Stargate Space Conflict is a mod developed & published by Phoenix Interactive wich aims to recreate the universe of the Stargate Franchise into Homeworld2

Stargate™ is the property of Metro-Goldwyn-Mayer (MGM). No profit is intended.

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Destiny - Work In Progress In-game main menu Destiny Model v2 (3DS Max Render)
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11 comments by Erayser on Jun 14th, 2014

Hello folks! It's been a while without news from Phoenix Interactive on Moddb. First of all, you need to understand that some of us (including myself, Thibault Testart) have their finals this month. While we have our finals, we work however on our French website because we still need to finish it. Once the later will be finished (end of June), we will export the whole database into the English one.

Then, both news we will publish will be available immediately in French and in English. The most important language in our association is, by far, the English one. It's just that our HTML team is, except Thibault Testart, French. Therefore, we prefer to develop the French version first. Anyway, enough talk. All you need to know is that once our website and our publishing structure will be finished, you will be able to receive news almost each day! 

Please, do not forget to follow us on Facebook where we publish news as well each day. You can as well follow us on twitter and on YouTube.
Facebook (click here) - Twitter (click here) - YouTube (click here)

About Stargate Space Conflict

We're still working on Stargate Space Conflict, of course. However, we can't publish a lot of development pictures because it seems logical that we won't show pictures of our scripts, isn't it ? You have to understand that the most important objective is to finish the whole Shield system. It requires weeks to finish it properly. When the system will be finished, we will be able to reunite the whole work we did and announce a release date. We think that we will be able to release the first release this summer. Isn't that good ?

1.0 Version is about a mix between Quality and Quantity
Yes, with the upcoming release, you will be able to play a brand new generation of Stargate Space Conflict. The upcoming release isn't just a big leap forward, it’s a huge change in direction. It takes the most advanced skills of our developers in our team today and puts them together like no previous release before it. We can’t wait to see what you’ll do with it.

Our Destiny model (high poly version, 3DS Max render)
Modeled/Textured by A. Alexsson (aka AlxFx) - Rendered by Diston

Click here for a full preview

How were you able to have this model ?
A. Alexsson is a 3D&2D professional artist. As a professional, he asked us to buy a certain license to use his stuff. This is what we did.

Are you crazy ? How can you add such a detailed model ?
Have you ever heard about "UV Mapping" ? For English people, in French it is: "Texturisation Photoréaliste Vertex 2D". The English equivalent word should be "Projection Mapping". It's a method used by AAA gaming studios. Sometimes, they design high poly models (1.000.000 for example) for characters. Then, once the high poly version is finished, they design a low poly version.

But, what's the point then ? Why they have to design an high poly version ?
Because the high poly version will be used for something in particular. They will render with modelling software (such as 3DS Max) each face. Once each face is rendered (front, behind, left, right and so on...) into a 2D texture, they work on an low poly version where they will apply the different faces. This process is named "Projection Mapping" like we said previously.

Therefore, with this model, we will work on a low poly version (10.000 polygons mostly) and we will apply the high poly 2D render on it. Then, in-game, you will have almost the same render. Isn't that impressive ? You could expect in-game shots at the end of June.

Stargate Space Conflict in-game menu
Designed and coded by Thibault Testart - Buttons design belongs to Scaleform GUI AC3 (Ubisoft)

Click here for a full preview

Why don't you work on a Stargate interface ?
Well, we do not think that Stargate has a great interface when it comes to games. Therefore, we had to work on a futuristic and innovative design. That's what we did for Stargate Space Conflict. A modern and interactive design. We hope you will enjoy that one.

But, you published pictures with a Stargate Universe interface, don't you ?
Yes but you have to understand that it was a conceptual work and that a such interface is not really great for Homeworld2. That would be an awesome interface for modern games where you can animate the whole User Interface (UI). However, Homeworld2 is limited. Even if there is a possibility to animate the menu, you can't do it properly or without FPS drops. 

Thanks guys for your support and stay tuned !
Good luck if you have your finals soon.

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Trailer Music Pack

Trailer Music Pack

Sep 3, 2013 Audio Pack 1 comment

We're proud to share freely our trailer music with our community. Music composed by Draco Nared. Please do not registribute the following content without...

Alpha Release

Alpha Release

Jun 26, 2013 Demo 16 comments

Alpha of Stargate Space Conflict, released in France the 22th September ov 2009. This Alpha content does not relate in any way our newest & upcoming...

