Hungarian production designer.
What a delight to read this! :) Thank you for your work!
All the best
When I was a little kid somebody told me that in Quake 1 you can nail your enemy to the wall with the nailgun. I was a bit dissapointed when I found out it was not really true. It just crossed my mind :) This mod looks interesting, I'll follow your work.
I like how long it is.
This is a good point, and I can totally relate to that.
The only thing is, I like to find new aspects (for me new, that is) which makes me marvel at the newly discovered ideas.
I have read recollections of veteran mortar teams. They all wrote about the long walks they had to take with the quite heavy mortar parts on their backs. They suffered under the weights, in the mountains of Afghanistan or Iraq. I just played with the idea of a self-propelled, walking mortar which size does not grows exponentially. I have seen mobile walking tables, and walking DARPA robots, I think it is not so far-fetched to imagine practical usage of a bipedal or a quadruped robot. I must admit, from current stand of view, a tracked vehicle is much better. But we are currently at the beginning of the drone-era. I am exited to see visions from a future which maybe we won't ever see. So that is my reason behind a simple little mortar with leggings. I have digressed. Sorry!
EDIT: I think I'll stay here until Goat's arrival. Then I'll join to the Discord.
But why are you soo technologically realistic?! :D
Not if I always agree with you. Like now on the advantages of tanks and CQB applications of the mechs. :) But sure a Discord sounds nice, so I agree on that too! :D Although I think the comments over there would line up (down)similarly to this comment thread.
Artillery mech: While I can imagine a monstrous machine, for me it would be more interesting to have a simple howitzer or a mortar with legs. Not too big, just four legs instead of wheels.It could follow the team like a good DARPA doggie.
EDIT: Don't get me wrong, of course this beauty will look great!
Haha, but you came up with the question about calibers. Oh my, lasers can come?
My two cents on the topic: Is this a counterpart of the WK-209? If so, arm this up to the teeth. :)
But if not so really, then I guess the lore and the desired gameplay mechanics defines the purpose.
If you want to use this mecha in CQC engagements, within 1-2 kilometers, the guns have to sound great, the effects have to look great. I mean, really expressive from the foe's perspective. At this point everything can come. Heck, give it a Coil gun, or Rail gun, just make it count. Make it fearsome, because it will have an intimate contact with the players on the battleground. We are not talking about a tank, which is camping on the next hill. This is a close support machine which comes and you goes.
But apart from gameplay experience, if I have to vote on something, I'd still vote on the autocannon projectiles.
-Why would you need extreme muzzle velocity in a CQC? Railguns, Coilguns are great, but any other payload-carrying shell can do the trick in that regard.
-Lasers: I don't really know where are they stand in your universe. Sure. Lasers are great! I am just writing my opinion on projectile based weapons.
But here is the beauty of it: you can have several other kind of mecha-weapons for different scenarios. One railgun for long-range engagement, one autocannon for infantry support...
We are talking under Lost Dragons, levitating capital ships, so you can really go nuts. You could come up with a brand new kind of weapon system, like Gorgas machine gun, or Centrifugal gun. Both were real prototypes in their time.
One more thing: I think two thumbs on one hand would be a bit more ideal for a mech, but this is really unimportant.
I look forward to it, now my lunch has ended, I have to go too. Later skater! :)
I concur. So I had revolver cannon in my mind, because it's weight is lower. More ideal for a mecha hand-held weapon. Contemporary revolver cannons can reach 1300 -1700 rpm. True, the rate of fire is 1/3rd of a CWIS, but still extreme fast for a 30 mm cannon. Basically that is a naval defense weapon system on legs (or ground-attack aircraft for that matter). Imagine what could it do with flak rounds on incoming missiles or enemy units.
Maybe a smaller caliber close defense machine gun wouldn't hurt though.
On the ammunition side, it is perfect. Maybe add 30mm anti-materiel ammo to the list. Oh my God.
Rotary autocannon has a very distinctive look and in the gaming industry it's synonymous with devastation. Probably the best idea for a game. However I think they're a bit overused. Here are some cool auto gun mechanism ideas, thanks to Gareth Fowler.
200 mm? Boy, that's an artillery mech then. But artillery usually stands behind the attacking forces. The 200mm shell contains a devastating force, do you want to experience that in relative CQB?
