This mod for Darkplaces (https://icculus.org/twilight/darkplaces/download.html) aims to quench even the last drop of blood/acid/unholy liquid out of the foes and monsters that want to invade earth through the slipgates. Help the Ranger once again on his jolly journey through the 4 realms of Quake - but now with a spicey and sprinkling touch of red to the most famous 256 colour palette of game history.

This gore mod aims to show it all: Decapitation, fleshwounds, general dismemberment, new combat abilities for the Ranger, physics and physics interaction for each and every object in the qorld of Quake 1. But mostly Blood, guts, bits and pieces. Have a look at the video.

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qore05b

qore05b

Patch 14 comments

05b update. Squished the annoying bugs with weapon cycling, added cvars to manipulate some features. See the description and please read the readme.

Comments  (0 - 10 of 45)
SgtJackV
SgtJackV

What's the HD texture pack you use?

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DaisyFlower Creator
DaisyFlower

Quakeone.com Here you can find a LOT of HD stuff. That's the main source for them. You can also find a lot of other interesting mods if you browse QuakeOne.

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SgtJackV
SgtJackV

Tell me which specific ones in the photos.

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DaisyFlower Creator
DaisyFlower

QRP. It's the First Link in the thread.

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SgtJackV
SgtJackV

Map textures, item textures, or both?

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DaisyFlower Creator
DaisyFlower

I loaded both. If you have Further questions you May want to Register there.

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DaisyFlower Creator
DaisyFlower

Quick update on the work since the last file update:

- Grunts and Enforcers drop Extra-ammo items corresponding to their normal ammo drops. Not backpacks anymore.
- corrected the bunnyhopping-bug when enemies are kicked or kick-slided.
- increased the sliding range
- ironed out some minor qc errors i made
- reduced the unreasonable high chance to send enforcers into a painloop
- sped up the shotguns attack speed again. My mistake.
- added parts of Patrick Martins cranked mod (cool monster modifications)
- gibs fly further
- more gibs
- added cvars for:
gib velocity
amount of ammo or health per extra-item drop
footsteps

-began to make real use of the GYRO physics mod
|
-> physics status so far: gibs float, rockets, grenades & nails can change flight path when hit by an explosion.

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Guest
Guest

Will you make it compatible with the epsilon mod?

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DaisyFlower Creator
DaisyFlower

I can't. You can only use 1 mod per time in Quake. Making it compatible with the epsilon mod would even now in this state be a horrible amount of work, that i would rather put into developing it further.

By the way, did you ever heard about the "Small mod Compilation" by Seven? If you like Epsilon, the SMC will blow your mind.

If you want to have a look: Quakeone.com

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Guest
Guest

Do I need all versions of this mod to make it work?

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DaisyFlower Creator
DaisyFlower

No, you need only the most recent version.

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