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Christmas Update! Yey!



I didnt forget about that mod, I actually made update for "Tiny Little" version some time ago, but of course Moddb didint update site so no one noticed that. It update it and notify everyone when I post image, but it dont give a flying pig if I update/upload files... Well life is brutal in the zone...

But we are here not not complaining, I dont have mood for it today, so lets focus on update...

I decided to release two versions: original one and "players edition". Original is of course standard mode with all its glory of hi-res textures. Player Edition, that will take place of old "Tiny Little", will be reduced in size and resolution version. But because I like name "Tiny Little" it will be called like that(""Player Ediszyn"" sound like some EA DLC pack)

As for content it self, sadly I had to ditch all decals textures that I made because Stalker not only dont use full transparency in them, it stretch them so much that even 4096px size textures look blurred :/ I could of course reduce it to DXT1 but Im not happy with it so it need to wait.
But I managed to squeeze about 30 new textures(I have chaos in folders, so I dont remember with I made now and with where made before but not used...). I also remade few bumpmaps because they where to "bumpy".

But most changes are in "Tiny Little" version. I made it with heavily moded games in mind. It was tested on Call of Chernobyl with so much mods that I dont even think its Stalker anymore.
Stalker is still waiting for proper 64bit versions, so when you try to put inside lots of HD stuff like models and textures, you will get lots of OOM crashes.
It really doesnt matter if you have 16GB of RAM. Stalker is 32bit grandpa, it will grab only 3.5GB of your RAM and because heavy moded games use lots of scripts and new stuff, putting on top of that big pack of textures like Stalker Two-K will just kick it in the balls so hard that it just hit the ground...
I always tell people that not amount is important but speed. Whats matter when playing games like Stalker is speed of your RAM, speed of memory in your Graphic Card and speed of your Hard Drive. That last one is VERY important, and people after all those years STILL DONT GET IT. If you love stalker and play it often, do what I did: get cheapest small SSD, I have friciking 64GB SDD plugged to USB 3.0 and I have better performances than on my main HDD. This tell you a lot. Stalker is really dependent on drive speed, even defragmentation after every bigger mod installation can speed up game and make it more stable. So you know, remember that spending 30 euro on small SSD can save you lots of pain, and its not only good for stalker, its good for any game you play...

But enough about that!


Because I had in mid those heavy moded games, "Tiny Little" version have lots of changes to help get better performances with it but in the same time keeping good look.
Most of Diffuse texture where kept intact, only those less visible where reduced to 1024px
90% of bumps maps where reduced to 1024px
90% of parallax maps where reduced to 512px
There is lots of changes in thm files, disabled parallax, reduced detail map etc.
But most important is unification of some textures. Some of you, who tinker in Stalker will know that Stalker have LOTS of duplicated textures, especially from "crete" and "stone" folders. I modify most of them to use one copy of bumpmaps instead of two identical that where just in different folders. This should help a lot in reducing memory consumption... but also reduce compatibility a bit. Why? Because some mods can use those duplicated files in their own textures, its not big problem but if you play anything else than CoP/CoC you can sometimes encounter texture with wrong bumps or mix of old blurred textures with different new ones... As far as your game dont touch too much textures, you should be good, but 99.9% of compatibility I give just for CoC and CoP.

As I said I tested it on heavy moded CoC and I just got 3 crashes related to memory and Im not even sure if its because of my mod or HD models... So It should be ok for most of people.


On the side note, Other devs who would like to use Stalker Two-K textures: dont focus too much on "Tiny Little" version, I still would recommend grabbing original version and optimize it by yourself to fit your game as much as possible. If you dont have any other texture mod, its ok, but if you dont want to play with thm files fixing compatibility bugs because lack of all those duplicated textures, better stick to normal version.


long 01c


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Stalker Two-K Third Release


Stalker Two-K - Third Release


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Stalker Two-K "Tiny Little" version
(For players with heavily modded game)

Stalker Two-K


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So, yeah, thats it. I know its not much, and my beloved original plan of finishing that mod before end of this year was like shooting tank with .22 blanks bullets but hey! Slowly we going there... With quick look of what I already did I can say that about 70-80% of textures where remade(I dont include actors/weapons for that there are other mods with new models) All what I need to do now is finish those few lonely concrete/wall/stone texture, decals rest of props and vehicles(just few of them, not all. Why? its topic for next time...)