I think if you specify the role of this mech, then you can ascertain the appropriate loadout.
Bipedal, with hands? Rises above the infantry?
I think this is a great supporting weapon. It can deliver direct supressive fire on the enemy, has a better visibility from above, so it can pinpoint and destroy enemy cover with ease. Simoultenously it can be a forward observer in order to call artillery fire support. However I can imagine this bipedal machine as an equivalent of a close air support on legs. So maybe a firepower of a AC-130?
That means a 20mm or 40mm autocannon. To answer your question.
I still don't really know how big is this mech. I think two stories high would be enough. It could still use buildings and trees as cover. Also it could put troopers on the roof. Carry ammunition and stand as cover for everyone. Jump over whole buildings to lead an assault.
200 mm shells are just too heavy to carry, and too complex to reload while running back and forth. In my opinion. Thank you for ivolving us. :)
Oups. Sorry :)
One day walker robots or mechs will roam over Mars, or at least they will stay at the close proximity of the bases. I belive (hope in) that. For travelling and transportation, wheels and wings are the most practical options, but for work and maintenance, at 0.376 g walker robots with hands must be the best choice. :)
Hi! I am here to argue with you! :)
First, I think rocket ammunition wouldn't have big recoil on the rifle and the gun wouldn't require a heavy barrel. Remember the Gyrojet rifle? En.wikipedia.org
Second, Hands surely look ludicrous from a contemporary stand of view, but fine tuned mecha hands can come handy on alien planets. Such Mechs can be used to handle heavy cargo. They can operate heavy equipments in hazardous environment, etc. There are tons of possibilites for robots and mechs with hands.
Well, to tell you the truth, I am glad it has fingers, we all know the Dreadnought from Warhammer 40k. They look great, but it is nice to have something different from time to time.
Ammo feeder issue: While the actual mecha-gun could change over time, I think it would look freaking awesome to see mechs change magazines. A perfectly trained soldier is able to reload in split seconds. Now imagine what could a mechanical system achieve without hesitation, without unnecessary motion.
I love this mech. One question tough. It seems to me the whole weight of an arm hinges on the first section of the shoulder. Especially when it is rotating and doing an upward movement. While the arm clearly uses servomotors, will there be hydraulic cylinders? I just feel the aforementioned shoulder has to withstand an awful lot of force, and looks a bit unsupported. I think almost every great mecha design has this magic in itself, maybe others hide it under a pauldron or a bunch of pneumatics and hydraulics.
But the whole WK-AX3 reminds me of Vitaly Bulgarov's Korean mech design, yours just look better. (While Bulgarov is a great designer in the VFX industry, the mech's shape which came to life is disproportionated, and lost something which the concept art clearly had.)
Story telling through environment art and ambiance. This is how it's done. Bravo Goat, I knew this is the reason behind it, but I am really glad to hear it from you. #Hyped.
Yup definitely not waterfall. :) I have always liked the interestingly shaped hills in sci-fi. I mean the first astronauts on alien planets will see unique rocks. Your work reminds me of the Curiosity rover's pictures: Pbs.twimg.com
I just want to tell you, I love your rocks! I feel they have a lot of story about this alien world in themselves.
I can't shake the feeling that is a waterfall behind this "Pride-Rock from Lion King". I am wrong, right? No such things as waterfalls in Arma...
This guy should be banned from the right of giving reviews and ratings. He is a compulsive downgrader. If we disagree with his rating, what happens?
Glad to hear! What could a modder do, without a well earned rest and replenished energy?
Welcome back, Goat! I hope you've had a pleasant summer!
Dear Dark, I really had to think this over, because I am humbled, but alas, I'll have to pass up the opportunity. I couldn't find the time to translate your great video. I am a sluggish translator.
I still can't grasp the full scope of this expansion (how many chapters etc), but a new Gothic game is incoming! This is fantastic. I must say, you are doing a historic achievement!
That would be incredibly helpful, thank you!
I told to myself at the intro: I could play trough the whole game with polish language if the dubbing and the foley would be good enough. Then the first character spoke and you sold it to me instantly. Great job on the whole picture guys!
Are these new weapons perchance? :)
That's a sabot grenade launcher, am I right? The whole rifle looks great!
Great news, thank you!
Stairway to Heaven.
Great work Rob!