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Comment History  (0 - 30 of 89)
Garrador Apr 8 2014, 7:52pm says:

Awesome! Love the samples for the drums.. You should look into mapping electronic drum-sets.

+1 vote     article: Drums game: Development Log #4
Garrador Feb 4 2014, 1:17pm says:

That looks really great! The sound and feedback is awesome. Can't wait for this.

Some insight:
- The hi-hat and sharp (the whole thing) is moving when it is struck. Would look better if the base was static.
- When a cymbal, or the "skin" of the drum is hit, it would be cool if the inner-circle (inside of the orange outline) would be colored and fade-out. Some response to where you've hit, so to speak.

Loving this project already! Keep posting updates

+2 votes     article: 3Drums: Development video #2
Garrador Jan 28 2014, 4:06pm says:

*Really* looking forward to this! Btw, any norwegians on-board? Saw a thread about this game on "".

Keep up the fantastic work!

+4 votes     article: Community Questions #2
Garrador Jan 3 2013, 8:33am says:

This looks fantastic! Finally a Jurassic mod that is getting it done ;) I appreciate the work-in-progress state of it, but I would still offer some constructive feedback, if I may:

- Animations on the guns _looks_ unresponsive, and the sound delays on the shotgun (might be the video)
- Dinosaur animations are choppy, although I figure that will come with the polish stage
- I'm guessing some rigs would have some problems with the outside environment due to the translucency maps on all trees and bushes. As we all know, Source has a hard time with loads of these. Casting shadows on each of them using their alpha maps would definitely slow it down. My point: I hope you optimize well! :)

Tracking for sure, and good luck on further development!

+1 vote     mod: Jurassic Life
Garrador Jun 19 2012, 2:06pm replied:


+6 votes     media: Screenshots
Garrador Jun 16 2012, 8:04am says:

Love it! Everything but the railing texture, out of all things.

+3 votes     media: Screenshots
Garrador Jun 16 2012, 8:02am says:

Great atmosphere and action grab. Only needs moar motion blur to movement, would look awesome in this scene.

+3 votes     media: Screenshots
Garrador Jun 16 2012, 8:00am says:

Nice stuff, although the textures looks off, especially the beige concrete. Looks low-res almost (notice the lack of AA, is this a grab w/ low res settings? )

Otherwise very nice.

+1 vote     media: Screenshots
Garrador Jun 16 2012, 7:57am says:

Not quite feeling the lowpoly look to him. Looks out of place, plus the bed next to him looks like it got a higher count

0 votes     media: Screenshots
Garrador Apr 7 2012, 10:55am says:

I'd back you up with the full 15.000$ if I haden't already invested in computer parts and software for my own company ;) I wish you good luck, and will donate some money in the near future.

+1 vote     article: Ravaged Kickstarter Campaign
Garrador Feb 5 2012, 8:18am replied:

Its Swedish. I believe german is: Wilkommen zu or somthing similar.. =P
Mod looks impressive so far! Hope to see some gameplay though.

+4 votes     mod: Visage
Garrador Dec 31 2011, 12:05pm says:

Thank you all, glad you liked it ;)
It's awesome in game!

+3 votes     media: Contagion - Bell206 Police Chopper
Garrador Aug 29 2011, 8:09am replied:

ambushes arent supposed to be seen though, so maybe thats ok? =P

+1 vote     media: HL2: Wars code progress 21: Updated Fog of War
Garrador Feb 21 2011, 8:18am says:

Nice updates!

The transition from climbing a wall, and making it to the top looks quite "fast". A smoother transition might make it look more natural.

Also, while watching it, I started to really notice that the gliding animation is always the same. Thus, maybe also vary that one randomly?
Would help make it more natural.

+2 votes     article: Overgrowth art video (comic timelapse + platforming level design)
Garrador Feb 21 2011, 8:07am says:

Looks great! Reminds me veeery much about Worms. But thats a good thing, worms is awesome ;) This looks like a great beginning as well!

But yeah, it seemed quite overpowered. Maybe put some distance between the rockets spawning, so that fewer spawn?

+1 vote     game: Tank vs Tank
Garrador Feb 14 2011, 5:27pm says:

Some great work there! I work like you, by first doing a greyscale shading, and color after. Love the result, great work =)

+1 vote     article: Timelapsed dragon rider art tutorial
Garrador Feb 8 2011, 12:21pm replied:

Sure is! Great to see some updates from this. Still working for raven?

+1 vote     article: Trailer Release!
Garrador Feb 8 2011, 8:53am says:

You viv, are an impenetrable force of greatness! This looks great! Can't wait to try it =)

Great work.

+1 vote     article: Trailer Release!
Garrador Feb 8 2011, 8:43am says:

Great stuff! =) Looks great tats.

+2 votes     article: ZPS 2.1 Released!
Garrador Jan 11 2011, 4:35am says:

Jesus christ, if each unit is sold for 14.95 you are soon to check in
1495000000 euro. That is a shitload of money :P. Congrats on all the succsess, best wishes!

+2 votes     article: Information dump incoming!
Garrador Dec 12 2010, 2:33pm says:

Looks great as well!

A few things texture wise tho.
The jeans looks a bit too noisy/sharp. Could use some smaller "fibers" in the fabric maybe? Also, the back pockets seems kinda stretched from the UV's. If thats not the case, I would consider changing the pockets. Doesent look too good atm ;)

Great stuff! Looking forward to more!

0 votes     media: Male civilian
Garrador Dec 12 2010, 2:30pm says:

Looks very good! Proportions are excellent, as far as my study of children's proportions go :P

The sweater could also use a pocket at the belly region. You know those large ones that you can put both hands into from each side. Would be a nice detail addition.

Nice work!

+2 votes     media: Child civilian
Garrador Dec 5 2010, 5:29pm says:

Who the heck voted this mod up. Its not really spectacular anymore. They didnt even bother with some promo for it.

+7 votes     mod: Black Mesa
Garrador Nov 8 2010, 8:39am says:

Gotta say that looks great. The animations are well done, both on the weapon and hands, and both looks sharp and excellent as well.
There isnt a HD version is it? Would be easier to look at.

Great stuff though!

+1 vote     media: Beretta Test
Garrador Oct 13 2010, 10:14am replied:

Nice to hear we can be an influence =) Just keep updating the site, and the dev blog. There are already released some nice dev blogs of the inner workings of some of the top content. Check out Marks UVW mapping tutorial as well.


+1 vote     game: Contagion
Garrador Sep 16 2010, 12:40pm says:

Very nice material and model.

+1 vote     media: Mossberg 590 Version 2
Garrador Sep 16 2010, 12:39pm says:

Now that beard and hat looks much better! ;) Nice work!
Spec/gloss on the jacket is way too strong though.

0 votes     media: Updated Resistance Body
Garrador Sep 15 2010, 8:26pm says:

Looks good so far, as it's a WIP Im sure some of what I say is to be done, but the image is all I can crit so far ;)

I'm sure you will do something about the beard and the hat. Looks waxy and wet as of now, which it often does when only normals and base albedo and spec is applied. The hat obviously needs texture, as for the face as well.

Good start, keep it up!

+1 vote     media: Jonny's Work in Progress Texture
Garrador Aug 28 2010, 6:52am says:

Great tutorial! These guidelines will come much in handy when I purchase a good enough camera! ;)

+1 vote     article: Getting good pictures for texturing
Garrador Aug 24 2010, 10:48am says:

just checking in! My computer died a few weeks ago, hehe. Ordering a new one in a few weeks of course. I hate to have my hands tied :P

+1 vote     mod: Overgrown: The Unknown
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