astonishing. Your hours of tinkering have not gone to waste and I look forward to seeing more progress to come and lastly; playing the game. The lighting and texture work is very impressive. Keep it up! :-D

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Jdawgg25
Jdawgg25 @ Steel Cyclone Studios LLC.

Hello Brian, thank you for messaging me. First I'd like to say my apologies for replying back so late. At the moment, Steel Cyclone Studios is not looking for voiceover work; however we will need help with it once our game projects are further complete. Once my game reaches completion, I will be looking for people to help with voiceovers. I will save you in Steel Cyclone Studios' Contacts. Again, thank you and hopefully we can work together in the near future.

Jordon

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine

MonoGame is now compatible with Nintendo Switch!! First titles will be Tower Fall and Stardew Valley with multi-player!!

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ arabia 2

Whoa! That looks amazing!

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Jdawgg25
Jdawgg25 @ jungle 4

All of the trees and vegetation looks great! Love the lighting

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Jdawgg25
Jdawgg25 @ medieval 5

Nice Screenshot!

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Plants & Vegetation Pic 2

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Plants & Vegetation

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Plants & Vegetation

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ JigLibX 4.0

The initial download had problems. It was missing some files. I have updated it and fixed it so now the JigLibX4.0 download for XNA 4.0 should work. My apologies for the inconvenience.

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine Update 5 Sneak Peek

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Armor Customization

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Engine Update 5 Sneak Peek

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Armor Customization

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Indoor ship corridor

Wow!! The ship corridor looks amazing. Keep up the great work. Love the lighting. So much attention to detail. Is this high-poly?

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Steel Cyclone Studios LLC.

Are you wanting to learn Game Design, Game Art and or Game Programming? Unsure about how to get started? Worried that you don't have the time, patience or money? I've been burning the midnight oil these past couple of weeks expanding the Resources page on my game engine blog. This page is essentially the majority of my resources and research I have gathered for a long time now. All of it has been thoroughly organized.

I've created this page to help not only myself but for everyone else to have access to. These resources are all free for the most part. This page provides everything from free online eBooks, to Tutorials, Starter Kits and so much more! Essentially, its like having your own personal virtual school at your disposal to learn all of this information. I am gradually improving this page, so check back for more future updates. Here is the link: Jordonmd.blogspot.com

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Cyclone Game Engine

Are you wanting to learn Game Design, Game Art and or Game Programming? Unsure about how to get started? Worried that you don't have the time, patience or money? I've been burning the midnight oil these past couple of weeks expanding the Resources page on my game engine blog. This page is essentially the majority of my resources and research I have gathered for a long time now. All of it has been thoroughly organized.

I've created this page to help not only myself but for everyone else to have access to. These resources are all free for the most part. This page provides everything from free online eBooks, to Tutorials, Starter Kits and so much more! Essentially, its like having your own personal virtual school at your disposal to learn all of this information. I am gradually improving this page, so check back for more future updates. Here is the link: Jordonmd.blogspot.com

Reply Good karma+1 vote
Jdawgg25
Jdawgg25 @ Interstellar Marines

An idea I had that might help greatly fund the game would be making the Chapter 3: Bullseye into an app for mobile devices such as phones. For anyone who hasn't tried it out, here is the link Interstellarmarines.com. The reason why is because it plays simple as you primarily shoot at cardboard targets. This might work well for touch-screen because there are not as many complex controls. You mainly stand in one spot and fire from the hip or aim-down-sights. Just a thought. Keep up the great work Zero Point Software! Hoping a publisher will invest in your game soon.

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Jdawgg25
Jdawgg25 @ newim 1

Wow! This looks fantastic

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Jdawgg25
Jdawgg25 @ Weapon testing

The models look great! Keep up the great work :-D

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Jdawgg25
Jdawgg25 @ Hellion - Screenshots

Wow! Now that is breathtaking! So much detail

Reply Good karma+1 vote
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