Hungarian production designer.

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Grimpast
Grimpast @ WK-209 Improved entry animation In Game

Good job! First I thought, any drill sergeant would shout this fellow's head off of his shoulders for this lumpy exercise, but then I thought, it couldn't be that simple to drag yourself up in a heavy combat suit. So I like it a lot.

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Grimpast
Grimpast @ New ground clutter #1

Nice work! Very lush.

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Grimpast
Grimpast @ mushroom 01 2

"...Mushroom, mushroom..."

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Grimpast
Grimpast @ Dome ruins WIP 01

Good! I didn't think the location of the debris would give away something, but Tally-ho! Here comes the explorer.

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Grimpast
Grimpast @ Dome ruins WIP 01

What happened to the dome? Did it rupture so it caved in, or did it explode, and the debris flew outwards?

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Grimpast
Grimpast @ Walker "B-1" Concept

The perspective is a bit off, but the aerial perspective is a really nice touch, gives weight to this mech (by the way drop shadows give full weight though). Anyhow the design is great. The overall design and the parts are having the attention of a true mechanical constructor's mind. Lots of interesting desing elements: traces of cold-forging, nice hydraulics, gears, panels etc, while having a unique sci-fi appearance. That is why your designs are so lovable.

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Grimpast
Grimpast @ Quantum Break Mod Teaser Trailer

Those moves man!

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Grimpast
Grimpast @ Map concepting in 3D #3

I see. Arma needs procedural maps beyond the actual map. Joking. :) Have a nice week Goat!

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Grimpast
Grimpast @ Map concepting in 3D #3

Another quick idea for the peninsula-argument. What if the water underwashed the whole structure of the furthermost west cirlce? So you could place it diagonally, thus from the second to left circle the road would slope downwards into scenic ruins.
Imgbox.com
So this method would spare several meters for you in horizontally. Moreover you don't need the remove the east circle, however you basically got rid of the west counterpart. And it even makes an interesting landmark for mission makers. We are talking about an abandoned city, right? :) I understand the hills would be still a bit of a problem. But now the production designer, and the dilettante mapper speaks from me as I have never built anything in Arma 3

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Grimpast
Grimpast @ Map concepting in 3D #3

Can you walk on the top of the middle tower? I can't really tell, but it seems as you could see beyond the west hills as you were standing atop the tower. So you could see "the vast feauterless meadows".

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Grimpast
Grimpast @ Map concepting in 3D #3

I see, thank you!
1st.: Even if you would delete the far left circle, you should leave the right outermost, you'd still have the cross-layout.
2nd.: Sounds good, but what if you create a beach on that left side as well? As if this map were a peninsula.
Imgbox.com
Here is a quick sketch using your image. The white lines at the coast could be cliffs, Like here:
Travel-wonders.com
I rush to add, I love the crater-like deformation of the surface, and I am pretty sure the shape is important for the lore. And the islands are looking great too!

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Grimpast
Grimpast @ Map concepting in 3D #3

Looking good! My man! Youtube.com

By the way the far left circle is pretty much at the edge of the map. How much space is there between? Seemingly that circle will be richly detailed as the others, however it's placement that close to the edge will determine the possibilities of the mission-makers. Especially if they want to use flying units. What do you think? You probably had these conversations with others, sorry if I force you to keep repeat yourself.

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Grimpast
Grimpast @ Modders Logbook - September 2016

Haha, you know what would I choose. :) By the way, I really welcome this cutaway designs. Although I am not a manga or anime fan, the japanese mechanical designs came to my mind, like Shoji Kawamori's, or Kimitoshi Yamane's works. It is Always good to observ the complex mechanical operations, and the scene where your mech got pieced together, was fascinating. Oh I wanted to show you, regarding an old conversation we had on sound effects. An F22's takeoff. Not only the sound is interesting, but the hatches and the steams are also a nice "touch" Youtu.be

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Grimpast
Grimpast @ Paladin Ultimate Attack

Now that is a must have! Bravo!

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Grimpast
Grimpast @ Modders Logbook - September 2016

Thank you for this article Goat!

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Grimpast
Grimpast @ Mafia Titanic Mod - 10 Years

Good to see and hear from you Rob! Best wishes from your mate.

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Grimpast
Grimpast @ Asteland Royal Guard Uniform Concept

I don't know much about this project of yours, but the design looks very good. One thing though: as far as I know, such dress uniform designs from the late 19th century don't share breast pockets.

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Grimpast
Grimpast @ WK-209 Assembly Video Draft version

Reminds me the famous Star Wars cutaway pictures. But this one is moving! Bloody well done.

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Grimpast
Grimpast @ AR-42 Reload animation test 01

You are right. In that way it was sure better to inspect the movement.

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Grimpast
Grimpast @ WK-209 Combat Walker GETIN demo

WOW man, My hat is already on the ground, I can't tip it much more.

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Grimpast
Grimpast @ Modders Logbook - August 2016

Glad to hear from you! I wish you the best!

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Grimpast
Grimpast @ AR-42 Reload animation test 01

Good motion with accurate and thoughtful reload animation, but this fella takes his time. For a combat situation I think it's a bit slow. Youtu.be

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Grimpast
Grimpast @ Payne Evolution Enhanced Edition RELEASED

Good to hear from you Silver! Thank you for this enhancement! Fantastic.

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Grimpast
Grimpast @ Mordhau

Do you plan to allow weapons to get stuck in human bodies, skulls, or armour?

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Grimpast
Grimpast @ WK-209 V5 Power up animation.

That would be wicked cool!

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Grimpast
Grimpast @ WK-209 V5 Power up animation.

"All systems nominal."

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Grimpast
Grimpast @ Incoming Version 2.8

Thank you for the information, and yes I am interested in the story!

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Grimpast
Grimpast @ CreeTownCenter

I feel like these 3d models are more like dioramas. How do you inted to implement these in the game?

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Grimpast
Grimpast @ Hotline Doom

2. You know, if you buy the soundtrack, you don't buy the copyright with it. You must ask permison from the right holder.

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Grimpast
Grimpast @ LoDR OpticCamouflage Test

I have been paying attention to your optical camouflage work, but seeing this in motion has the best effect, I must admit. Although, I think you might went over the line here, this OpticCamouflage is very powerful! haha :) That is total invisibility! Like in the movie Ghost in the shell. Nice work Goat! Can rain expose the location of the wearer?

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