Hi all welcome to my profile finally updated it after 5 years, my names Dj been on here since the beginning and will probably be here at the end. best wishes Dj

Comment History  (0 - 30 of 111)
[IBKW]Lucious
[IBKW]Lucious Dec 30 2014, 10:43am says:

i heard there has been vote cheating going on with that truck sim mod, loads of people complained and yet here we are its the winner...

+74 votes   article: Mod of the Year 2014 - Players Choice
[IBKW]Lucious
[IBKW]Lucious Dec 27 2014, 1:04pm says:

Multiplayer is up tonight come on folks and join in on tunngle

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 21 2014, 2:12pm says:

if anyone wants a game im in the tunngle lobby now waiting for anyone who wants to play :) ... Seriously anyone at all haha, i will stay up as late as i can in the hopes of a game :)

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 17 2014, 3:50pm replied:

Thanks for the response mate, i will take a look and try and up the anty a little hehe, as for the vid if i can get my capture to work properly i'll put one together :)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 16 2014, 9:02pm replied:

aye i know that's the goal im not saying that they ai should not attack the station but it kinda throws all its eggs in one basket, as you say it uses its resources to the point where they have nothing left and then there station is defencless an average game for me atm lasts around 10 mins, in foc stock game on hard the ai uses its capital ships to attack player mines / resource hubs averaging a game time of about 30 mins per match with the opportunity to take on some tier 4-5 capital ships where as in Pegasus the ai is lucky to advance to the 3rd tier before its already dead.

I understand the limitations you guys must face when it comes to coding but perhaps there is something overlooked :) all i ask is that perhaps when someone on the team has a spare moment they could take a look into it :) Thanks in advance.

P.s - If anyone has a tutorial page on ai editing for this game i would be happy to take a look myself as i have plenty of spare time:)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 16 2014, 8:58pm replied:

Aye the calender works, however it is limited to specific days, if we had a community play page then those wishing to set up mp matches on the fly so to speak (by that i mean any time they want) can arrange quick matches on that site as it stands i have only ever had 1 mp match of this so far and i think if the community came together or perhaps organized daily matches this game would get a much wider exposure as im sure im not the only one looking for more mp matches :), i could probably throw something together on enjin in a day or so then I'll throw the post here it is 100% free to setup and maintain as well :), if there is enough interest i could even start offering teamspeak as a possibility :)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 15 2014, 7:38pm replied:

Like perhaps someone wants to join me in starting a group over on enjin ? Enjin.com

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 15 2014, 7:16pm replied:

It is not that it is inactive, and i already know about the different maps it acts differently according to maps, its just that the A.I on hardest difficulty is not very good attacking, like i can hold off 3 hard ais and protect my mines, they send ships all in one attack straight for my base, and only fighters ever attack my mines. My biggest concern is iv'e i put an AI with me on my team to 2 v 2 i end up with my ai attacking really well and the opposing teams ai doing very poorly like just defending there main base. i wish i could record a game i would post a vid so much easier than trying to explain lol (just read through 5.8) that was the advise i was given last time i brought it up, however it is very weak on any map i play played em all now, and it just isn;t a challenge for me now :( also it is on a clean steam foc install no other mods present.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 12 2014, 8:26pm says:

Also forgot to ask any chance of an AI update before the end of the year perhaps a hot fix to increase its difficulty ?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 11 2014, 7:47pm says:

just like to ask if some folks want to make a group on here to co-ordinate some mp matches of this great mod, i never seem to catch anyone online in the tunngle lobbies these days, am i missing a specific day ?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Dec 9 2014, 5:56pm says:

im having an issue with the launcher, i placed it in my steam foc folder i ran as administrator as suggested but the update no longer works nor does it detect my steam install, used to work on previous versions, this is a fresh install on a newly formatted pc

+1 vote   download: TPC Mod Launcher 1.2.9 - Tunngle Update
[IBKW]Lucious
[IBKW]Lucious Dec 7 2014, 12:12pm says:

i voted this mod, lots of time and effort gone into this deserves some recognition :) happy xmas from me to the devs of this mod :)

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Jul 12 2014, 8:38pm replied:

Well that's the thing even in internet lobby there is no one to play with, as i mentioned no one hardly knows about the mod which is ab it of a shame, so far i have only ever had one game against another human player. Is there a specific lobby you guys use via the internet lobbies ? e.g Germany / UK / USA / France / Russia etc as each country provides its own lobbies and at least as far as the stock game goes its generally usa + germany lobbies which hold the bulk of active players. Thanks in advance for any further responses :)

Dj

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Jul 8 2014, 5:03pm replied:

send me a message on here sometime when yah get fixed up will be great to play this mod in all its glory

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Jul 8 2014, 1:46am says:

when do people play this for 6 days now i have checked both morning and afternoons (gmt) and no one is ever online in the tunngle room, and when trying online via internet game people either never heard of the mod, don;t like it or pre-fare playing EAW stock, i mean the mod is wonderful, and i can;t imagine how much time has been put into it, the only snag seems to be lack of interest tho, and im now wondering weather people promote this mod, a good example of a thriving community via tunngle is star trek fleet operations Fleetops.net i'd be more than happy to help promote your mod , i'd be even happier tho if i actually managed to get a game with someone since playing the ai is a bit to easy :)...

