This member has provided no bio about themself...

Comment History
Jamoking
Jamoking - - 16 comments @ New GUI

Very nice, I certainly like the overall style. However, like you mentioned in the description, I think that a color change might be needed for the buttons, maybe even a different shade of red. Right now, I look at the red buttons and it seems too much "darkside" with the red resembling a darkside lightsaber too much. It also sort of looks like a Cylon type GUI with the red, but maybe that's just me.

Still, I like the overall design, the only thing I would change would be the color of the buttons, to what I'm not sure maybe the black or the dark gray like you said.

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Fixed Star Fields

ya, I think that looks better imo

Good karma+5 votes
Jamoking
Jamoking - - 16 comments @ YavinIV

They can't really and don't really need to add to much more detail, because firstly if there's too much detail and a whole lot of trees you'll get the possibility of unnecessary lag when you start to have lots of units on the map. Plus the camera in-game is really just an overhead camera so you really won't get an angle like this unless JC has edited the camera so that it could get to this angle but there's really no need to do that.

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ The new tuxture of the turrets.

Pretty good, it's a little too dirty/too many blast marks, unless you're going to have the rest of the ship look like that, but even then I'd probably cut back on the dirt/blast marks. Other than that it looks pretty good.

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Lets have a closer look at the turrets.

Those turrets look way too high poly. If you have multiple of those ships on the same map in battle, it might break FOC. Don't forget FOC is an old game, if you have too many very high poly ships in battle at the same time FOC could stop running.

Plus if you want lots of people to play your mod I suggest you find a middle ground for graphics, because not everyone has a newer high end computer. You might have the most detailed mod but if no one can play it or it lags PCs terribly beyond playability then what's the point, the phrase is quality over quantity, not quality over playability.

Good karma+4 votes
Jamoking
Jamoking - - 16 comments @ New X-Wing

hmm nice scorch marks but I think the white is too bright, should be grayer

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Behemecoatyl Station (Planet/God Bug)

Yeah I like what you said Rebelmoon:

Plain Asteroid = Level 1
Asteroid with cracks and head and arms beginning to show = Level 2
Asteroid as it is now = Level 3
Asteroid with more of the body bulging out = Level 4
Asteroid in pieces with the fully exposed bug = Level 5

I think that would look pretty cool

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Ages of Star Wars

The mod is only for the original EAW

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

Read January Update found above

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ December Update

Hey now there's no need to call people names, even if you don't approve of their comment.

@DarthNihilus03

I can understand your frustration, seeing how RaW/IA2 has been in production for over a year, but the scheduled Christmas release is really the only time Z and the team have ever set a date and promised to release something on that date. So they've only lied once but I wouldn't even call it a lie. Z and the team are working hard to complete the mod but RaW is all about quality and if they were to release a mod or beta that lacked the promised quality well that would be a lie and a huge disappointment. It can't be much longer until the release, to quote Z: "that date is right around the corner."

On another note, Z and team you all have put together one great mod, I look forward to its final release

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Republic at War

Hasn't been released yet

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Imperial Assault II: Rise of the Empire

z3r0x is apart of the team because IA2 and RaW have merged if you haven't heard

Good karma+2 votes
Jamoking
Jamoking - - 16 comments @ Awakening of the Rebellion 2.8

NP, I still have fun with the mod anyways

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Awakening of the Rebellion 2.8

I and others I have noticed have come across a problem/error, during the campaigns many if not most of the campaigns and events are missing english text, all it shows is [missing] the text is in the text folder but nothing shows up

Good karma+1 vote
Jamoking
Jamoking - - 16 comments @ Awakening of the Rebellion 2.05

Great job, can't wait to play!

Good karma+2 votes
Jamoking
Jamoking - - 16 comments @ Development

These Magnaguards look amazing!!!

Good karma+1 vote