Love this mod! Excited to see more of this. Coverage of how it's done is awesome. I'd love to see some images of "from planning to finished work" ;)
Great work.
Love this mod! Excited to see more of this. Coverage of how it's done is awesome. I'd love to see some images of "from planning to finished work" ;)
Great work.
Great work!
Awesome! Love the samples for the drums.. You should look into mapping electronic drum-sets.
That looks really great! The sound and feedback is awesome. Can't wait for this.
Some insight:
- The hi-hat and sharp (the whole thing) is moving when it is struck. Would look better if the base was static.
- When a cymbal, or the "skin" of the drum is hit, it would be cool if the inner-circle (inside of the orange outline) would be colored and fade-out. Some response to where you've hit, so to speak.
Loving this project already! Keep posting updates
*Really* looking forward to this! Btw, any norwegians on-board? Saw a thread about this game on "Diskusjon.no".
Keep up the fantastic work!
This looks fantastic! Finally a Jurassic mod that is getting it done ;) I appreciate the work-in-progress state of it, but I would still offer some constructive feedback, if I may:
- Animations on the guns _looks_ unresponsive, and the sound delays on the shotgun (might be the video)
- Dinosaur animations are choppy, although I figure that will come with the polish stage
- I'm guessing some rigs would have some problems with the outside environment due to the translucency maps on all trees and bushes. As we all know, Source has a hard time with loads of these. Casting shadows on each of them using their alpha maps would definitely slow it down. My point: I hope you optimize well! :)
Tracking for sure, and good luck on further development!
Love it! Everything but the railing texture, out of all things.
Great atmosphere and action grab. Only needs moar motion blur to movement, would look awesome in this scene.
Nice stuff, although the textures looks off, especially the beige concrete. Looks low-res almost (notice the lack of AA, is this a grab w/ low res settings? )
Otherwise very nice.
Not quite feeling the lowpoly look to him. Looks out of place, plus the bed next to him looks like it got a higher count
I'd back you up with the full 15.000$ if I haden't already invested in computer parts and software for my own company ;) I wish you good luck, and will donate some money in the near future.
Its Swedish. I believe german is: Wilkommen zu or somthing similar.. =P
Mod looks impressive so far! Hope to see some gameplay though.
Thank you all, glad you liked it ;)
It's awesome in game!
ambushes arent supposed to be seen though, so maybe thats ok? =P
Nice updates!
The transition from climbing a wall, and making it to the top looks quite "fast". A smoother transition might make it look more natural.
Also, while watching it, I started to really notice that the gliding animation is always the same. Thus, maybe also vary that one randomly?
Would help make it more natural.
Looks great! Reminds me veeery much about Worms. But thats a good thing, worms is awesome ;) This looks like a great beginning as well!
But yeah, it seemed quite overpowered. Maybe put some distance between the rockets spawning, so that fewer spawn?
Some great work there! I work like you, by first doing a greyscale shading, and color after. Love the result, great work =)
Sure is! Great to see some updates from this. Still working for raven?
You viv, are an impenetrable force of greatness! This looks great! Can't wait to try it =)
Great work.
Jesus christ, if each unit is sold for 14.95 you are soon to check in
1495000000 euro. That is a shitload of money :P. Congrats on all the succsess, best wishes!
Looks great as well!
A few things texture wise tho.
The jeans looks a bit too noisy/sharp. Could use some smaller "fibers" in the fabric maybe? Also, the back pockets seems kinda stretched from the UV's. If thats not the case, I would consider changing the pockets. Doesent look too good atm ;)
Great stuff! Looking forward to more!
Looks very good! Proportions are excellent, as far as my study of children's proportions go :P
The sweater could also use a pocket at the belly region. You know those large ones that you can put both hands into from each side. Would be a nice detail addition.
Nice work!
Who the heck voted this mod up. Its not really spectacular anymore. They didnt even bother with some promo for it.
Gotta say that looks great. The animations are well done, both on the weapon and hands, and both looks sharp and excellent as well.
There isnt a HD version is it? Would be easier to look at.
Great stuff though!
Nice to hear we can be an influence =) Just keep updating the site, and the dev blog. There are already released some nice dev blogs of the inner workings of some of the top content. Check out Marks UVW mapping tutorial as well.
Thanks,
Gar
Now that beard and hat looks much better! ;) Nice work!
Spec/gloss on the jacket is way too strong though.
Looks good so far, as it's a WIP Im sure some of what I say is to be done, but the image is all I can crit so far ;)
I'm sure you will do something about the beard and the hat. Looks waxy and wet as of now, which it often does when only normals and base albedo and spec is applied. The hat obviously needs texture, as for the face as well.
Good start, keep it up!
Garrador
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