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Comment History
jargonman
jargonman - - 13 comments @ Latest Update

Save money?

Good karma-3 votes
jargonman
jargonman - - 13 comments @ The Rising MOD - Update 8: Resistance Upgrades

Actually, persistent points is an excellent idea, but the server should be able to enable/disable upgrades or, for example, have temporary points but you gather them at an increased rate. The reason for this is it means that players who aren't as skilled as others can still unlock and use all the available equipment.

As for upgrades, I'm edging less towards human upgrades which affect individual members and more for upgrades that benefit the whole team - for example, a repair kit which can be used to repair mechanical/electrical objects like turrets and consoles to provide optional but beneficial extra to the humans. As a side bonus, if an objective requires you to repair an electrical/mechanical object, a player with the repair kit does so faster than a player without.

In terms of weaponry, situation-specific upgrades are best. For example, let's say you could attatch a grenade launcher, you may then want to add additional upgrades which affect the ammunition - such as incendiary for damage in an area over time, acid for damage over time, or something harmless like a net which traps any enemy but deals no damage, allowing the humans to either take it down or run.

I think, by contrast, the necro upgrades should focus on individuals. Things which harden the skin reducing damage, or increase damage output, making the human team-orientated gameplay even more important, where suddenly the ability to fire from the hip doesn't seem quite as good as the ability to repair an electrical field which damages any enemy who passes through it.

The important thing is that rather than have weak-to-strong upgrades, all upgrades should be useful at all stages to any player. Unlocking upgrades should be a matter of variety, not power. Certainly the strongest upgrades should be moved towards the end of the spectrum, but making some upgrades obselete really wastes a lot of the resources available to the player.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ Beyond Black Mesa teaser - Inspired by Half-Life

It actually looks a damn sight better than most video-game based films do...

However, I would avoid using Shepard. He's a character originally designed for a player. The 'supporting cast' voiced all the worries, concerns and bravado that Shepard couldn't. You'd need to employ much the same method... and you'd need to have Shepard's face covered, avoid him giving motivational speeches and so on...
That's because Shepard is an 'established character', you can't just re-write it.

Good karma+2 votes
jargonman
jargonman - - 13 comments @ Movie Battles II V0.0.1 & V0.0.2 Patches Released!

Awesome game, problem is that it's played more like death match and less like movie battles.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ What do you think this mod should feature?

Weapons are a must.
Disable reload on all weapons but the pistol, and have only one available weapon slot. Have weapons suitable for particular functions - I should be able to Jam the crowbar in some gears to lock down the doors, stopping enemies from chasing me, but I would have to sacrifice the use of firearms to carry the crowbar. I should be able to take several approaches to a number of areas - depending on my equipment, and maybe even how long it has taken me to get there and how long I am willing to wait for things to change.

Or, you might want to do a whole new inventory system of "points" - say, 3 points. A pistol is 1 point, while a crowbar is 2, while a shotgun would be three points and you can't carry anything which exceeds the amount of points.

If you're going for scares, having say one zombie in a completely dark area when you have no weapons is more effective than arming them with weapons and having a lot of enemies you run away from or kill in small areas.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ Quarantine Zone

Looks impressive -

One thing, if you're going for scares, you can't go wrong with weapons.
Give the player a firearm, say a shotgun, but only give them about 12 shots throughout the entire thing. When walking through the dark with the sounds of monsters getting closer and only a handful of shots...

Good karma+3 votes
jargonman
jargonman - - 13 comments @ In Development

The Concept has been done before, something like it, but that game isn't exactly well known.
Looks interesting, and there's a great deal of potential there.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ Perfection

Seems interesting, but like with most stealth games the Guard's "ESP" looks to be a little annoying.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ Garry's Mod

You do realise how easy it is to crack things, right?

Good karma+1 vote
jargonman
jargonman - - 13 comments @ May Media Release

Not that interesting. If you use the Cameras in.. I think it's blue-shift, there's a female in a HEV suit dropping off the sample that causes the cascade.

Good karma+2 votes
jargonman
jargonman - - 13 comments @ SMOD: Tactical

I can't seem to find the requirements. I know CS:Source is required, and I have it. Is the original half-life 2 required? As I only have Eps 1 and 2.

Good karma+1 vote
jargonman
jargonman - - 13 comments @ SMOD OUTBREAK

Ok, do I need the original SMOD or the Original Half-life to play this? I only have EP 1 and 2, and I can not find the original SMOD anywhere. The reason I ask is that I can't seem to get any of the SMODs to show up on my games list, even though they state things like "CS:Source required" etc

Good karma+2 votes
jargonman
jargonman - - 13 comments @ Warhammer 40k Total Conversion - WARP

Out of curiosity, as it's split in to Chapters, will it be linear like DOOM or non-linear like Fallout 3, and when you 'finish' will you be able to keep playing (ala Broken Steel) or will it 'end' like Vanilla Fallout 3?
Also, would you have to clear out your data folder of any mods and have only Vanilla Fallout 3 content in there? Or would it operate like any other mod... just with a lot of extra content, and simply turn off the mods.

Good karma+1 vote