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Stargate™ is the property of Metro-Goldwyn-Mayer (MGM). No profit is intended.
Hello folks! It's been a while without news from Phoenix Interactive on Moddb. First of all, you need to understand that some of us (including myself, Thibault Testart) have their finals this month. While we have our finals, we work however on our French website because we still need to finish it. Once the later will be finished (end of June), we will export the whole database into the English one.
Then, both news we will publish will be available immediately in French and in English. The most important language in our association is, by far, the English one. It's just that our HTML team is, except Thibault Testart, French. Therefore, we prefer to develop the French version first. Anyway, enough talk. All you need to know is that once our website and our publishing structure will be finished, you will be able to receive news almost each day!
We're still working on Stargate Space Conflict, of course. However, we can't publish a lot of development pictures because it seems logical that we won't show pictures of our scripts, isn't it ? You have to understand that the most important objective is to finish the whole Shield system. It requires weeks to finish it properly. When the system will be finished, we will be able to reunite the whole work we did and announce a release date. We think that we will be able to release the first release this summer. Isn't that good ?
1.0 Version is about a mix between Quality and Quantity
Yes, with the upcoming release, you will be able to play a brand new generation of Stargate Space Conflict. The upcoming release isn't just a big leap forward, it’s a huge change in direction. It takes the most advanced skills of our developers in our team today and puts them together like no previous release before it. We can’t wait to see what you’ll do with it.
How were you able to have this model ?
A. Alexsson is a 3D&2D professional artist. As a professional, he asked us to buy a certain license to use his stuff. This is what we did.
Are you crazy ? How can you add such a detailed model ?
Have you ever heard about "UV Mapping" ? For English people, in French it is: "Texturisation Photoréaliste Vertex 2D". The English equivalent word should be "Projection Mapping". It's a method used by AAA gaming studios. Sometimes, they design high poly models (1.000.000 for example) for characters. Then, once the high poly version is finished, they design a low poly version.
But, what's the point then ? Why they have to design an high poly version ?
Because the high poly version will be used for something in particular. They will render with modelling software (such as 3DS Max) each face. Once each face is rendered (front, behind, left, right and so on...) into a 2D texture, they work on an low poly version where they will apply the different faces. This process is named "Projection Mapping" like we said previously.
Therefore, with this model, we will work on a low poly version (10.000 polygons mostly) and we will apply the high poly 2D render on it. Then, in-game, you will have almost the same render. Isn't that impressive ? You could expect in-game shots at the end of June.
Why don't you work on a Stargate interface ?
Well, we do not think that Stargate has a great interface when it comes to games. Therefore, we had to work on a futuristic and innovative design. That's what we did for Stargate Space Conflict. A modern and interactive design. We hope you will enjoy that one.
But, you published pictures with a Stargate Universe interface, don't you ?
Yes but you have to understand that it was a conceptual work and that a such interface is not really great for Homeworld2. That would be an awesome interface for modern games where you can animate the whole User Interface (UI). However, Homeworld2 is limited. Even if there is a possibility to animate the menu, you can't do it properly or without FPS drops.
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Jun 30 2014, 7:29pm
@Bastosdanlatete Renseignez-vous sur notre site sur le forum en faisant votre demande. Sinon non, je suis David, l'un des community manager.
Jun 30 2014, 7:25pm
@Bastosdanlatete Bonjour. Oui, une phase de bêta-test est prévue. Elle sera exclusivement réservée aux testeurs. Nous recrutons ! ;)
Jun 29 2014, 6:50pm