Sweet mod, dude!
A bit of critique if you want some. For this mod or future projects.
Lower your normal map strength. I get it pops, but it can quickly make the image way too noisy.
It would look better if you lowered the contrast on a lot of your textures as well. Too much contrast can also be really noisy. Visual consistency is much more important than sharpness.
Be careful with some of the tiling. Some of the texture's scale can be off and your character starts to feel kind of small.
Lastly, I'd recommend finding some photo reference of a similar material in similar lighting in real life and working off of that, rather than necessarily just AB-ing it with Vanilla and other mods. Reality is the best reference for realism.
I'd also advise looking at textures in big budget games rather than texture mods. There is usually a lot of artistic revisions there which modders don't have access too. Games like Uncharted 4 and Dishonored 2 are great examples of visually balanced textures in terms of detail and contrast.
I admire that you are actually redoing the textures and not just upping sharpening.
Love the tiles! Good hunting!
JayJapanB
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