Post news Report content RSS feed Overgrowth art video (comic timelapse + platforming level design)

This week Aubrey demonstrates how an Overgrowth comic storyboard turns into a finished page, and shows off some platforming-oriented monolith models for the game.

Posted by jeffr on Feb 18th, 2011

This week I demonstrate how an Overgrowth comic storyboard turns into a finished page, and show off some platforming-oriented monolith models for the game (which you can preorder here).

Be sure to watch it in HD!

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You can check out the new comic pages by clicking here:

Overgrowth comic

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Post comment Comments
OriginalPerry Feb 18 2011 says:

Platform Gameplay thing reminds me of GreedCorp

+4 votes     reply to comment
Paxton Feb 18 2011 says:


+2 votes     reply to comment
leathery Feb 18 2011 says:

god i wish i had money that looks like so much fun just bouncing around the monoliths

+6 votes     reply to comment
YamahaAlex37 Feb 19 2011 says:

Do you draw these drawings with pencil and paper and then bring the opacity way down and trace over with a tablet? Just wanting to learn the technique cause I ordered a tablet and your art style is very good. Thanks.

+3 votes     reply to comment
Lymphatic Feb 19 2011 says:

Yay basalt-looking columns!

+2 votes     reply to comment
feather240 Feb 19 2011 says:

The monolith looks awesome.

+2 votes     reply to comment
Darthlex Feb 19 2011 says:

Excellent! I can't help but want these monoliths to be a 'secret' path to a city, located on the highest monolith, sheltered from the rest of the world.

Perhaps an order of warrior monks, living in solitude?

+3 votes     reply to comment
moci Feb 19 2011 says:

While the game assets and engine are looking good I only fear that the engine will not be able to display much of it at the same time with good performance.

This level is pretty empty, just a bunch of simple models and the top FPS is 30.

While 30 is good enough, on a level this simple it should be much higher. NS2 is also looking really good, but they have so much lag it's not really fun to play.

+3 votes     reply to comment
yourgrandma Feb 19 2011 replied:

you have to remember they are using recording software at the same time and that usually can bog down the framerate quite a bit.

+2 votes     reply to comment
moci Feb 19 2011 replied:

Fair enough, I hope that's the only reason. I remember similar framerates when I tested it on my laptop (old) and pc (also old but 8800GTX with 64bit 3ghz, so it should be higher - this isn't crysis).

+2 votes     reply to comment
ariehl Feb 19 2011 replied:

They also have not started serious optimization on the engine yet. So right now, all the models are at full quality, all the time. Once the optimization starts, people should see a big improvement in frame rate.

+2 votes     reply to comment
jeffr Author
jeffr Feb 19 2011 replied:

There is a huge amount of optimization potential. It just hasn't been done yet (you never want to do premature optimization).

+3 votes   reply to comment
wolfbrother9393 Feb 22 2011 replied:

I have a great laptop (Alienware x15) with great specs and it runs at around 135 fps most of the time but it will go down to 30 and sometimes 1 fps while I'm using recording software.

+1 vote     reply to comment
W3REWOLF Feb 19 2011 says:

you guys definitely know what you are doing. im amazed by every single update i see from this game. this is exactly where i strive to go in my skill some day

+2 votes     reply to comment
KEEP_IT_UP! Feb 19 2011 says:

awesome comic update! the new pages with it's colour processes is looking great and fits well, dude. awesome colours and strokes too. :)

where's the next pre-order deal? ;p

+2 votes     reply to comment
Heka Feb 19 2011 says:


+1 vote     reply to comment
Hell_Diguner Feb 19 2011 says:

Definitely not a fan of the red. The platforming gameplay looks fun though.

+1 vote     reply to comment
reok Feb 20 2011 says:

just one word ---> Wow !! Keep it up mates

+1 vote     reply to comment
Garrador Feb 21 2011 says:

Nice updates!

The transition from climbing a wall, and making it to the top looks quite "fast". A smoother transition might make it look more natural.

Also, while watching it, I started to really notice that the gliding animation is always the same. Thus, maybe also vary that one randomly?
Would help make it more natural.

+2 votes     reply to comment
PIINPOIINT Feb 28 2011 replied:

That was the first thing I noticed when watching this video I was hoping someone else would too, yeah it would be nice to have smoother transitions when making it to the top of a leg and randomized climbing animations would be a bit more realistic

+1 vote     reply to comment
hogan_skoll Feb 21 2011 says:

comic was awesome

+1 vote     reply to comment
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