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Well, that's what you can call a huge one !
Simple question, au début j'allais la poser en anglais, mais comme j'ai vu que StephanieRct comprenait le français, où je suis beaucoup plus à l'aise, je vais y aller comme ça.
Je voulais savoir s'il y aura (ou s'il y a déjà) un mode cinématique où il n'y aura pas de UI ou alors presque aucun. C'est excellent au niveau du gameplay, je n'ai absolument rien à redire. Je me disais simplement que, niveau screenshot et certain recording, ça pourrait être une option intéressante. Je me posais surtout la question puisque j'ai remarqué que, dans la majorité des images prises de loin, les icônes des fighters sont toujours présent.
THIS, yes... THIS is freaking awesome !
Thanks guy for this - kind of- pre-release.
Just a question : The radar system remind me alot of the Homeworld one, but does the game will work only in the X/Y angle or X/Y/Z ?
Same thing with Aurora, but he was able last week.
Since I use the Steam version, it's always up to date. I've use the official link for WrathEd. If I have to rename a file, I haven't see the instruction. If so, what is the file and the other name ? I still can give it a try.
Download on the moddb page and it work fine, except when I want to start the game of course. I asked the same question to one of my friend who own KW on Origin, give the same link and he's able to play.
Thanks for this reply by the way.
Well, Since the download is gone for now, I'll post my question here. First, I use the Steam version of KW. I've follow the instruction, download WrathEd. I can see OneVision in the launcher, but when it come to start the game, nothing except a error. It's about the cnc3ep1 (And yes, I already resolve all the problem with this file.) From what I've seen, WrathEd is trying to launch my game with the .dat file... and only Origin can take these external command line. Does someone have an answer please ?
I've try to launch the game 2 or 3 time but I always have the cnc3ep1.dat problem, saying that nothing is associated with it to execute an action. Anyone know how to fix this ?
Epic music, nothing more to say.
I'm having the same problem here. Could you explain how you get it work, please ?
I almost forgot to say it last time : Great work guys !
I just have one question for you : The Toa race (Each of them), they'll be both gender or only male / female ? I think is a good question, since most (If it's not all) of the Ta/Onu/Po/Le/Ko-Matoran are male and Ga-Matoran are always female. (Only the Av/Kra-Matoran are both gender.) I don't really know if it's possible in Skyrim, but I just have to ask it.
Anyway, keep up the good work !
Doesn't watch myself before posting. It's not the gyro, it's the Dwemer Sphere.
Bohrok and Dwemer gyro are based on the same concept, yes. The thing is, Bohrok can't use the same animation since they don't transform like the gyro. Just need some animator and I think they can do it. (And I say "I think", not they will.)
You know, the Mask of Time is a LEGENDARY Kanohi, not just a Great / Noble Kanohi. You doesn't have a On/Off switch on it and it'll be against the lore to do that -and really overpower too- .