Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise. Stargate Space Conflict is a total conversion for Homeworld2, RTS Game. The modification aims to recreate the universe of the Stargate franchise.

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5 comments by Erayser on Oct 6th, 2014

Hello guys and aliens alike!
It's been a while without great news from us. Truth is, we were really busy over the past few weeks. That being said, we're still working on our mods, especially on Stargate Space Conflict. However, today we have different things to promote. The first major feature is about "My Phoenix", a brand new application, made by our coders, which will reunite both mods into one single application.

On the other hand, we will talk about the development of our mods, including Battlestar Galactica Fleet Commander, which is still being developed by our team.

My Phoenix App

My Phoenix is an application for Windows (XP, Vista, Seven, 8, 8.1) and Mac OSX (Including Yosemite) which enables our fans to play, update and download our mods. While having separated launchers was somehow really immersive, it was problematic, mostly because both fans we have aim to play all of our mods. Truth is, we believed that separated launchers was by far unproductive and messy.
Now, with our application, our fans will be able to have the latest versions and receive small updates (new maps, for example). In other words, the application is definitely the best way for you to play what we did.

Make sure to click on the following pictures to view them in HD (1200x650)

Mass Effect Reborn version

Stargate Space Conflict version

Battlestar Galactica Fleet Commander version

As you can see, we tried to design something really modern, something that fits to our artistic guideline. The result is visually great and powerful. The user experience becomes more than simple as well, which is really great for our fans.

Stargate Space Conflict mod news

Stargate Space Conflict is our highest priority, and we are still working on it. Truth is that we rather develop our shield system actually, which is something that must be finished. We can't tease our shield system because we do not want to promote an unfinished feature. What you need to know is that our brightest coder is working on the shield system, and it's almost finished. The problem is that we can't improve our modification without the shield system, as it affects the whole gameplay. For example, if we enhance the damages done by the Asgard beam, the shield system will surely remove it. Basically, we mean that we don't want to improve the gameplay without the final shield system. 

About the visuals, we plan to design as soon as possible a Stargate interface and finish the planets, which won't be that difficult. As I said previously, our only concern is the shield system... The sooner we finish the shield system, the better. We really want anyway to release our mod at the end of the year but as we said previously we are invited at Art-To-Play E3 to present our respective mods to more than 10.000 of people. This exciting event is really important for us, and we want to be prepared.

Mass Effect Reborn & Battlestar Galactica Fleet Commander mod news

As we said previously, one of our coders, called Pascal, has almost finished the research tree. We plan to publish a news about it as soon as possible to have your feedback. We want to create something that fits to our community, and it's a safe bet you'll approve it. Mass Effect Reborn will be updated at the end of the year or at least at the beginning of 2015. Therefore, stay tuned guys.

Same thing for Battlestar Galactica : Fleet Commander. The only thing you need to know is that we plan, at least, to release an unfinished version at the end of the year or in January. This won't be something really finished, mostly because only a few ships were re-modeled and re-textured in high definition, but you will enjoy it, there's no doubt.
PS: The last thing I will say is that I joined personally DBolical (the group behind ModDB, IndieDB & SlideDB) last June as a Website Editor. Therefore, I'm may not be able to publish the same amount of pictures, news and stuff. In that sense, you may notice that other people from Phoenix Interactive will do it. They are of course able to help you if you have any questions or ideas.

Thanks for reading.
Thibault "Erayser" Testart. 

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Alpha Release

Alpha Release

Jun 26, 2013 Demo 19 comments

Alpha of Stargate Space Conflict, released in France the 22th September ov 2009. This Alpha content does not relate in any way our newest & upcoming...

Pre-Alpha Release

Pre-Alpha Release

Jun 26, 2013 Demo 2 comments

Pre-Alpha of Stargate Space Conflict, released in France the 23th June ov 2008. This Pre-Alpha content does not relate in any way our newest & upcoming...

Post comment Comments  (0 - 10 of 1,409)
Guest Oct 20 2014, 6:06pm says:

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ProfessorChaos14 Oct 25 2014, 2:45am replied:

There's been no mention of a ball park figure for as long as I've been following it but I'd assume we'll have a long wait ahead of us. I'm willing to wait if it means a quality Stargate mod to drool over in the future.

I'd love to see some models n screenshots to keep me going over the next few months though. Keep up the great work devs.

+1 vote     reply to comment
Erayser Oct 25 2014, 6:14am replied:

As I said previously, our only concern is the shield system. Unfortunately our coder Kctsu had a serious family issue, so we need to finish the system without his help. We are deeply working on it. On my side, I'm working with other leaders of our association for our upcoming convention. That being said I still want and I still hope that we'll be able to release the first version this year. Don't worry, our shield system shouldn't take that long. Thanks for your feedback. Will keep you in touch soon.

+2 votes     reply to comment
SovereignXII Oct 16 2014, 5:35pm says:

I'm having an issue. I have (according to the main menu) Alpha 1.4 which is apparently the currently version. However, a lot of things are either in french or writen as $8000. As well as that, the camera controls don't work, I also have no research or build options.

+1 vote     reply to comment
Erayser Oct 18 2014, 6:19am replied:

Ensure to check V-Sync in options. About the language, you should be able to see everything in English. You should add to the target: -locale english

+2 votes     reply to comment
SovereignXII Oct 22 2014, 7:51pm replied:

Thanks, the v-sycn worked (as a side note i'm now using a fps limiter and that does the same job). I also got the english to work by downloading version 1.3 which had an english locale folder. I love this mod so much, anything stargate does get points for me anyway, but this is truly something.

I have one last question. I watched a video of this mod and the person in question was using the Goa'uld. His ships had shield, mine don't. At least not when I play as them, when the goa'uld are enemy NPCs they do but no shields when I use them? I only got the game a week ago so maybe there is a setting I haven't turned on, but yeah i'm just confused.

+2 votes     reply to comment
Erayser Oct 23 2014, 4:24am replied:

Press T To enable shields ;)

+2 votes     reply to comment
SovereignXII Oct 23 2014, 3:51pm replied:

Oh my goodness, I had to laugh. So simple I feel silly hahaha. Thanks :)

+2 votes     reply to comment
Erayser Oct 25 2014, 6:17am replied:

Haha. Don't worry, we've all discovered the profound functionalities of Homeworld2 while playing the first time :P

+1 vote     reply to comment
Gryda Oct 20 2014, 4:01pm replied:

Yep :p

+1 vote     reply to comment
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