Young hungarian graphic artist.
I have been paying attention to your optical camouflage work, but seeing this in motion has the best effect, I must admit. Although, I think you might went over the line here, this OpticCamouflage is very powerful! haha :) That is total invisibility! Like in the movie Ghost in the shell. Nice work Goat! Can rain expose the location of the wearer?
Let them come! The updates, I mean. :) Elegant, great work guys!
These buildings are great! Real Warcaft vibe is coming from them.
Where are you from? Also, how old is this project?
Fantastic work Rob! This is magnificent! I could say the pacing of the editing was not perfect, but still I was amused.
If I may, the total blackness of the pit a bit strange at the Beastiary. Like some texture is mising... But other than that, even that building is super!
Lovable buildings! True to the original spirit of Warcraft!
HAHA I liked the flat nasal Cervelliere helmet! It was sitting a bit too high on his head though, but looks like a good wear during high risk days, when you have to stay vigilant all day long, but you dont want to bring your full closed helmet with you. The noise protecting metal would reach down to the top of his mouth.
I bit hard to see what's going on, but good job I guess...
I don't know about it, One of my friend launched a kickstarter campaign from the UK, moreover there are many campaigns from Hungary too, where I live. Kickstarter FAQ reads: "Project creation is currently available to individuals in the US, UK, Canada, Australia, New Zealand, the Netherlands, Denmark, Ireland, Norway, Sweden, Germany, France, Spain, Italy, Austria, Belgium, Switzerland, and Luxembourg", But you can partner up with a US, or appropriate member of EU citizen or company too.
Do you think this walker in real life would sink into mud at his first terrain test?
I see. :) I regarded your previous post about weapon alligment plus the promise of a future video and this presentation today. Or I just really wanted to write some snappy puns when I was watching moddb's processing video message. :)
I have to process you fast developing process, Goat, while the video is stil processing. :)
Did you send your message through the google translate or what? One way or another it is plain gibberish. I am so sorry, The_Silver I am afraid I was feeding the troll. This is the last breadcrumb. It followed me home, can I keep it? :)
Altough I can barely understand you, it is clear to me that you don't know anything about The_silver. He is the highly acclaimed creator of such mods like Payne Effects 3 and Payne Evolution. This mod is in early stages if it is not just a hommage and to Remedy.
Your well known bad behaviour is one reason why I am never going to download your mod. What kind of modder are you? Trolling others in the Max Payne modding comunity is such a bitch move.
This is a surprise! :)
Tracking! Good idea, good luck devs!
Fantastic work! Will there be taunts as well?
I imagine sarissa is a good way to keep away those biter zombies!
Busy day for you! This image is great, I like the menacing overtowering shadow of the colossus (I know).
Bloody well done Goat!
Yeah, personal space at last.
Is it early to ask what's fuelling this technology?
Gasp! Belive me, I was trying hard to find my words to reply you on what you said. I can't. :)
Excuse my hairsplitting mentality, but may I comment on the smoke launchers? The whole design of the mech is one of my favourite in this mod, as I think this beast is kinda iconic (amongst many others). I just find the apperance of the smoke launchers a bit obsolete,
protrusive. I am pretty sure it's mechanism is well-thought, but if we look around in contemporary development of smoke armaments, many tanks in the near future will have sunken launchers-as it seems. Like the polish Pl-01 concept tank : Youtu.be Or the russian Armata: Thaimilitaryandasianregion.files.wordpress.com (Both nowhere to be true actually, they are just fancy concepts). I understand this state is a WIP, sorry for the botheration :)