And to annoy you: Remember that you can buy me a coffee or cookie :]

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Donation is not related to this mod, coffee and cookies make me happy, and give me some energy to make stuff...


Summer Cleaning...

Summer Cleaning...

News 4 comments

Yep, I I know how it sound, but we need some summer cleaning and optimization...

Stalker Two-K - Second Release

Stalker Two-K - Second Release

News 8 comments

Just ranting about life and second release of Stalker Two-K...

First Release!

First Release!

News 2 comments

First beta release of Texture pack is now available to download!

Week of fixing and installation

Week of fixing and installation

News 3 comments

Fixing files and setup for first release of the mod...

RSS Files
Stalker Two-K "TinyLittle"

Stalker Two-K "TinyLittle"

Full Version

Christmas update for Stalker Two-K "Tiny Little" version

Stalker Two-K - Third Release

Stalker Two-K - Third Release

Full Version 7 comments

Christmas Update! Because what else you could expect in December?

Stalker Two-K Grass Pack

Stalker Two-K Grass Pack

Textures

Separate pack containing grass for CoP, CoC and CoM

Stalker Two-K - Second Release PATCH

Stalker Two-K - Second Release PATCH

Full Version 14 comments

Small patch with some new textures and few fixes for previous textures.

Stalker Two-K "TinyLittle" version 2

Stalker Two-K "TinyLittle" version 2

Full Version 3 comments

Original Stalker Two-K textures, but optimized for heavily modded games or people with slower computers.

Stalker Two-K - Second Release

Stalker Two-K - Second Release

Full Version 6 comments

Second release of mod, in form of zip file, with bunch of new textures and fixes.

Comments  (0 - 10 of 64)
Guest
Guest

Третий релиз удался на славу, выглядит шикарно!

Reply Good karma Bad karma+2 votes
EGZOdaw
EGZOdaw

Amazing job with third update and TinyLitte version!
Here's your Mod Of The Year vote. You surely deserve it, more than anyone else :)

Reply Good karma Bad karma+3 votes
Kahvana
Kahvana

paranoiia8 Have my vote, your work on this mod is outstanding.

Reply Good karma Bad karma+6 votes
paranoiia8 Creator
paranoiia8

Thanks, but honestly Its more like big texture pack rather than mod, and even if project is time consuming and complex in some ways because I work alone. So other, proper mods, could use some promotions too.
They dont need to be even related to Stalker(eg. RealRTCW is really nice)

Reply Good karma+3 votes
paranoiia8 Creator
paranoiia8

I just hit top of the fail limits. I spend 4 hours making textures that I already made... -_-
It was such big bummer that I literally just closed GIMP without even saving anything... I was like: "Well F that... Im out" And all willingness that I had to start working on this mod just flew out of window...
I hate such days.

Reply Good karma+6 votes
cerberus42
cerberus42

the grass looks good but is there some way to make it spawn further than just right in front of me ?

Reply Good karma Bad karma+3 votes
paranoiia8 Creator
paranoiia8

most of mods, have command r__detail_radious that you can set from 49 to 300
Default CoP dont have that command so you need to use separate addon: Moddb.com

You can also use Absolute Nature that as far as remember have option to choose distance of grass, but remember to copy again new grass on top of Absolute Nature to keep its look.

Reply Good karma+4 votes
Hegel
Hegel

I've tried many textures over the years and I gotta say these are the best. Great work.

Reply Good karma Bad karma+5 votes
◆DaimeneX◆
◆DaimeneX◆

It seems I found the culprit of my Out of Memory crashes.
DAMN YOU 32 BIT STALKER!

Anyway. It appears using this mod with STCoP 2.9 is a no no.
Whenever I try adding Two-K mod I always seem to get OOM crashes no matter what I do.

Game works properly when using STCoP WP with Atmosfear 3 and AN4. And AF3 + AN4 works properly with Two-K.
But using AN4, AF3 and Two-K with STCoP Weapon Pack? OOM

Best thing to do is hope for 64bit CoP library release I guess.

Reply Good karma Bad karma+3 votes
paranoiia8 Creator
paranoiia8

You can always try tiny-little version, or at least reduced in size bumpmaps that are in optional folder, so you will have original 2k textures but with smaller(1024px res) bumps.

Reply Good karma+4 votes
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Highest Rated (3 agree) 10/10

awesome!

Sep 28 2017 by Mutumba

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