Pre-Alpha Release

Pre-Alpha Release

Jun 26, 2013 Demo 2 comments

Pre-Alpha of Stargate Space Conflict, released in France the 23th June ov 2008. This Pre-Alpha content does not relate in any way our newest & upcoming...

Post comment Comments  (0 - 10 of 1,361)
Raygoza Jun 24 2014, 3:48am says:

By the way do ships regenerate their shields faster after damage if they are deactivated?
Example being the BC 304.

+1 vote     reply to comment
Erayser Jun 25 2014, 8:28am replied:

For realism issues, you won't be able to deactivate your shields unless they are destroyed. Why ? We had to do it because our guideline for Stargate Space Conflict is to create a realist conversion. In that sense, it means that we want to respect the franchise and we both know that the shields are not visible when they're not attacked (except for Atlantis). Therefore, we came to the conclusion that, for a gameplay practicability, we needed to keep the shields on.
Why ? When you have 20 ships, do you remember which ones are protected by their shields ? Anyway Raygoza, your idea is great, really. It's just that the gameplay is just what holds us back.

+3 votes     reply to comment
ledernierrempart Jun 18 2014, 2:46pm says:

i have just tested the last download. well skirmish just suck. what happened to the wraith? where is the tau'ri outpost mothership? what is this? i have played to a hl2 stargate mod a long time ago and it was way more advanced than this.(there were no ori and ancient cruiser tho). maybe the dowloads on moddb are obsolet...

(added comment):yeah those download are obsolet. ok time to seek for the last release of that mod...

+1 vote     reply to comment
Erayser Jun 18 2014, 3:33pm replied:

Comme nous l'avons dit précédemment, dans les descriptions ainsi que sur notre site, nous avons ajouté ces vieilles versions sur Moddb pour montrer que c'est notre propre contenu. Auparavant le contenu était hébergé sur un site externe, ce que notre politique refuse désormais.

La toute nouvelle 1.0 arrivera sous peu. Pourquoi 1.0 alors que nous avons sorti des 1.3 par exemple par le passé (celle que vous jugez beaucoup plus avancée) ? Et bien nous avons tout recommencer car le contenu graphique ne convenait plus à nos attentes et vous l'avez sûrement remarqué avec les images récemment publiées.
Je vous suggère de vous inscrire et de suivre les news sur notre site (choisissez la France) et à nous suivre à la fois sur Facebook.


+1 vote     reply to comment
ledernierrempart Jun 19 2014, 9:29pm replied:

je verrais bien lorsque votre nouvelle 1.0 sortira mais aura t elle outre une amélioration graphique un contenu identique à la 1.4 ou un contenu différent?

+1 vote     reply to comment
Erayser Jun 20 2014, 11:49am replied:

Comme nous l'avons dit par le passé, la 1.0 est une version différente que ce soit graphiquement ou pour son contenu. Donc pour être clair, le contenu de la 1.0 est de loin plus avancé et plus aboutit que ses prédécesseurs et cela vaut pour la 1.4 aussi.
Cette version 1.0 s'est basée sur la structure de la 1.3 pour retravailler le contenu. En effet, la 1.3 était on ne peu plus stable (plus que la 1.4) et elle nous a permit, depuis plus d'un an, de retravailler intégralement la modification, que ce soit au niveau du gameplay, au niveau des effets, au niveau des graphismes, des sons et nous avons même ajouté de toutes nouvelles caractéristiques uniques.

Comme je l'ai déjà dit, pour vraiment en savoir davantage, rendez-vous sur notre site ou sur notre page Facebook, toutes les informations requises y sont. Allez sur le forum de notre site et vous trouverez notamment des informations ainsi que des news.

+1 vote     reply to comment
Doci Jun 24 2014, 1:36pm replied:

what ?

+1 vote     reply to comment
Guest Jun 15 2014, 11:16am says:

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DariusMartin Jun 12 2014, 2:13pm says:

Just been on sketchfab and saw all the ships that were ready :D really love the wraith hive ship it looks AWESOME :DDD

+2 votes     reply to comment
Erayser Jun 12 2014, 5:53pm replied:

Glad you like them Darius. Yeah, our 3D&2D designers did an oustanding work on the models for the upcoming release. Stay tuned !

+2 votes     reply to comment
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