Jordon McClain, also known as Jdawgg or Superstar McClain, is the President of a small indie game company called Steel Cyclone Studios. Currently Jordon is in school and is teaching himself Game Art, Design and Development on the side. Jordon is currently working on the Cyclone Engine which is a 2D/3D game engine created entirely from scratch built upon the XNA Framework. Jordon's ultimate aim is to make it into the videogame industry and join the greats of videogame designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible about this wonderful and constantly evolving industry. WARNING!: Mr. McClain is insane in the brain! :-D
Sure achievements are a great way to show off to your friends how good you are at games. However, there are more cheaters now than ever in games. Sure it’s OK to find Easter Eggs and some cheats that developers put in their games deliberately for fun but I’m not talking about that. For
example, in Rainbow Six Vegas, to get the 10 kills achievement, two of my friends set up a player match and each took turns setting up a player match and let each other kill each other 10 times. Don’t get me wrong, many people’s Gamerscores are legitimate, and you can’t fake beating Call of Duty 2 or 3 on Veteran difficulty. Nowadays more than ever, there are plenty of ways gamers up their Gamerscores more than ever. Achievements to me are simply a record of my accomplishments in games. Most of them I got unknowingly and yes sometimes I compete with my friends on unlocking achievements, but the real question is are some achievements really worth it? Your Gamerscore also depends on how manygames you have played or owned. It’s easy to brag about your Gamerscore being higher than somebody else’s when you have more games than they do. I don’t mean
a little amount, I mean a landslide.
I think the Xbox 360 achievement system is great. It has its pros and its cons. It’s great for single-player games. Achievements can also add hours to games in the RPG or Adventure genres, but that’s not my problem with Achievements. My problems with Achievements are in Multiplayer games. Now Gears of War is by far one of my most favorite games of all time, but there are so many achievement points to be gained from defeating opponents online with different weapons and in many different ways. I can’t stand getting points based on number of kills. Today, players are only getting better at killing in multiplayer games because the technology is so advanced now, that it’s capable of tracking your accuracy when you shoot and kill enemies. I've grown to not like multiplayer as much anymore today. Multiplayer games in my opinion are suppose to be about cooperation and teamwork, and having these sorts of objective like defeating opponents with different weapons and getting so many kills can break teams apart. I don’t know how many times I've been told not to pick up a certainweapon because a player was working on an Achievement, or being accused of stealing a kill when it was better for the team if I finish an enemy off. The bottom line is this: it’s achievements like this in games today that discourage teamwork and make the multiplayer experience nothing more than a number game. It’s even more disturbing today because gamers today playing these games are getting younger and younger every day. I don’t have too much of a problem with the age of the player as much as the individual themselves.
Instead of being rewarded for killing so many lives, why not be rewarded for saving and rescuing lives? Instead of the old 'run and gun', what if Achievements were also based on a matter of survival, making sacrifices, making choices, friendship, honor, and perseverance. I'll admit that Microsoft’s Achievement system isn't perfect, but it is impossible to deny that it is influencing the way we play games. Achievements need to have purpose, value and be worthwhile. I believe these types of achievements in games are will greatly help improve Microsoft’s Achievement system.
Recently in the past couple of weeks, I got the rights to my own business through the Commonwealth of Kentucky and formed Steel Cyclone Studios, LLC. I am now President of Steel Cyclone Studios and working hard on making my dream becoming a reality. Steel Cyclone Studios is a small independent studio focused on creating games, videos, and graphic novels/books. As of right now, my game engine is called the Cyclone Engine which is being created under Steel Cyclone Studios. The Cyclone Engine is 3D XNA game engine created entirely from scratch. To learn more about the Cyclone Engine and its development, visit my blog here.
My goal here at Steel Cyclone Studios is to break into the videogame industry and to build a team and eventually join the greats of videogame designers. In the meantime, I am trying to hone my skills and learn as much as possible. Thanks for reading and until next time.
Hello Everyone... My name is Jordon but many know me as Jdawgg. As my first blog, I thought I'd introduce myself a little bit. I am a student by day and a gamer by night. Haha, that is just a funny line I like to say about myself. I enjoy movies (mostly action and comedy), the beach and playing videogames. If you like video games, then check out my YouTube Channel at Youtube.com to see my work-in progress on my Game Engine I am creating in my spare time. I have a 30 sec video glimpse and a progress video up so far. More videos of my progress are soon to come. I have been working on this project in my spare time for a long time now and because I am teaching myself, it has truly been an amazing experience.
This is the beginning of a journey of courage and inner-strength as I try to break into the game industry. This journey I am embarking on lies a tough road ahead and along the way I will hit many bumps and make mistakes, but I am determined learn and grow from it all and keep on going. I am determined to become a Game Designer. I never thought I would have come as far as I have with this project on my own. I started this project in my parents basement when I was 17. I didn't have very many books and resources at the time, or a lot of support. It has always been my dream to become a Game Designer like many other game enthusiasts and some of you reading this. At the time, there were not a lot of game engines out to download as there are now and I had limited resources.
A lot of time goes into creating something like this and I still go back to the basics. I've realized you can't just rush into working in 3D; it takes time. I am still a beginner even now and there is no end to learning programming. There are so many different ways to code things to perform a certain task. We all have to start somwhere and even now I still go back to the basics becuase 3d is very complicating to work with. My goal is to get as far as I can on the game engine so that someday I can gather a team together create some unique games. I hope you enjoyed reading this and I look forward to posting more behind-the-scenes information about the game eninge.
You can help support the development of my game engine by watching videos of my progress on my YouTube Channel. I hope you dig it and thanks for reading.
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