I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light!

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5 years ago News 19 comments

Alright, here's exactly what's going on with outbreak & what my plans are for it's return. There's mostly great news, however those expecting a speedy release will definitely want my head on a pike, let me explain.

As far as the update goes, there is 2 (3, sort of) ways of working around the recently HDR compiled campaign maps (the ones that make the lighting, textures, cubemaps etc look funky).

a.) inject then recompile workarounds to entities/functions within the bsp files (maps) themselves to avoid critical errors during game play (most common/recognized example would be "laggy trains") to avoid having to remove content all together
b.) mapadd work arounds with exact same theory, but this can get ugly/cluttered/bloated code-wise, since you're essentially nullifying entities on map start, then redefining them within the same instance, leaving trails of overlapping feces in memory
c.) rolling back/converting in-map resources through override within sourcemods dir by hand, which is technically the least intrusive way of doing it, but back breaking/severely time consuming - i don't get paid to do that sorry

so that covers campaign

Next, visual update/upgrades

I had mentioned wanting to use appid 215 numerous times on several threads in the past, mainly to extend visual appeal/capabilities for the models and certain surfaces found in-world, however things came up & i had to rush a "finalized" release & had pretty much decided I was through with smod, especially in the unhealthy state the main north american community was in at the time. however, being "forced" to revisit smod due to valves campaign/resource modifications, i have decided to follow through with some previously abandoned concepts/checklists which never fell through.

there will be updated shader parameters/textures to many of the models/content the player is in constant interaction with (phong, Further improved detail scaling, etc) everything from soldiers, zombies, weapons & alyx vance's hyper-realistic thong addon (w.i.p., keeps getting stuck in her ass crack ;] )
will add new weapons added to arsenal
will add new special effects as well as numerous upgrades i hadn't finished working on at the time of old release
will be much more performance friendly (as if it wasn't already)

it's a good thing i was so conservative in old builds with cheap compression & clutter removal....cause now outbreak literally has no "budget" on resources needed to add to it's glory, as it was the mod was shockingly "light" for the amount of stuff it added, we've all seen far less additions weigh nearly 3 to 4 times it's size...so yeah, pretty sweet :]

Now for the bad news...this means a MINIMUM of a month (we've traveled this road before, i remember saying "next week" for over 3 months at one point) "delay", but keep in mind a few things before you work yourself into an anger-induced seizure

after original release, and even before, not i, not Any modder, author, team or related has an Obligation to deliver/provide Anything to Anyone, it's important to keep this in mind when hammering contributors. so relax & be patient. if you've kept up with outbreak since it's early stages, you know that any waits i've put you through have been -well- worth it & exceeded expectations by a mile (no matter what the vermin say), so consider this the way things should have been, and keep enjoying your lives.

when any media updates (if any), news updates (if any), releases (IF ANY) are made, rest assured notifications shall be issued via proper channels.

one thing for sure, is that before it's released on MODDB, the beta will be posted on the only remaining active SMOD forum (aside from the Mighty Author's OFFICIAL board), which is the only one that will provide proper support (for outbreak), take requests (for outbreak) & address bug reports/feedback/suggestions (for outbreak), located at the link in the bottom of this post (section is in construction as of today), i want MODDB to have the final version hosted -only-

that's a mouthful for now, had to get it out so i can focus on other things


Podcast 17 Episode 54

Podcast 17 Episode 54

6 years ago Feature 10 comments

This week William and Phillip talk about the weeks news. Meet the Sniper's Assets Released, Left 4 Dead 2 Trailers, Fizickz - SpaceShip Reactor, This...



7 years ago Other 3 comments


Post comment Comments  (0 - 10 of 1,201)
kiki885 Dec 20 2014 says:

Does this mod work? I am download .98 right now. FROM MODDB NOT FROM GAME ******* FRONT.

+1 vote     reply to comment
Gleb_AA-Gun Oct 8 2015 replied:

Old as **** but, it works, as long as you download the STEAMPIPE FIX, that is here on moddb.

+1 vote     reply to comment
Guest Jul 30 2014 says:

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Qun0 Mar 9 2014 buried:


so **** you are creator, deleting the mod. **** you you prick

-6 votes     reply to comment
Guest Jul 30 2014 replied:

Qun0, Hund Gave a Link To The Download. Gamefront.com

+3 votes     reply to comment
Gleb_AA-Gun Sep 14 2014 replied:

gamefront is not a link, it's a racist **** site made by a bunch of **** eating faggets that block half of the world for NO REASON.

+6 votes     reply to comment
kiki885 Dec 10 2014 replied:

Yes. That ******* site can't let me download ANYTHING. Not even something stupid...

+2 votes     reply to comment
PigeonII Nov 28 2013 says:

Most of the maps don't show in Smod Outbreak, including every other smod games. Plz help

+1 vote     reply to comment
Slartybarty Aug 18 2013 says:


0 votes     reply to comment
JCDenton2000 Jul 30 2013 says:

Why did you remove the download link? It would be an easy thing to do to fix it not showing up in the Steam Library, as hellmonkey pointed out.

+3 votes     reply to comment
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Half-Life 2
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