Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is teaching himself Game Art, Design and Development in his spare time on the side. Jordon is creating a videogame built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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Jdawgg25
Jdawgg25 @ XEN: Graphics API for XNA

You can see more about the engine is this article here: Moddb.com

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Jdawgg25
Jdawgg25 @ Farseer Physics

Check out Greg Duncan's Farseer Physics Tutorial at Coding4Fun here: Channel9.msdn.com

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Jdawgg25
Jdawgg25 @ Box2D XNA

Box2D.XNA is a C#/XNA port of Box2D (https://github.com/erincatto/Box2D)

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Jdawgg25
Jdawgg25 @ BEPU Physics

I have updated this download with both the XNA and MonoGame versions of BEPU Physics. Enjoy! :-D

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Jdawgg25
Jdawgg25 @ Mercury Particle Engine

Check out this excellent video tutorial by Matt Davey going over the basic steps of setting up and using Mercury Particle Engine in an XNA game project. Link: Youtu.be

To see the Mercury Particle Engine in action, check out this demo: Youtu.be

See this How to Mercury Particle Engine tutorial by Riku Koskinen: Xnacoding.blogspot.com

Check out this post by Richard Reddy on how to get Mercury Particle Engine working in XNA 4.0: Reddybrek.com

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Jdawgg25
Jdawgg25 @ XNA 4.0 Refresh Continued

You can find further documentation here on how to install XNA 4.0 under Visual Studio 2017: Jordonmd.blogspot.com

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Jdawgg25
Jdawgg25 @ Tech Craft

The TechCraft team has a few demos of the engine as they develop found here: Youtube.com

BamYazi also has a video of the experimental WP7 version here: Youtu.be

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Jdawgg25
Jdawgg25 @ BEPU Physics

Also, check out my work with BEPU Physics here: Jordonmd.blogspot.com

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Jdawgg25
Jdawgg25 @ BEPU Physics

For discussions about BEPU Physics, please head to the BEPUphysics forums at: Forum.bepuentertainment.com

For version 2 of the BEPU Physics library, head over to Github.com

Roadmap: Github.com

Questions & Answers: Github.com

Stability Tips: Github.com

Performance Tips: Github.com

Packaging & Versioning: Github.com

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Jdawgg25
Jdawgg25 @ Redacted Sequel Game

Whoa! This looks amazing! Great work; this looks astonishing. Your hours of tinkering have not gone to waste and I look forward to seeing more progress to come and lastly; playing the game. The lighting and texture work is very impressive. Keep it up! :-D

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Jdawgg25
Jdawgg25 @ Steel Cyclone Studios LLC.

Hello Brian, thank you for messaging me. First I'd like to say my apologies for replying back so late. At the moment, Steel Cyclone Studios is not looking for voiceover work; however we will need help with it once our game projects are further complete. Once my game reaches completion, I will be looking for people to help with voiceovers. I will save you in Steel Cyclone Studios' Contacts. Again, thank you and hopefully we can work together in the near future.

Jordon

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine

MonoGame is now compatible with Nintendo Switch!! First titles will be Tower Fall and Stardew Valley with multi-player!!

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor Set

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ Buzz Lightyear Custom Armor

The date was not updated in the following screenshot. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. A glow effect was added to the blue areas of the armor.

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Jdawgg25
Jdawgg25 @ arabia 2

Whoa! That looks amazing!

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Jdawgg25
Jdawgg25 @ jungle 4

All of the trees and vegetation looks great! Love the lighting

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Jdawgg25
Jdawgg25 @ medieval 5

Nice Screenshot!

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

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Jdawgg25
Jdawgg25 @ Blood Splatter Test in Starship Troopers?

Based off the original starter kit courtesy of Hardworker Game Studios and remade in the Cyclone Game Engine

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Jdawgg25
Jdawgg25 @ Plants & Vegetation Pic 2

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Plants & Vegetation

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Plants & Vegetation

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ JigLibX 4.0

The initial download had problems. It was missing some files. I have updated it and fixed it so now the JigLibX4.0 download for XNA 4.0 should work. My apologies for the inconvenience.

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Jdawgg25
Jdawgg25 @ Cyclone Game Engine Update 5 Sneak Peek

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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Jdawgg25
Jdawgg25 @ Armor Customization

The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character.

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