Cheers and best wishes from england

Dj

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious May 31 2014, 8:01am says:

Any modder groups want cylon voice overs i would be happy to help just leave me a message here is a little demo

Soundcloud.com

+1 vote   group: Battlestar Galactica Fan Group
[IBKW]Lucious
[IBKW]Lucious Mar 5 2014, 6:41am says:

really great work guys i been following this mod with great joy, and i gotta say the 1.0 release has me addicted, you know id go as far to say id pay real money for a star trek game of this kind if you guys where to ever build one from scratch. The mod its self really feels professional and you can tell that a lot of time and effort has gone into this, from the ships detail to the well thought out tech trees and of course the various eye candy included (e.g warp flash fx etc) most notably i would say in your mod is the way in which you have the weapons firing as they would in trek as i myself have had issues getting the projectiles and beam weapons firing correctly from hardpoints ( i made my own private babylon 5 mod lol ), i would love a bit of tutorial on how you got round that. Also its worth asking and possibly begging lol if you guys would consider making a stargate mod for this game ? of course after this project is fully finished ( e.g expansion packs bug fixes etc)

Until next time i wish your whole team the best for 2014 and continued support of this great modification :)

All the best

Dan

+3 votes   mod: Star Trek: Armada 3
[IBKW]Lucious
[IBKW]Lucious Jul 27 2013, 4:36pm says:

I can't get this mod working in english

-2 votes   mod: Edain Mod
[IBKW]Lucious
[IBKW]Lucious Jul 4 2013, 1:07pm says:

Looks very interesting so far, but id like to see more of the space battles and possibly some of the effects you mentioned in your video in regard to how the player can impact the game universe. Also a little info about the game mechanics would be helpful e.g how will the player increase in experience would it be via the traditional method or perhaps by technology tree etc ?

Thanks in advance.

Best wishes from England

Dj

+1 vote   article: Gates of Horizon now live on Kickstarter
[IBKW]Lucious
[IBKW]Lucious Jul 2 2013, 3:34pm replied:

press tab to send out selected pokemon

+1 vote   game: Pokémon: Generations
[IBKW]Lucious
[IBKW]Lucious Jul 2 2013, 12:40pm replied:

download and install from here > Microsoft.com if you have problems with the web installer try the standalone d/l located here

Microsoft.com

+1 vote   game: Pokémon: Generations
[IBKW]Lucious
[IBKW]Lucious Jul 2 2013, 12:39pm replied:

i tried connecting but it does not work click connect after typing in ip and nothing. Is there a different port number the server uses ?

+1 vote   game: Pokémon: Generations
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 9:14pm replied:

retail version u just extract it to the retail directory instead of the steam one then on ur desktop short cut add the command line sweaw MODPATH=Mods\Republic_At_War

+2 votes   download: Republic at War v1.1.5
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 9:03pm replied:

to install buddy im assuming you have the .zip version, best way to do it is extract to desktop then place data + mod file into C:\Program Files (x86)\Steam\SteamApps\common\Star Wars Empire at War\corruption after u have cut and paste the files here, go to ur steam library, right click on sw:EAW Gold then click properties and select set launch option then past this into it sweaw MODPATH=Mods\Republic_At_War hit ok then launch SW:FOC from steam library and u should be good to go :)

+2 votes   download: Republic at War v1.1.5
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 7:13pm replied:

id assume so, only one way to find out :) will add u mate i got 4 mins left for my d/l to finish

+1 vote   mod: Republic at War
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 7:08pm says:

if any 1 has steam version of star wars eaw gold add me for some games darklord20042002 :)

+1 vote   mod: Republic at War
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 6:56pm says:

damn only California servers :( eta 3 hours to d/l :(

Ooops my bad had steam d/l stuff as well got 2.8 mb now woo

+1 vote   mod: Republic at War
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 6:55pm says:

its up !!! go go go

+2 votes   mod: Republic at War
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 6:53pm replied:

did you remove the old launcher and replace it with the new one before getting the update ?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
[IBKW]Lucious
[IBKW]Lucious Jun 30 2013, 6:45pm says:

hey guys just found something worth implementing on your main website check this out Raworganize.com on there site they can organize games with each other could be a great way to help us organize games of the pegasus chronicals

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
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